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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-03 03:16:57 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-03 03:16:57 +0000
commit6880109d9d38abfed6dececf863fdb7430fbb837 (patch)
tree4c04d9645071121185e69ebca50143b9b33cb46e /Game/Code/Classes/UAudioInput_Bass.pas
parenta022cbec1cb1245ab81bf008dd8835a860f38999 (diff)
downloadusdx-6880109d9d38abfed6dececf863fdb7430fbb837.tar.gz
usdx-6880109d9d38abfed6dececf863fdb7430fbb837.tar.xz
usdx-6880109d9d38abfed6dececf863fdb7430fbb837.zip
- Input now supports multiple SampleRates (not fixed to 44100Hz anymore)
- Input is not restricted to stereo input-devices anymore (mono and multi-channel devices work too) - Some improvements on the input-device detection - Retrieves native capture sample-rate on Vista and MacOSX with BASS (maybe this solves some problems with wrong sample-rates) - Capture-volume preview: a little modification to jay's approach. Now there are volume bars and pitch-displays. It needs some fine-tuning, maybe mog can do this if he likes. - Some indentation/clean-up/translations git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@900 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UAudioInput_Bass.pas77
1 files changed, 63 insertions, 14 deletions
diff --git a/Game/Code/Classes/UAudioInput_Bass.pas b/Game/Code/Classes/UAudioInput_Bass.pas
index f99b0885..bf0c916e 100644
--- a/Game/Code/Classes/UAudioInput_Bass.pas
+++ b/Game/Code/Classes/UAudioInput_Bass.pas
@@ -39,7 +39,8 @@ type
BassDeviceID: integer; // DeviceID used by BASS
RecordStream: HSTREAM;
- procedure Start(); override;
+ function Init(): boolean;
+ function Start(): boolean; override;
procedure Stop(); override;
end;
@@ -68,36 +69,61 @@ end;
{ TBassInputDevice }
+function TBassInputDevice.Init(): boolean;
+begin
+ Result := false;
+
+ // TODO: Call once. Otherwise it's to slow
+ if not BASS_RecordInit(BassDeviceID) then
+ begin
+ Log.LogError('TBassInputDevice.Start: Error initializing device['+IntToStr(DeviceIndex)+']: ' +
+ TAudioCore_Bass.ErrorGetString());
+ Exit;
+ end;
+
+ Result := true;
+end;
+
{*
* Start input-capturing on this device.
* TODO: call BASS_RecordInit only once
*}
-procedure TBassInputDevice.Start();
+function TBassInputDevice.Start(): boolean;
+var
+ flags: Word;
const
- captureFreq = 44100;
+ latency = 20; // 20ms callback period (= latency)
begin
+ Result := false;
+
// recording already started -> stop first
if (RecordStream <> 0) then
Stop();
- // TODO: Call once. Otherwise it's to slow
- if not BASS_RecordInit(BassDeviceID) then
- begin
- Log.LogError('TBassInputDevice.Start: Error initializing device['+IntToStr(DeviceIndex)+']: ' +
- TAudioCore_Bass.ErrorGetString());
+ if not Init() then
Exit;
- end;
- SampleRate := captureFreq;
+ case AudioFormat.Format of
+ asfS16: flags := 0;
+ asfFloat: flags := BASS_SAMPLE_FLOAT;
+ asfU8: flags := BASS_SAMPLE_8BITS;
+ else begin
+ Log.LogError('Unhandled sample-format', 'TBassInputDevice.Start');
+ Exit;
+ end;
+ end;
- // capture in 44.1kHz/stereo/16bit and a 20ms callback period
- RecordStream := BASS_RecordStart(captureFreq, 2, MakeLong(0, 20),
+ // start capturing
+ RecordStream := BASS_RecordStart(AudioFormat.SampleRate, AudioFormat.Channels,
+ MakeLong(flags, latency),
@MicrophoneCallback, DeviceIndex);
if (RecordStream = 0) then
begin
BASS_RecordFree;
Exit;
end;
+
+ Result := true;
end;
{*
@@ -130,6 +156,7 @@ var
BassDevice: TBassInputDevice;
DeviceIndex: integer;
SourceIndex: integer;
+ RecordInfo: BASS_RECORDINFO;
begin
result := false;
@@ -162,9 +189,31 @@ begin
BassDevice.BassDeviceID := BassDeviceID;
BassDevice.Description := UnifyDeviceName(Descr, DeviceIndex);
+ // retrieve recording device info
+ BASS_RecordGetInfo(RecordInfo);
+
+ // FIXME: does BASS use LSB/MSB or system integer values for 16bit?
+
+ // check if BASS has capture-freq. info
+ if (RecordInfo.freq > 0) then
+ begin
+ // use current input sample rate (available only on Windows Vista and OSX).
+ // Recording at this rate will give the best quality and performance, as no resampling is required.
+ BassDevice.AudioFormat := TAudioFormatInfo.Create(2, RecordInfo.freq, asfS16)
+ end
+ else
+ begin
+ // BASS does not provide an explizit input channel count (except BASS_RECORDINFO.formats)
+ // but it doesn't fail if we use stereo input on a mono device
+ // -> use stereo by default
+ BassDevice.AudioFormat := TAudioFormatInfo.Create(2, 44100, asfS16)
+ end;
+
+ SetLength(BassDevice.CaptureChannel, BassDevice.AudioFormat.Channels);
+
// get input sources
SourceIndex := 0;
- BassDevice.MicInput := 0;
+ BassDevice.MicSource := 0;
// process each input
while true do
@@ -181,7 +230,7 @@ begin
Flags := BASS_RecordGetInput(SourceIndex);
if ((Flags <> -1) and ((Flags and BASS_INPUT_TYPE_MIC) <> 0)) then
begin
- BassDevice.MicInput := SourceIndex;
+ BassDevice.MicSource := SourceIndex;
end;
Inc(SourceIndex);