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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-07-02 07:50:39 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-07-02 07:50:39 +0000 |
commit | faf4c13bf41a17ce920a2194fc396f8bf7b44331 (patch) | |
tree | 0049a0dacad82a08b934167660bfabd6c8ea47a8 /Game/Code/Classes/UAudioInput_Portaudio.pas | |
parent | 67d0be6741c5466c786d8d389e34c83e1be7e3c0 (diff) | |
download | usdx-faf4c13bf41a17ce920a2194fc396f8bf7b44331.tar.gz usdx-faf4c13bf41a17ce920a2194fc396f8bf7b44331.tar.xz usdx-faf4c13bf41a17ce920a2194fc396f8bf7b44331.zip |
Audio/Video engine update:
- lyrics<->audio synchronisation (TSyncSource)
- better resampling (optional support for libsamplerate)
- cleaner termination of audio/video streams/devices
- improved decoders and decoder infrastructure
- many other improvements/cleanups
Currently just for testing (not enabled by default):
- Background music
- Voice-Passthrough (hear what you sing)
- Video VSync
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1157 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UAudioInput_Portaudio.pas')
-rw-r--r-- | Game/Code/Classes/UAudioInput_Portaudio.pas | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/Game/Code/Classes/UAudioInput_Portaudio.pas b/Game/Code/Classes/UAudioInput_Portaudio.pas index 50543e17..9a1c3e99 100644 --- a/Game/Code/Classes/UAudioInput_Portaudio.pas +++ b/Game/Code/Classes/UAudioInput_Portaudio.pas @@ -63,9 +63,6 @@ function MicrophoneTestCallback(input: Pointer; output: Pointer; frameCount: Lon timeInfo: PPaStreamCallbackTimeInfo; statusFlags: TPaStreamCallbackFlags; inputDevice: Pointer): Integer; cdecl; forward; -var - singleton_AudioInputPortaudio : IAudioInput; - { TPortaudioInputDevice } @@ -472,10 +469,6 @@ end; initialization - singleton_AudioInputPortaudio := TAudioInput_Portaudio.create(); - AudioManager.add( singleton_AudioInputPortaudio ); - -finalization - AudioManager.Remove( singleton_AudioInputPortaudio ); + MediaManager.add(TAudioInput_Portaudio.Create); end. |