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author | eddie-0815 <eddie-0815@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-01 19:34:40 +0000 |
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committer | eddie-0815 <eddie-0815@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-01 19:34:40 +0000 |
commit | 391d30716d48dc709f6444b19c008e82311623b9 (patch) | |
tree | e922181e99262c06e6d48a6df5cda71a2338e0bd /Game/Code/Classes/UAudio_FFMpeg.pas | |
parent | 39c1fdef33f512a36334e689e38b90cfe4aceb82 (diff) | |
download | usdx-391d30716d48dc709f6444b19c008e82311623b9.tar.gz usdx-391d30716d48dc709f6444b19c008e82311623b9.tar.xz usdx-391d30716d48dc709f6444b19c008e82311623b9.zip |
Mac OS X version compiles and links. I hope I didn't break too many files on windows/linux.
Added switches.inc to all files.
Changed many IFDEFs.
For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UAudio_FFMpeg.pas | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/Game/Code/Classes/UAudio_FFMpeg.pas b/Game/Code/Classes/UAudio_FFMpeg.pas index 35822a3b..675dfd3c 100644 --- a/Game/Code/Classes/UAudio_FFMpeg.pas +++ b/Game/Code/Classes/UAudio_FFMpeg.pas @@ -13,9 +13,7 @@ This unit is primarily based upon - interface -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} +{$I switches.inc} uses Classes, @@ -67,7 +65,7 @@ type implementation uses - {$IFDEF FPC} + {$IFDEF LAZARUS} lclintf, libc, {$ENDIF} @@ -590,7 +588,7 @@ begin len1 := len; - {$ifdef win32} + {$ifdef WIN32} lSrc := PUInt8( integer( laudio_buf ) + audio_buf_index ); CopyMemory(stream, lSrc , len1); {$else} |