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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-03 02:36:27 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-03 02:36:27 +0000
commit797b4d8d6323c03cd0a04c54e72853cb4876edb7 (patch)
tree1f224f8e956d6b0ebb0695ad38c856707f9aa97b /Game/Code/Classes/UAudioCore_Portaudio.pas
parent27ac24c937a9e88c6d08b157d26c2d308e4e76a6 (diff)
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- Portaudio-Core added (at the moment just one helper function)
- Removed the version-number from the project-file (there were three different locations were version numbers were declared and one was wrong (UCore.Create stated it was beta)). I moved the USDX version number to UConfig.pas (Will be introduced in one of the following commits). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@893 b956fd51-792f-4845-bead-9b4dfca2ff2c
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-rw-r--r--Game/Code/Classes/UAudioCore_Portaudio.pas99
1 files changed, 99 insertions, 0 deletions
diff --git a/Game/Code/Classes/UAudioCore_Portaudio.pas b/Game/Code/Classes/UAudioCore_Portaudio.pas
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+++ b/Game/Code/Classes/UAudioCore_Portaudio.pas
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+unit UAudioCore_Portaudio;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I ../switches.inc}
+
+
+uses
+ Classes,
+ SysUtils,
+ portaudio;
+
+type
+ TAudioCore_Portaudio = class
+ public
+ class function GetPreferredApiIndex(): TPaHostApiIndex;
+ end;
+
+implementation
+
+uses
+ ULog;
+
+{*
+ * The default API used by Portaudio is the least common denominator
+ * and might lack efficiency. In addition it might not even work.
+ * We use an array named ApiPreferenceOrder with which we define the order of
+ * preferred APIs to use. The first API-type in the list is tried first.
+ * If it is not available the next one is tried and so on ...
+ * If none of the preferred APIs was found the default API (detected by
+ * portaudio) is used.
+ *
+ * Pascal does not permit zero-length static arrays, so you must use paDefaultApi
+ * as an array's only member if you do not have any preferences.
+ * You can also append paDefaultApi to a non-zero length preferences array but
+ * this is optional because the default API is always used as a fallback.
+ *}
+const
+ paDefaultApi = -1;
+const
+ ApiPreferenceOrder:
+{$IF Defined(MSWINDOWS)}
+ // Note1: Portmixer has no mixer support for paASIO and paWASAPI at the moment
+ // Note2: Windows Default-API is MME, but DirectSound is faster
+ array[0..0] of TPaHostApiTypeId = ( paDirectSound );
+{$ELSEIF Defined(LINUX)}
+ // Note: Portmixer has no mixer support for JACK at the moment
+ array[0..2] of TPaHostApiTypeId = ( paALSA, paJACK, paOSS );
+{$ELSEIF Defined(DARWIN)}
+ array[0..0] of TPaHostApiTypeId = ( paDefaultApi ); // paCoreAudio
+{$ELSE}
+ array[0..0] of TPaHostApiTypeId = ( paDefaultApi );
+{$IFEND}
+
+
+{ TAudioInput_Portaudio }
+
+class function TAudioCore_Portaudio.GetPreferredApiIndex(): TPaHostApiIndex;
+var
+ i: integer;
+ apiIndex: TPaHostApiIndex;
+ apiInfo: PPaHostApiInfo;
+begin
+ result := -1;
+
+ // select preferred sound-API
+ for i:= 0 to High(ApiPreferenceOrder) do
+ begin
+ if(ApiPreferenceOrder[i] <> paDefaultApi) then
+ begin
+ // check if API is available
+ apiIndex := Pa_HostApiTypeIdToHostApiIndex(ApiPreferenceOrder[i]);
+ if(apiIndex >= 0) then
+ begin
+ // we found an API but we must check if it works
+ // (on linux portaudio might detect OSS but does not provide
+ // any devices if ALSA is enabled)
+ apiInfo := Pa_GetHostApiInfo(apiIndex);
+ if (apiInfo^.deviceCount > 0) then
+ begin
+ Result := apiIndex;
+ break;
+ end;
+ end;
+ end;
+ end;
+
+ // None of the preferred APIs is available -> use default
+ if(result < 0) then
+ begin
+ result := Pa_GetDefaultHostApi();
+ end;
+end;
+
+end.