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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-09 19:05:37 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-09 19:05:37 +0000 |
commit | 78ea8d5b1d7608255de7a776d98032fa14d47b76 (patch) | |
tree | a000111e7d2acdfab12fa6f5c88897121edf4894 /Game/Code/Classes/UAudioInput_Bass.pas | |
parent | 5493dcdf6ace3edb2c45b727aa5e580714de8709 (diff) | |
download | usdx-78ea8d5b1d7608255de7a776d98032fa14d47b76.tar.gz usdx-78ea8d5b1d7608255de7a776d98032fa14d47b76.tar.xz usdx-78ea8d5b1d7608255de7a776d98032fa14d47b76.zip |
new MixBuffers() function as replacement for SDL_MixAudio. Now portaudio works without crackling. MixBuffers is not optimized yet (no MMX, etc.) but I think it is fast enough for now. If SDL is used for audio output SDL_MixAudio() is used instead because it is more optimized.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@948 b956fd51-792f-4845-bead-9b4dfca2ff2c
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