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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-01-11 13:52:44 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-01-11 13:52:44 +0000 |
commit | ff1dc556936cef441e105a19aa9d1d3b9e0cc833 (patch) | |
tree | 0e846737508481a211c0615374316b826e18e51f /Game/Code/Classes/UAudio_bass.pas | |
parent | 4e4e55b6e62a225d7f70a8aa9342e91881decbc8 (diff) | |
download | usdx-ff1dc556936cef441e105a19aa9d1d3b9e0cc833.tar.gz usdx-ff1dc556936cef441e105a19aa9d1d3b9e0cc833.tar.xz usdx-ff1dc556936cef441e105a19aa9d1d3b9e0cc833.zip |
changed from ffmpeg-free (audio) to ffmpeg-enabled (if turned on in switches.inc) version.
BASS is used by default.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@786 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UAudio_bass.pas | 703 |
1 files changed, 0 insertions, 703 deletions
diff --git a/Game/Code/Classes/UAudio_bass.pas b/Game/Code/Classes/UAudio_bass.pas deleted file mode 100644 index 972d6df0..00000000 --- a/Game/Code/Classes/UAudio_bass.pas +++ /dev/null @@ -1,703 +0,0 @@ -unit UAudio_bass; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - - -uses Classes, - {$IFDEF win32} - windows, - {$ENDIF} - Messages, - SysUtils, - {$IFNDEF FPC} - Forms, - {$ENDIF} - bass, - ULog, - UMusic; - -implementation - -uses - {$IFDEF LAZARUS} - lclintf, - {$ENDIF} - URecord, - UIni, - UMain, - UCommon, - UThemes; - -type - TMPModes = (mpNotReady, mpStopped, mpPlaying, mpRecording, mpSeeking, - mpPaused, mpOpen); - -const - ModeStr: array[TMPModes] of string = ('Not ready', 'Stopped', 'Playing', 'Recording', 'Seeking', 'Paused', 'Open'); - -type - TBassOutputStream = class(TAudioOutputStream) - Handle: HSTREAM; - - constructor Create(); overload; - constructor Create(stream: HSTREAM); overload; - end; - -type -{$IFDEF UseBASSInput} - TAudio_bass = class( TInterfacedObject, IAudioPlayback, IAudioInput) -{$ELSE} - TAudio_bass = class( TInterfacedObject, IAudioPlayback) -{$ENDIF} - private - MusicStream: HSTREAM; - - StartSoundStream: HSTREAM; - BackSoundStream: HSTREAM; - SwooshSoundStream: HSTREAM; - ChangeSoundStream: HSTREAM; - OptionSoundStream: HSTREAM; - ClickSoundStream: HSTREAM; - DrumSoundStream: HSTREAM; - HihatSoundStream: HSTREAM; - ClapSoundStream: HSTREAM; - ShuffleSoundStream: HSTREAM; - - //Custom Sounds - CustomSounds: array of TCustomSoundEntry; - Loaded: boolean; - Loop: boolean; - - public - function GetName: String; - - {IAudioOutput interface} - - procedure InitializePlayback; - procedure SetVolume(Volume: integer); - procedure SetMusicVolume(Volume: integer); - procedure SetLoop(Enabled: boolean); - function Open(Name: string): boolean; // true if succeed - procedure Rewind; - procedure MoveTo(Time: real); - procedure Play; - procedure Pause; //Pause Mod - procedure Stop; - procedure Close; - function Finished: boolean; - function Length: real; - function getPosition: real; - procedure PlayStart; - procedure PlayBack; - procedure PlaySwoosh; - procedure PlayChange; - procedure PlayOption; - procedure PlayClick; - procedure PlayDrum; - procedure PlayHihat; - procedure PlayClap; - procedure PlayShuffle; - procedure StopShuffle; - - function LoadSoundFromFile(var stream: HSTREAM; Name: string): boolean; - - //Equalizer - function GetFFTData: TFFTData; - - // Interface for Visualizer - function GetPCMData(var data: TPCMData): Cardinal; - - //Custom Sounds - function LoadCustomSound(const Filename: String): Cardinal; - procedure PlayCustomSound(const Index: Cardinal ); - - {IAudioInput interface} - {$IFDEF UseBASSInput} - procedure InitializeRecord; - - procedure CaptureStart; - procedure CaptureStop; - procedure CaptureCard(Card: byte; CaptureSoundLeft, CaptureSoundRight: TSound); - procedure StopCard(Card: byte); - {$ENDIF} - end; - -{$IFDEF UseBASSInput} - TBassSoundCard = class(TGenericSoundCard) - RecordStream: HSTREAM; - end; -{$ENDIF} - - -var - singleton_MusicBass : IAudioPlayback; - - -constructor TBassOutputStream.Create(); -begin - inherited; -end; - -constructor TBassOutputStream.Create(stream: HSTREAM); -begin - Create(); - Handle := stream; -end; - - -function TAudio_bass.GetName: String; -begin - result := 'BASS'; -end; - -procedure TAudio_bass.InitializePlayback; -var - Pet: integer; - S: integer; -begin -// Log.BenchmarkStart(4); -// Log.LogStatus('Initializing Playback Subsystem', 'Music Initialize'); - - Loaded := false; - Loop := false; - - if not BASS_Init(1, 44100, 0, 0, nil) then - begin - Log.LogError('Could not initialize BASS', 'Error'); - Exit; - end; - -// Log.BenchmarkEnd(4); Log.LogBenchmark('--> Bass Init', 4); - - // config playing buffer -// BASS_SetConfig(BASS_CONFIG_UPDATEPERIOD, 10); -// BASS_SetConfig(BASS_CONFIG_BUFFER, 100); - -// Log.LogStatus('Loading Sounds', 'Music Initialize'); - -// Log.BenchmarkStart(4); - LoadSoundFromFile(StartSoundStream, SoundPath + 'Common Start.mp3'); - LoadSoundFromFile(BackSoundStream, SoundPath + 'Common Back.mp3'); - LoadSoundFromFile(SwooshSoundStream, SoundPath + 'menu swoosh.mp3'); - LoadSoundFromFile(ChangeSoundStream, SoundPath + 'select music change music 50.mp3'); - LoadSoundFromFile(OptionSoundStream, SoundPath + 'option change col.mp3'); - LoadSoundFromFile(ClickSoundStream, SoundPath + 'rimshot022b.mp3'); - -// LoadSoundFromFile(DrumSoundStream, SoundPath + 'bassdrumhard076b.mp3'); -// LoadSoundFromFile(HihatSoundStream, SoundPath + 'hihatclosed068b.mp3'); -// LoadSoundFromFile(ClapSoundStream, SoundPath + 'claps050b.mp3'); - -// LoadSoundFromFile(ShuffleSoundStream, SoundPath + 'Shuffle.mp3'); - -// Log.BenchmarkEnd(4); -// Log.LogBenchmark('--> Loading Sounds', 4); -end; - -procedure TAudio_bass.SetVolume(Volume: integer); -begin - //Old Sets Wave Volume - //BASS_SetVolume(Volume); - //New: Sets Volume only for this Application - - BASS_SetConfig(BASS_CONFIG_GVOL_SAMPLE, Volume); - BASS_SetConfig(BASS_CONFIG_GVOL_STREAM, Volume); - BASS_SetConfig(BASS_CONFIG_GVOL_MUSIC, Volume); -end; - -procedure TAudio_bass.SetMusicVolume(Volume: Integer); -begin - //Max Volume Prevention - if Volume > 100 then - Volume := 100; - - if Volume < 0 then - Volume := 0; - - //Set Volume - BASS_ChannelSetAttributes (MusicStream, -1, Volume, -101); -end; - -procedure TAudio_bass.SetLoop(Enabled: boolean); -begin - Loop := Enabled; -end; - -function TAudio_bass.Open(Name: string): boolean; -begin - Loaded := false; - if FileExists(Name) then - begin - MusicStream := Bass_StreamCreateFile(false, pchar(Name), 0, 0, 0); - - Loaded := true; - //Set Max Volume - SetMusicVolume (100); - end; - - Result := Loaded; -end; - -procedure TAudio_bass.Rewind; -begin - if Loaded then begin - end; -end; - -procedure TAudio_bass.MoveTo(Time: real); -var - bytes: integer; -begin - bytes := BASS_ChannelSeconds2Bytes(MusicStream, Time); - BASS_ChannelSetPosition(MusicStream, bytes); -end; - -procedure TAudio_bass.Play; -begin - if Loaded then - begin - if Loop then - BASS_ChannelPlay(MusicStream, True); // start from beginning... actually bass itself does not loop, nor does this TAudio_bass Class - - BASS_ChannelPlay(MusicStream, False); // for setting position before playing - end; -end; - -procedure TAudio_bass.Pause; //Pause Mod -begin - if Loaded then begin - BASS_ChannelPause(MusicStream); // Pauses Song - end; -end; - -procedure TAudio_bass.Stop; -begin - Bass_ChannelStop(MusicStream); -end; - -procedure TAudio_bass.Close; -begin - Bass_StreamFree(MusicStream); -end; - -function TAudio_bass.Length: real; -var - bytes: integer; -begin - Result := 60; - - bytes := BASS_ChannelGetLength(MusicStream); - Result := BASS_ChannelBytes2Seconds(MusicStream, bytes); -end; - -function TAudio_bass.getPosition: real; -var - bytes: integer; -begin - Result := 0; - - bytes := BASS_ChannelGetPosition(MusicStream); - Result := BASS_ChannelBytes2Seconds(MusicStream, bytes); -end; - -function TAudio_bass.Finished: boolean; -begin - Result := false; - - if BASS_ChannelIsActive(MusicStream) = BASS_ACTIVE_STOPPED then - begin - Result := true; - end; -end; - -procedure TAudio_bass.PlayStart; -begin - BASS_ChannelPlay(StartSoundStream, True); -end; - -procedure TAudio_bass.PlayBack; -begin - BASS_ChannelPlay(BackSoundStream, True);// then -end; - -procedure TAudio_bass.PlaySwoosh; -begin - BASS_ChannelPlay(SwooshSoundStream, True); -end; - -procedure TAudio_bass.PlayChange; -begin - BASS_ChannelPlay(ChangeSoundStream, True); -end; - -procedure TAudio_bass.PlayOption; -begin - BASS_ChannelPlay(OptionSoundStream, True); -end; - -procedure TAudio_bass.PlayClick; -begin - BASS_ChannelPlay(ClickSoundStream, True); -end; - -procedure TAudio_bass.PlayDrum; -begin - BASS_ChannelPlay(DrumSoundStream, True); -end; - -procedure TAudio_bass.PlayHihat; -begin - BASS_ChannelPlay(HihatSoundStream, True); -end; - -procedure TAudio_bass.PlayClap; -begin - BASS_ChannelPlay(ClapSoundStream, True); -end; - -procedure TAudio_bass.PlayShuffle; -begin - BASS_ChannelPlay(ShuffleSoundStream, True); -end; - -procedure TAudio_bass.StopShuffle; -begin - BASS_ChannelStop(ShuffleSoundStream); -end; - -function TAudio_bass.LoadSoundFromFile(var stream: HSTREAM; Name: string): boolean; -var - L: Integer; -begin - if FileExists(Name) then - begin - Log.LogStatus('Loading Sound: "' + Name + '"', 'LoadSoundFromFile'); - try - stream := BASS_StreamCreateFile(False, pchar(Name), 0, 0, 0); - - //Add CustomSound - L := High(CustomSounds) + 1; - SetLength (CustomSounds, L + 1); - CustomSounds[L].Filename := Name; - CustomSounds[L].Stream := TBassOutputStream.Create(stream); - except - Log.LogError('Failed to open using BASS', 'LoadSoundFromFile'); - end; - end - else - begin - Log.LogError('Sound not found: "' + Name + '"', 'LoadSoundFromFile'); - exit; - end; -end; - -//Equalizer -function TAudio_bass.GetFFTData: TFFTData; -var - Data: TFFTData; -begin - //Get Channel Data Mono and 256 Values - BASS_ChannelGetData(MusicStream, @Result, BASS_DATA_FFT512); -end; - -{* - * Copies interleaved PCM 16bit uint (maybe fake) stereo samples into data. - * Returns the number of frames (= stereo/mono sample) - *} -function TAudio_bass.GetPCMData(var data: TPCMData): Cardinal; -var - info: BASS_CHANNELINFO; - nBytes: DWORD; -begin - //Get Channel Data Mono and 256 Values - BASS_ChannelGetInfo(MusicStream, info); - ZeroMemory(@data, sizeof(TPCMData)); - - if (info.chans = 1) then - begin - // mono file -> add stereo channel - { - nBytes := BASS_ChannelGetData(Bass, @data[0], samples*sizeof(Smallint)); - // interleave data - //CopyMemory(@data[1], @data[0], samples*sizeof(Smallint)); - } - result := 0; - end - else - begin - // stereo file - nBytes := BASS_ChannelGetData(MusicStream, @data, sizeof(TPCMData)); - end; - if(nBytes <= 0) then - result := 0 - else - result := nBytes div sizeof(TPCMStereoSample); -end; - -function TAudio_bass.LoadCustomSound(const Filename: String): Cardinal; -var - S: hStream; - I: Integer; - F: String; -begin - //Search for Sound in already loaded Sounds - F := UpperCase(SoundPath + FileName); - For I := 0 to High(CustomSounds) do - begin - if (UpperCase(CustomSounds[I].Filename) = F) then - begin - Result := I; - Exit; - end; - end; - - if LoadSoundFromFile(S, SoundPath + Filename) then - Result := High(CustomSounds) - else - Result := 0; -end; - -procedure TAudio_bass.PlayCustomSound(const Index: Cardinal ); -begin - if Index <= High(CustomSounds) then - with CustomSounds[Index].Stream as TBassOutputStream do - begin - BASS_ChannelPlay(Handle, True); - end; -end; - -{$IFDEF UseBASSInput} - -procedure TAudio_bass.InitializeRecord; -var - device: integer; - Descr: string; - input: integer; - input2: integer; - InputName: PChar; - Flags: integer; - mic: array[0..15] of integer; - SC: integer; // soundcard - SCI: integer; // soundcard input - No: integer; - -function isDuplicate(Desc: String): Boolean; -var - I: Integer; -begin - Result := False; - //Check for Soundcard with same Description - For I := 0 to SC-1 do - begin - if (Recording.SoundCard[I].Description = Desc) then - begin - Result := True; - Break; - end; - end; -end; - -begin - with Recording do - begin - // checks for recording devices and puts them into an array - SetLength(SoundCard, 0); - - SC := 0; - Descr := BASS_RecordGetDeviceDescription(SC); - - while (Descr <> '') do - begin - //If there is another SoundCard with the Same ID, Search an available Name - if (IsDuplicate(Descr)) then - begin - No:= 1; //Count of SoundCards with same Name - Repeat - Inc(No) - Until not IsDuplicate(Descr + ' (' + InttoStr(No) + ')'); - - //Set Description - Descr := Descr + ' (' + InttoStr(No) + ')'; - end; - - SetLength(SoundCard, SC+1); - - // TODO: free object on termination - SoundCard[SC] := TBassSoundCard.Create(); - SoundCard[SC].Description := Descr; - - //Get Recording Inputs - SCI := 0; - BASS_RecordInit(SC); - - InputName := BASS_RecordGetInputName(SCI); - - {$IFDEF DARWIN} - // Under MacOSX the SingStar Mics have an empty - // InputName. So, we have to add a hard coded - // Workaround for this problem - if (InputName = nil) and (Pos( 'USBMIC Serial#', Descr) > 0) then - begin - InputName := 'Microphone'; - end; - {$ENDIF} - - SetLength(SoundCard[SC].Input, 1); - SoundCard[SC].Input[SCI].Name := InputName; - - // process each input - while (InputName <> nil) do - begin - Flags := BASS_RecordGetInput(SCI); - if (SCI >= 1) {AND (Flags AND BASS_INPUT_OFF = 0)} then - begin - SetLength(SoundCard[SC].Input, SCI+1); - SoundCard[SC].Input[SCI].Name := InputName; - end; - - //Set Mic Index - if ((Flags and BASS_INPUT_TYPE_MIC) = 1) then - SoundCard[SC].MicInput := SCI; - - Inc(SCI); - InputName := BASS_RecordGetInputName(SCI); - end; - - BASS_RecordFree; - - Inc(SC); - Descr := BASS_RecordGetDeviceDescription(SC); - end; // while - end; // with Recording -end; - -// TODO: code is used by all IAudioInput implementors -// -> move to a common superclass (TAudioInput_Generic?) -procedure TAudio_bass.CaptureStart; -var - S: integer; - SC: integer; - PlayerLeft, PlayerRight: integer; - CaptureSoundLeft, CaptureSoundRight: TSound; -begin - for S := 0 to High(Recording.Sound) do - Recording.Sound[S].BufferLong[0].Clear; - - for SC := 0 to High(Ini.CardList) do begin - PlayerLeft := Ini.CardList[SC].ChannelL-1; - PlayerRight := Ini.CardList[SC].ChannelR-1; - if PlayerLeft >= PlayersPlay then PlayerLeft := -1; - if PlayerRight >= PlayersPlay then PlayerRight := -1; - if (PlayerLeft > -1) or (PlayerRight > -1) then begin - if (PlayerLeft > -1) then - CaptureSoundLeft := Recording.Sound[PlayerLeft] - else - CaptureSoundLeft := nil; - if (PlayerRight > -1) then - CaptureSoundRight := Recording.Sound[PlayerRight] - else - CaptureSoundRight := nil; - - CaptureCard(SC, CaptureSoundLeft, CaptureSoundRight); - end; - end; -end; - -// TODO: code is used by all IAudioInput implementors -// -> move to a common superclass (TAudioInput_Generic?) -procedure TAudio_bass.CaptureStop; -var - SC: integer; - PlayerLeft: integer; - PlayerRight: integer; -begin - - for SC := 0 to High(Ini.CardList) do begin - PlayerLeft := Ini.CardList[SC].ChannelL-1; - PlayerRight := Ini.CardList[SC].ChannelR-1; - if PlayerLeft >= PlayersPlay then PlayerLeft := -1; - if PlayerRight >= PlayersPlay then PlayerRight := -1; - if (PlayerLeft > -1) or (PlayerRight > -1) then - StopCard(SC); - end; - -end; - -{* - * Bass input capture callback. - * Params: - * stream - BASS input stream - * buffer - buffer of captured samples - * len - size of buffer in bytes - * user - players associated with left/right channels - *} -function MicrophoneCallback(stream: HSTREAM; buffer: Pointer; - len: Cardinal; Card: Cardinal): boolean; stdcall; -begin - Recording.HandleMicrophoneData(buffer, len, Recording.SoundCard[Card]); - Result := true; -end; - -{* - * Start input-capturing on Soundcard specified by Card. - * Params: - * Card - soundcard index in Recording.SoundCard array - * CaptureSoundLeft - sound(-buffer) used for left channel capture data - * CaptureSoundRight - sound(-buffer) used for right channel capture data - *} -procedure TAudio_bass.CaptureCard(Card: byte; CaptureSoundLeft, CaptureSoundRight: TSound); -var - Error: integer; - ErrorMsg: string; - bassSoundCard: TBassSoundCard; -begin - if not BASS_RecordInit(Card) then - begin - Error := BASS_ErrorGetCode; - ErrorMsg := IntToStr(Error); - if Error = BASS_ERROR_DX then ErrorMsg := 'No DX5'; - if Error = BASS_ERROR_ALREADY then ErrorMsg := 'The device has already been initialized'; - if Error = BASS_ERROR_DEVICE then ErrorMsg := 'The device number specified is invalid'; - if Error = BASS_ERROR_DRIVER then ErrorMsg := 'There is no available device driver'; - Log.LogError('Error initializing record [' + IntToStr(Card) + ']'); - Log.LogError('TAudio_bass.CaptureCard: Error initializing record: ' + ErrorMsg); - end - else - begin - bassSoundCard := TBassSoundCard(Recording.SoundCard[Card]); - bassSoundCard.CaptureSoundLeft := CaptureSoundLeft; - bassSoundCard.CaptureSoundRight := CaptureSoundRight; - - // capture in 44.1kHz/stereo/16bit and a 20ms callback period - bassSoundCard.RecordStream := - BASS_RecordStart(44100, 2, MakeLong(0, 20) , @MicrophoneCallback, Card); - end; -end; - -{* - * Stop input-capturing on Soundcard specified by Card. - * Params: - * Card - soundcard index in Recording.SoundCard array - *} -procedure TAudio_bass.StopCard(Card: byte); -begin - BASS_RecordSetDevice(Card); - BASS_RecordFree; -end; - -{$ENDIF} - - -initialization - singleton_MusicBass := TAudio_bass.create(); - AudioManager.add( singleton_MusicBass ); - -finalization - AudioManager.Remove( singleton_MusicBass ); - -end. |