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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-09 19:05:37 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-09 19:05:37 +0000 |
commit | 78ea8d5b1d7608255de7a776d98032fa14d47b76 (patch) | |
tree | a000111e7d2acdfab12fa6f5c88897121edf4894 /Game/Code/Classes/UAudioDecoder_FFMpeg.pas | |
parent | 5493dcdf6ace3edb2c45b727aa5e580714de8709 (diff) | |
download | usdx-78ea8d5b1d7608255de7a776d98032fa14d47b76.tar.gz usdx-78ea8d5b1d7608255de7a776d98032fa14d47b76.tar.xz usdx-78ea8d5b1d7608255de7a776d98032fa14d47b76.zip |
new MixBuffers() function as replacement for SDL_MixAudio. Now portaudio works without crackling. MixBuffers is not optimized yet (no MMX, etc.) but I think it is fast enough for now. If SDL is used for audio output SDL_MixAudio() is used instead because it is more optimized.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@948 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UAudioDecoder_FFMpeg.pas | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Classes/UAudioDecoder_FFMpeg.pas b/Game/Code/Classes/UAudioDecoder_FFMpeg.pas index e692df6f..1ac677ce 100644 --- a/Game/Code/Classes/UAudioDecoder_FFMpeg.pas +++ b/Game/Code/Classes/UAudioDecoder_FFMpeg.pas @@ -362,13 +362,13 @@ begin if(av_read_frame(pFormatCtx, packet) < 0) then begin - // check for end-of-file (eof is not an error) {$IF (LIBAVFORMAT_VERSION_MAJOR >= 52)} pbIOCtx := pFormatCtx^.pb; {$ELSE} pbIOCtx := @pFormatCtx^.pb; {$IFEND} - + + // check for end-of-file (eof is not an error) if(url_feof(pbIOCtx) <> 0) then begin {$IFDEF DebugFFMpegDecode} |