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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-05-13 18:45:37 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-05-13 18:45:37 +0000 |
commit | 7403bb1fc38a74c25a636666681a42d663d27512 (patch) | |
tree | fbf7774949687da7e1b87b3be8bf0d8cf6a811b3 /Game/Code/Classes/UAudioPlayback_SoftMixer.pas | |
parent | 1e1849ae3ce2d5e78eb1d20681e385ad7b502092 (diff) | |
download | usdx-7403bb1fc38a74c25a636666681a42d663d27512.tar.gz usdx-7403bb1fc38a74c25a636666681a42d663d27512.tar.xz usdx-7403bb1fc38a74c25a636666681a42d663d27512.zip |
- fixed video-background
- fixed buggy SkipTime (using TRelativeTimer now)
- TLineState is a class now. TLineState.CurrentTime is now automatically updated using TRelativeTimer
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1088 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UAudioPlayback_SoftMixer.pas')
-rw-r--r-- | Game/Code/Classes/UAudioPlayback_SoftMixer.pas | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Game/Code/Classes/UAudioPlayback_SoftMixer.pas b/Game/Code/Classes/UAudioPlayback_SoftMixer.pas index 714e19ae..8ffe55ac 100644 --- a/Game/Code/Classes/UAudioPlayback_SoftMixer.pas +++ b/Game/Code/Classes/UAudioPlayback_SoftMixer.pas @@ -302,7 +302,7 @@ begin Stop(); // reset and/or free data - + Loop := false; // TODO: use DecodeStream.Unref() instead of Free(); @@ -450,8 +450,8 @@ begin mixer.RemoveStream(Self); // rewind (note: DecodeStream might be closed already, but this is not a problem) - if assigned(DecodeStream) then - DecodeStream.Position := 0; +// if assigned(DecodeStream) then +// DecodeStream.Position := 0; end; function TGenericPlaybackStream.GetLoop(): boolean; |