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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-02-13 19:58:44 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-02-13 19:58:44 +0000
commit949fea202f6c963ad6c8a40040e1e9e6f909161b (patch)
tree9f6f683d203d55e41e5b7483b4038103d471ce76 /Game/Code/Classes/UAudioPlayback_Bass.pas
parent1a7da68ae6e1368dae25821b15318bd1d2d9f88e (diff)
parentefe5b06fd5715f550334692d28c2218896b62ce1 (diff)
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First multi platform version, works on Linux and Windows
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.1@855 b956fd51-792f-4845-bead-9b4dfca2ff2c
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-rw-r--r--Game/Code/Classes/UAudioPlayback_Bass.pas430
1 files changed, 430 insertions, 0 deletions
diff --git a/Game/Code/Classes/UAudioPlayback_Bass.pas b/Game/Code/Classes/UAudioPlayback_Bass.pas
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+unit UAudioPlayback_Bass;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+
+uses
+ Classes,
+ SysUtils,
+ UMusic;
+
+implementation
+
+uses
+ UIni,
+ UMain,
+ ULog,
+ UAudioCore_Bass,
+ bass;
+
+type
+ TBassPlaybackStream = class(TAudioPlaybackStream)
+ private
+ Handle: HSTREAM;
+ Loop: boolean;
+ public
+ constructor Create(); overload;
+ constructor Create(stream: HSTREAM); overload;
+
+ procedure Reset();
+
+ procedure Play(); override;
+ procedure Pause(); override;
+ procedure Stop(); override;
+ procedure Close(); override;
+ function GetLoop(): boolean; override;
+ procedure SetLoop(Enabled: boolean); override;
+ function GetLength(): real; override;
+ function GetStatus(): TStreamStatus; override;
+ function GetVolume(): integer; override;
+ procedure SetVolume(volume: integer); override;
+
+ function GetPosition: real;
+ procedure SetPosition(Time: real);
+
+ function IsLoaded(): boolean;
+ end;
+
+type
+ TAudioPlayback_Bass = class( TInterfacedObject, IAudioPlayback)
+ private
+ MusicStream: TBassPlaybackStream;
+
+ function Load(Filename: string): TBassPlaybackStream;
+ public
+ function GetName: String;
+
+ {IAudioOutput interface}
+
+ function InitializePlayback(): boolean;
+ procedure SetVolume(Volume: integer);
+ procedure SetMusicVolume(Volume: integer);
+ procedure SetLoop(Enabled: boolean);
+
+ function Open(Filename: string): boolean; // true if succeed
+
+ procedure Rewind;
+ procedure Play;
+ procedure Pause; //Pause Mod
+ procedure Stop;
+ procedure Close;
+ function Finished: boolean;
+ function Length: real;
+ function GetPosition: real;
+ procedure SetPosition(Time: real);
+
+ //Equalizer
+ procedure GetFFTData(var data: TFFTData);
+
+ // Interface for Visualizer
+ function GetPCMData(var data: TPCMData): Cardinal;
+
+ // Sounds
+ function OpenSound(const Filename: String): TAudioPlaybackStream;
+ procedure PlaySound(stream: TAudioPlaybackStream);
+ procedure StopSound(stream: TAudioPlaybackStream);
+ end;
+
+var
+ singleton_AudioPlaybackBass : IAudioPlayback;
+
+
+constructor TBassPlaybackStream.Create();
+begin
+ inherited;
+ Reset();
+end;
+
+constructor TBassPlaybackStream.Create(stream: HSTREAM);
+begin
+ Create();
+ Handle := stream;
+end;
+
+procedure TBassPlaybackStream.Reset();
+begin
+ Loop := false;
+ if (Handle <> 0) then
+ Bass_StreamFree(Handle);
+ Handle := 0;
+end;
+
+procedure TBassPlaybackStream.Play();
+begin
+ BASS_ChannelPlay(Handle, Loop);
+end;
+
+procedure TBassPlaybackStream.Pause();
+begin
+ BASS_ChannelPause(Handle);
+end;
+
+procedure TBassPlaybackStream.Stop();
+begin
+ BASS_ChannelStop(Handle);
+end;
+
+procedure TBassPlaybackStream.Close();
+begin
+ Reset();
+end;
+
+function TBassPlaybackStream.GetVolume(): integer;
+begin
+ Result := 0;
+ BASS_ChannelSetAttributes(Handle, PInteger(nil)^, Result, PInteger(nil)^);
+end;
+
+procedure TBassPlaybackStream.SetVolume(volume: integer);
+begin
+ // clamp volume
+ if volume < 0 then
+ volume := 0;
+ if volume > 100 then
+ volume := 100;
+ // set volume
+ BASS_ChannelSetAttributes(Handle, -1, volume, -101);
+end;
+
+function TBassPlaybackStream.GetPosition: real;
+var
+ bytes: integer;
+begin
+ bytes := BASS_ChannelGetPosition(Handle);
+ Result := BASS_ChannelBytes2Seconds(Handle, bytes);
+end;
+
+procedure TBassPlaybackStream.SetPosition(Time: real);
+var
+ bytes: integer;
+begin
+ bytes := BASS_ChannelSeconds2Bytes(Handle, Time);
+ BASS_ChannelSetPosition(Handle, bytes);
+end;
+
+function TBassPlaybackStream.GetLoop(): boolean;
+begin
+ result := Loop;
+end;
+
+procedure TBassPlaybackStream.SetLoop(Enabled: boolean);
+begin
+ Loop := Enabled;
+end;
+
+function TBassPlaybackStream.GetLength(): real;
+var
+ bytes: integer;
+begin
+ bytes := BASS_ChannelGetLength(Handle);
+ Result := BASS_ChannelBytes2Seconds(Handle, bytes);
+end;
+
+function TBassPlaybackStream.GetStatus(): TStreamStatus;
+var
+ state: DWORD;
+begin
+ state := BASS_ChannelIsActive(Handle);
+ case state of
+ BASS_ACTIVE_PLAYING:
+ result := ssPlaying;
+ BASS_ACTIVE_PAUSED:
+ result := ssPaused;
+ BASS_ACTIVE_STALLED:
+ result := ssBlocked;
+ BASS_ACTIVE_STOPPED:
+ result := ssStopped;
+ else
+ result := ssUnknown;
+ end;
+end;
+
+function TBassPlaybackStream.IsLoaded(): boolean;
+begin
+ Result := (Handle <> 0);
+end;
+
+
+function TAudioPlayback_Bass.GetName: String;
+begin
+ result := 'BASS_Playback';
+end;
+
+function TAudioPlayback_Bass.InitializePlayback(): boolean;
+var
+ Pet: integer;
+ S: integer;
+begin
+ result := false;
+
+ //Log.BenchmarkStart(4);
+ //Log.LogStatus('Initializing Playback Subsystem', 'Music Initialize');
+
+ if not BASS_Init(1, 44100, 0, 0, nil) then
+ begin
+ Log.LogError('Could not initialize BASS', 'Error');
+ Exit;
+ end;
+
+ //Log.BenchmarkEnd(4); Log.LogBenchmark('--> Bass Init', 4);
+
+ // config playing buffer
+ //BASS_SetConfig(BASS_CONFIG_UPDATEPERIOD, 10);
+ //BASS_SetConfig(BASS_CONFIG_BUFFER, 100);
+
+ result := true;
+end;
+
+function TAudioPlayback_Bass.Load(Filename: string): TBassPlaybackStream;
+var
+ L: Integer;
+ stream: HSTREAM;
+begin
+ Result := nil;
+
+ //Log.LogStatus('Loading Sound: "' + Filename + '"', 'LoadSoundFromFile');
+ stream := BASS_StreamCreateFile(False, pchar(Filename), 0, 0, 0);
+ if (stream = 0) then
+ begin
+ Log.LogError('Failed to open "' + Filename + '", ' +
+ TAudioCore_Bass.ErrorGetString(BASS_ErrorGetCode()), 'TAudioPlayback_Bass.Load');
+ Exit;
+ end;
+
+ Result := TBassPlaybackStream.Create(stream);
+end;
+
+procedure TAudioPlayback_Bass.SetVolume(Volume: integer);
+begin
+ //Old Sets Wave Volume
+ //BASS_SetVolume(Volume);
+ //New: Sets Volume only for this Application
+ BASS_SetConfig(BASS_CONFIG_GVOL_SAMPLE, Volume);
+ BASS_SetConfig(BASS_CONFIG_GVOL_STREAM, Volume);
+ BASS_SetConfig(BASS_CONFIG_GVOL_MUSIC, Volume);
+end;
+
+procedure TAudioPlayback_Bass.SetMusicVolume(Volume: Integer);
+begin
+ if assigned(MusicStream) then
+ MusicStream.SetVolume(Volume);
+end;
+
+procedure TAudioPlayback_Bass.SetLoop(Enabled: boolean);
+begin
+ if assigned(MusicStream) then
+ MusicStream.Loop := Enabled;
+end;
+
+function TAudioPlayback_Bass.Open(Filename: string): boolean;
+var
+ stream: HSTREAM;
+begin
+ Result := false;
+
+ // free old MusicStream
+ if assigned(MusicStream) then
+ MusicStream.Free;
+
+ MusicStream := Load(Filename);
+ if not assigned(MusicStream) then
+ Exit;
+
+ //Set Max Volume
+ SetMusicVolume(100);
+
+ Result := true;
+end;
+
+procedure TAudioPlayback_Bass.Rewind;
+begin
+ SetPosition(0);
+end;
+
+procedure TAudioPlayback_Bass.Play;
+begin
+ if assigned(MusicStream) then
+ MusicStream.Play();
+end;
+
+procedure TAudioPlayback_Bass.Pause;
+begin
+ if assigned(MusicStream) then
+ MusicStream.Pause();
+end;
+
+procedure TAudioPlayback_Bass.Stop;
+begin
+ if assigned(MusicStream) then
+ MusicStream.Stop();
+end;
+
+procedure TAudioPlayback_Bass.Close;
+begin
+ if assigned(MusicStream) then
+ MusicStream.Close();
+end;
+
+function TAudioPlayback_Bass.Length: real;
+var
+ bytes: integer;
+begin
+ if assigned(MusicStream) then
+ Result := MusicStream.GetLength()
+ else
+ Result := -1;
+end;
+
+function TAudioPlayback_Bass.GetPosition: real;
+begin
+ if assigned(MusicStream) then
+ Result := MusicStream.GetPosition()
+ else
+ Result := -1;
+end;
+
+procedure TAudioPlayback_Bass.SetPosition(Time: real);
+begin
+ if assigned(MusicStream) then
+ MusicStream.SetPosition(Time);
+end;
+
+function TAudioPlayback_Bass.Finished: boolean;
+begin
+ if assigned(MusicStream) then
+ Result := (MusicStream.GetStatus() = ssStopped)
+ else
+ Result := true;
+end;
+
+//Equalizer
+procedure TAudioPlayback_Bass.GetFFTData(var data: TFFTData);
+begin
+ //Get Channel Data Mono and 256 Values
+ BASS_ChannelGetData(MusicStream.Handle, @data, BASS_DATA_FFT512);
+end;
+
+{*
+ * Copies interleaved PCM 16bit uint (maybe fake) stereo samples into data.
+ * Returns the number of frames (= stereo/mono sample)
+ *}
+function TAudioPlayback_Bass.GetPCMData(var data: TPCMData): Cardinal;
+var
+ info: BASS_CHANNELINFO;
+ nBytes: DWORD;
+begin
+ //Get Channel Data Mono and 256 Values
+ BASS_ChannelGetInfo(MusicStream.Handle, info);
+ FillChar(data, sizeof(TPCMData), 0);
+
+ if (info.chans = 1) then
+ begin
+ // mono file -> add stereo channel
+ nBytes := 0;//BASS_ChannelGetData(Bass, @data[0], samples*sizeof(Smallint));
+ // interleave data
+ //CopyMemory(@data[1], @data[0], samples*sizeof(Smallint));
+ result := 0;
+ end
+ else
+ begin
+ // stereo file
+ nBytes := BASS_ChannelGetData(MusicStream.Handle, @data, sizeof(TPCMData));
+ end;
+ if(nBytes <= 0) then
+ result := 0
+ else
+ result := nBytes div sizeof(TPCMStereoSample);
+end;
+
+function TAudioPlayback_Bass.OpenSound(const Filename: string): TAudioPlaybackStream;
+begin
+ result := Load(Filename);
+end;
+
+procedure TAudioPlayback_Bass.PlaySound(stream: TAudioPlaybackStream);
+begin
+ if assigned(stream) then
+ stream.Play();
+end;
+
+procedure TAudioPlayback_Bass.StopSound(stream: TAudioPlaybackStream);
+begin
+ if assigned(stream) then
+ stream.Stop();
+end;
+
+
+initialization
+ singleton_AudioPlaybackBass := TAudioPlayback_Bass.create();
+ AudioManager.add( singleton_AudioPlaybackBass );
+
+finalization
+ AudioManager.Remove( singleton_AudioPlaybackBass );
+
+end.