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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-04-10 15:04:18 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-04-10 15:04:18 +0000
commit596265628f267cd0d91f6e834a0f78c591cd8a3e (patch)
tree67fc18e2b457b270b73a4739cb37998dea249f99 /Game/Code/Classes/UAudioInput_Bass.pas
parentde19222a6fc53d455a91a8e5c8c99c080408392b (diff)
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workaround for erroneously detection of 48000Hz-only devices as 44100Hz devices in portaudio
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1017 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UAudioInput_Bass.pas')
-rw-r--r--Game/Code/Classes/UAudioInput_Bass.pas2
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/Classes/UAudioInput_Bass.pas b/Game/Code/Classes/UAudioInput_Bass.pas
index cfb77038..a62ff22e 100644
--- a/Game/Code/Classes/UAudioInput_Bass.pas
+++ b/Game/Code/Classes/UAudioInput_Bass.pas
@@ -114,7 +114,7 @@ begin
end;
// start capturing
- RecordStream := BASS_RecordStart(AudioFormat.SampleRate, AudioFormat.Channels,
+ RecordStream := BASS_RecordStart(Round(AudioFormat.SampleRate), AudioFormat.Channels,
MakeLong(flags, latency),
@MicrophoneCallback, DeviceIndex);
if (RecordStream = 0) then