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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-26 12:03:20 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-26 12:03:20 +0000
commitbbf6784e26b5f94c87c9deedb75711948d937f46 (patch)
tree61c758183bf12ee20677e21912c69e572bf00bd5 /Game/Code/Classes/UAudioInput_Bass.pas
parent7968b0878c1c13f61dddbacb603e00997af38f63 (diff)
downloadusdx-bbf6784e26b5f94c87c9deedb75711948d937f46.tar.gz
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added "-debug" flag at run time and "CONSOLE" Define in switches.inc
also the default is to run with no debug info sent to the console git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@973 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UAudioInput_Bass.pas')
-rw-r--r--Game/Code/Classes/UAudioInput_Bass.pas2
1 files changed, 0 insertions, 2 deletions
diff --git a/Game/Code/Classes/UAudioInput_Bass.pas b/Game/Code/Classes/UAudioInput_Bass.pas
index adc3bf3e..cfb77038 100644
--- a/Game/Code/Classes/UAudioInput_Bass.pas
+++ b/Game/Code/Classes/UAudioInput_Bass.pas
@@ -244,11 +244,9 @@ begin
Inc(SourceIndex);
end;
- //Writeln('BASS_RecordFree');
// FIXME: this call hangs in FPC (windows) every 2nd time USDX is called.
// Maybe because the sound-device was not released properly?
BASS_RecordFree;
- //Writeln('BASS_RecordFree - Done');
Inc(DeviceIndex);
end;