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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-12-28 11:46:04 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-12-28 11:46:04 +0000 |
commit | e5bdcfc8e584d2867d0ad7995d18bd30c7874d1b (patch) | |
tree | b29112594215be695cfbc45094e8ef2dce19c4e4 /Game/Code/Classes/UAudioPlayback_Portaudio.pas | |
parent | e4c30499349a0cc5b75fce7e59dc0a4abfa0a10e (diff) | |
download | usdx-e5bdcfc8e584d2867d0ad7995d18bd30c7874d1b.tar.gz usdx-e5bdcfc8e584d2867d0ad7995d18bd30c7874d1b.tar.xz usdx-e5bdcfc8e584d2867d0ad7995d18bd30c7874d1b.zip |
New class-structure seperates decoders/input and playback.
The files aren't used in usdx until they are stable so they will not conflict with the old structure.
The older files (UAudio_Bass etc.) will be replaced then.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@752 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UAudioPlayback_Portaudio.pas')
-rw-r--r-- | Game/Code/Classes/UAudioPlayback_Portaudio.pas | 664 |
1 files changed, 664 insertions, 0 deletions
diff --git a/Game/Code/Classes/UAudioPlayback_Portaudio.pas b/Game/Code/Classes/UAudioPlayback_Portaudio.pas new file mode 100644 index 00000000..36bebc8a --- /dev/null +++ b/Game/Code/Classes/UAudioPlayback_Portaudio.pas @@ -0,0 +1,664 @@ +unit UAudioPlayback_Portaudio; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + + +uses Classes, + SysUtils, + UMusic; + +implementation + +uses + {$IFDEF LAZARUS} + lclintf, + {$ifndef win32} + libc, + {$endif} + {$ENDIF} + portaudio, + ULog, + UIni, + UMain; + +type + TPortaudioPlaybackStream = class(TAudioPlaybackStream) + private + status: TStreamStatus; + Loaded: boolean; + Loop: boolean; + public + decodeStream: TAudioDecodeStream; + + constructor Create(decodeStream: TAudioDecodeStream); + procedure Play(); override; + procedure Pause(); override; + procedure Stop(); override; + procedure Close(); override; + function GetLoop(): boolean; override; + procedure SetLoop(Enabled: boolean); override; + function GetLength(): real; override; + function GetStatus(): TStreamStatus; override; + + function ReadData(Buffer: PChar; BufSize: integer): integer; + + function IsLoaded(): boolean; + end; + +type + TAudioMixerStream = class + private + activeStreams: TList; + public + constructor Create(); + destructor Destroy(); override; + procedure AddStream(stream: TAudioPlaybackStream); + procedure RemoveStream(stream: TAudioPlaybackStream); + function ReadData(Buffer: PChar; BufSize: integer): integer; + end; + +type + TAudioPlayback_Portaudio = class( TInterfacedObject, IAudioPlayback ) + private + MusicStream: TPortaudioPlaybackStream; + + StartSoundStream: TPortaudioPlaybackStream; + BackSoundStream: TPortaudioPlaybackStream; + SwooshSoundStream: TPortaudioPlaybackStream; + ChangeSoundStream: TPortaudioPlaybackStream; + OptionSoundStream: TPortaudioPlaybackStream; + ClickSoundStream: TPortaudioPlaybackStream; + DrumSoundStream: TPortaudioPlaybackStream; + HihatSoundStream: TPortaudioPlaybackStream; + ClapSoundStream: TPortaudioPlaybackStream; + ShuffleSoundStream: TPortaudioPlaybackStream; + + //Custom Sounds + CustomSounds: array of TCustomSoundEntry; + + mixerStream: TAudioMixerStream; + paStream: PPaStream; + public + FrameSize: integer; + + function GetName: String; + + function InitializePortaudio(): boolean; + function StartPortaudioStream(): boolean; + + procedure InitializePlayback(); + procedure SetVolume(Volume: integer); + procedure SetMusicVolume(Volume: integer); + procedure SetLoop(Enabled: boolean); + function Open(Filename: string): boolean; // true if succeed + function Load(Filename: string): TPortaudioPlaybackStream; + procedure Rewind; + procedure SetPosition(Time: real); + procedure Play; + procedure Pause; //Pause Mod + + procedure Stop; + procedure Close; + function Finished: boolean; + function Length: real; + function GetPosition: real; + procedure PlayStart; + procedure PlayBack; + procedure PlaySwoosh; + procedure PlayChange; + procedure PlayOption; + procedure PlayClick; + procedure PlayDrum; + procedure PlayHihat; + procedure PlayClap; + procedure PlayShuffle; + procedure StopShuffle; + + //Equalizer + function GetFFTData: TFFTData; + + // Interface for Visualizer + function GetPCMData(var data: TPCMData): Cardinal; + + //Custom Sounds + function LoadCustomSound(const Filename: String): Cardinal; + procedure PlayCustomSound(const Index: Cardinal ); + end; + + +function AudioCallback(input: Pointer; output: Pointer; frameCount: Longword; + timeInfo: PPaStreamCallbackTimeInfo; statusFlags: TPaStreamCallbackFlags; + userData: Pointer): Integer; cdecl; forward; + +var + singleton_AudioPlaybackPortaudio : IAudioPlayback; + + +{ TAudioMixerStream } + +constructor TAudioMixerStream.Create(); +begin + activeStreams := TList.Create; +end; + +destructor TAudioMixerStream.Destroy(); +begin + activeStreams.Free; +end; + +procedure TAudioMixerStream.AddStream(stream: TAudioPlaybackStream); +begin + // check if stream is already in list to avoid duplicates + if (activeStreams.IndexOf(Pointer(stream)) = -1) then + activeStreams.Add(Pointer(stream)); +end; + +procedure TAudioMixerStream.RemoveStream(stream: TAudioPlaybackStream); +begin + activeStreams.Remove(Pointer(stream)); +end; + +function TAudioMixerStream.ReadData(Buffer: PChar; BufSize: integer): integer; +var + i: integer; + stream: TPortaudioPlaybackStream; + dataAvailable: boolean; +begin + dataAvailable := false; + + // search for playing stream + if (activeStreams.Count > 0) then + begin + for i := 0 to activeStreams.Count-1 do + begin + stream := TPortaudioPlaybackStream(activeStreams[i]); + if (stream.getStatus = sPlaying) then + begin + dataAvailable := true; + break; + end; + end; + + // fetch data from current stream + if (dataAvailable) then + begin + result := stream.ReadData(Buffer, BufSize); + end; + end; + + // return silence + if ((not dataAvailable) or (result = -1)) then + begin + FillChar(Buffer^, BufSize, 0); + result := BufSize; + end; +end; + + +{ TPortaudioPlaybackStream } + +constructor TPortaudioPlaybackStream.Create(decodeStream: TAudioDecodeStream); +begin + inherited Create(); + status := sStopped; + if (decodeStream <> nil) then + begin + Self.decodeStream := decodeStream; + Loaded := true; + end; +end; + +procedure TPortaudioPlaybackStream.Play(); +begin + status := sPlaying; +end; + +procedure TPortaudioPlaybackStream.Pause(); +begin + status := sPaused; +end; + +procedure TPortaudioPlaybackStream.Stop(); +begin + status := sStopped; +end; + +procedure TPortaudioPlaybackStream.Close(); +begin + Stop(); +end; + +function TPortaudioPlaybackStream.IsLoaded(): boolean; +begin + result := Loaded; +end; + +function TPortaudioPlaybackStream.GetLoop(): boolean; +begin + result := Loop; +end; + +procedure TPortaudioPlaybackStream.SetLoop(Enabled: boolean); +begin + Loop := Enabled; +end; + +function TPortaudioPlaybackStream.GetLength(): real; +begin + result := decodeStream.Length; +end; + +function TPortaudioPlaybackStream.GetStatus(): TStreamStatus; +begin + result := status; +end; + +function TPortaudioPlaybackStream.ReadData(Buffer: PChar; BufSize: integer): integer; +begin + result := decodeStream.ReadData(Buffer, BufSize); + // end-of-stream reached -> stop playback + if (decodeStream.EOS) then + begin + status := sStopped; + end; +end; + + +{ TAudioPlayback_Portaudio } + +function AudioCallback(input: Pointer; output: Pointer; frameCount: Longword; + timeInfo: PPaStreamCallbackTimeInfo; statusFlags: TPaStreamCallbackFlags; + userData: Pointer): Integer; cdecl; +var + playback : TAudioPlayback_Portaudio; + playbackStream : TPortaudioPlaybackStream; + decodeStream : TAudioDecodeStream; +begin + playback := TAudioPlayback_Portaudio(userData); + with playback do + begin + mixerStream.ReadData(output, frameCount * FrameSize); + end; + result := paContinue; +end; + + +function TAudioPlayback_Portaudio.GetName: String; +begin + result := 'Portaudio_Playback'; +end; + +function TAudioPlayback_Portaudio.InitializePortaudio(): boolean; +var + paApi : TPaHostApiIndex; + paApiInfo : PPaHostApiInfo; + paOutParams : TPaStreamParameters; + paOutDevice : TPaDeviceIndex; + paOutDeviceInfo : PPaDeviceInfo; + err : TPaError; +begin + result := false; + + Pa_Initialize(); + + // FIXME: determine automatically + {$IFDEF WIN32} + paApi := Pa_HostApiTypeIdToHostApiIndex(paDirectSound); + {$ELSE} + paApi := Pa_HostApiTypeIdToHostApiIndex(paALSA); + {$ENDIF} + if (paApi < 0) then + begin + Log.LogStatus('Pa_HostApiTypeIdToHostApiIndex: '+Pa_GetErrorText(paApi), 'UAudioPlayback_Portaudio'); + exit; + end; + + paApiInfo := Pa_GetHostApiInfo(paApi); + paOutDevice := paApiInfo^.defaultOutputDevice; + paOutDeviceInfo := Pa_GetDeviceInfo(paOutDevice); + + with paOutParams do begin + device := paOutDevice; + channelCount := 2; + sampleFormat := paInt16; + suggestedLatency := paOutDeviceInfo^.defaultLowOutputLatency; + hostApiSpecificStreamInfo := nil; + end; + + FrameSize := 2 * sizeof(Smallint); + + err := Pa_OpenStream(paStream, nil, @paOutParams, 44100, + paFramesPerBufferUnspecified, + paNoFlag, @AudioCallback, Self); + if(err <> paNoError) then begin + Log.LogStatus('Pa_OpenStream: '+Pa_GetErrorText(err), 'UAudioPlayback_Portaudio'); + exit; + end; + + Log.LogStatus('Opened audio device', 'UAudioPlayback_Portaudio'); + + result := true; +end; + +function TAudioPlayback_Portaudio.StartPortaudioStream(): boolean; +var + err: TPaError; +begin + result := false; + + err := Pa_StartStream(paStream); + if(err <> paNoError) then + begin + Log.LogStatus('Pa_StartStream: '+Pa_GetErrorText(err), 'UAudioPlayback_Portaudio'); + exit; + end; + + result := true; +end; + +procedure TAudioPlayback_Portaudio.InitializePlayback; +begin + Log.LogStatus('InitializePlayback', 'UAudioPlayback_Portaudio'); + + InitializePortaudio(); + mixerStream := TAudioMixerStream.Create; + + StartSoundStream := Load(SoundPath + 'Common start.mp3'); + BackSoundStream := Load(SoundPath + 'Common back.mp3'); + SwooshSoundStream := Load(SoundPath + 'menu swoosh.mp3'); + ChangeSoundStream := Load(SoundPath + 'select music change music 50.mp3'); + OptionSoundStream := Load(SoundPath + 'option change col.mp3'); + ClickSoundStream := Load(SoundPath + 'rimshot022b.mp3'); + +// DrumSoundStream := Load(SoundPath + 'bassdrumhard076b.mp3'); +// HihatSoundStream := Load(SoundPath + 'hihatclosed068b.mp3'); +// ClapSoundStream := Load(SoundPath + 'claps050b.mp3'); + +// ShuffleSoundStream := Load(SoundPath + 'Shuffle.mp3'); + + StartPortaudioStream(); +end; + + +procedure TAudioPlayback_Portaudio.SetVolume(Volume: integer); +begin + //New: Sets Volume only for this Application +(* + BASS_SetConfig(BASS_CONFIG_GVOL_SAMPLE, Volume); + BASS_SetConfig(BASS_CONFIG_GVOL_STREAM, Volume); + BASS_SetConfig(BASS_CONFIG_GVOL_MUSIC, Volume); +*) +end; + +procedure TAudioPlayback_Portaudio.SetMusicVolume(Volume: Integer); +begin + //Max Volume Prevention + if Volume > 100 then + Volume := 100; + + if Volume < 0 then + Volume := 0; + + //Set Volume +// BASS_ChannelSetAttributes (Bass, -1, Volume, -101); +end; + +procedure TAudioPlayback_Portaudio.SetLoop(Enabled: boolean); +begin + MusicStream.SetLoop(Enabled); +end; + +function TAudioPlayback_Portaudio.Open(Filename: string): boolean; +var + decodeStream: TAudioDecodeStream; +begin + decodeStream := AudioDecoder.Open(Filename); + MusicStream := TPortaudioPlaybackStream.Create(decodeStream); + + if(MusicStream.IsLoaded()) then + begin + //Set Max Volume + SetMusicVolume(100); + end; + + Result := MusicStream.IsLoaded(); +end; + +procedure TAudioPlayback_Portaudio.Rewind; +begin + SetPosition(0); +end; + +procedure TAudioPlayback_Portaudio.SetPosition(Time: real); +var + bytes: integer; +begin + if (MusicStream.IsLoaded) then + begin + MusicStream.SetPosition(Time); + end; +end; + +procedure TAudioPlayback_Portaudio.Play; +begin + if (MusicStream <> nil) then + if (MusicStream.IsLoaded()) then + begin + if (MusicStream.GetLoop()) then + begin + end; + // start from beginning... + // actually bass itself does not loop, nor does this TAudio_FFMpeg Class + MusicStream.Play(); + end; +end; + +procedure TAudioPlayback_Portaudio.Pause; //Pause Mod +begin + if (MusicStream <> nil) then + if (MusicStream.IsLoaded()) then begin + MusicStream.Pause(); // Pauses Song + end; +end; + +procedure TAudioPlayback_Portaudio.Stop; +begin + if MusicStream <> nil then + MusicStream.Stop(); +end; + +procedure TAudioPlayback_Portaudio.Close; +begin + if MusicStream <> nil then + MusicStream.Close(); +end; + +function TAudioPlayback_Portaudio.Length: real; +begin + Result := 0; + if assigned( MusicStream ) then + begin + Result := MusicStream.GetLength(); + end; +end; + +function TAudioPlayback_Portaudio.getPosition: real; +var + bytes: integer; +begin + Result := 0; + +(* + bytes := BASS_ChannelGetPosition(BASS); + Result := BASS_ChannelBytes2Seconds(BASS, bytes); +*) +end; + +function TAudioPlayback_Portaudio.Finished: boolean; +begin + Result := false; + +(* + if BASS_ChannelIsActive(BASS) = BASS_ACTIVE_STOPPED then + begin + Result := true; + end; +*) +end; + +procedure TAudioPlayback_Portaudio.PlayStart; +begin + if StartSoundStream <> nil then + StartSoundStream.Play(); +end; + +procedure TAudioPlayback_Portaudio.PlayBack; +begin + if BackSoundStream <> nil then + BackSoundStream.Play(); +end; + +procedure TAudioPlayback_Portaudio.PlaySwoosh; +begin + if SwooshSoundStream <> nil then + SwooshSoundStream.Play(); +end; + +procedure TAudioPlayback_Portaudio.PlayChange; +begin + if ChangeSoundStream <> nil then + ChangeSoundStream.Play(); +end; + +procedure TAudioPlayback_Portaudio.PlayOption; +begin + if OptionSoundStream <> nil then + OptionSoundStream.Play(); +end; + +procedure TAudioPlayback_Portaudio.PlayClick; +begin + if ClickSoundStream <> nil then + ClickSoundStream.Play(); +end; + +procedure TAudioPlayback_Portaudio.PlayDrum; +begin + if DrumSoundStream <> nil then + DrumSoundStream.Play(); +end; + +procedure TAudioPlayback_Portaudio.PlayHihat; +begin + if HihatSoundStream <> nil then + HihatSoundStream.Play(); +end; + +procedure TAudioPlayback_Portaudio.PlayClap; +begin + if ClapSoundStream <> nil then + ClapSoundStream.Play(); +end; + +procedure TAudioPlayback_Portaudio.PlayShuffle; +begin + if ShuffleSoundStream <> nil then + ShuffleSoundStream.Play(); +end; + +procedure TAudioPlayback_Portaudio.StopShuffle; +begin + if ShuffleSoundStream <> nil then + ShuffleSoundStream.Stop(); +end; + +//Equalizer +function TAudioPlayback_Portaudio.GetFFTData: TFFTData; +var + data: TFFTData; +begin + //Get Channel Data Mono and 256 Values +// BASS_ChannelGetData(Bass, @Result, BASS_DATA_FFT512); + result := data; +end; + +// Interface for Visualizer +function TAudioPlayback_Portaudio.GetPCMData(var data: TPCMData): Cardinal; +begin + result := 0; +end; + +function TAudioPlayback_Portaudio.Load(Filename: string): TPortaudioPlaybackStream; +var + decodeStream : TAudioDecodeStream; + playbackStream : TPortaudioPlaybackStream; + csIndex : integer; +begin + result := nil; + + decodeStream := AudioDecoder.Open(Filename); + if (decodeStream = nil) then + begin + Log.LogStatus('LoadSoundFromFile: Sound not found "' + Filename + '"', 'UAudioPlayback_Portaudio'); + exit; + end; + + playbackStream := TPortaudioPlaybackStream.Create(decodeStream); + mixerStream.AddStream(playbackStream); + + //Add CustomSound + csIndex := High(CustomSounds) + 1; + SetLength(CustomSounds, csIndex + 1); + CustomSounds[csIndex].Filename := Filename; + CustomSounds[csIndex].Stream := playbackStream; + + result := playbackStream; +end; + +function TAudioPlayback_Portaudio.LoadCustomSound(const Filename: String): Cardinal; +var + S: TAudioPlaybackStream; + I: Integer; + F: String; +begin + //Search for Sound in already loaded Sounds + F := UpperCase(SoundPath + FileName); + For I := 0 to High(CustomSounds) do + begin + if (UpperCase(CustomSounds[I].Filename) = F) then + begin + Result := I; + Exit; + end; + end; + + S := Load(SoundPath + Filename); + if (S <> nil) then + Result := High(CustomSounds) + else + Result := 0; +end; + +procedure TAudioPlayback_Portaudio.PlayCustomSound(const Index: Cardinal ); +begin + if (Index <= High(CustomSounds)) then + CustomSounds[Index].Stream.Play(); +end; + + + +initialization + singleton_AudioPlaybackPortaudio := TAudioPlayback_Portaudio.create(); + AudioManager.add( singleton_AudioPlaybackPortaudio ); + +finalization + AudioManager.Remove( singleton_AudioPlaybackPortaudio ); + + +end. |