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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-24 13:31:43 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-24 13:31:43 +0000
commit739ad9a6dee57375f05dcd20dc59ba2d619f11fa (patch)
treefb82b095cd5dca1bb06aaca59e1936008fac3490 /Game/Code/Classes/TextGL.pas
parent1f9fd791bbe68741b8273a64eb5c0abe928e431c (diff)
downloadusdx-739ad9a6dee57375f05dcd20dc59ba2d619f11fa.tar.gz
usdx-739ad9a6dee57375f05dcd20dc59ba2d619f11fa.tar.xz
usdx-739ad9a6dee57375f05dcd20dc59ba2d619f11fa.zip
fixed song loading in Lazarus..
cant assume variables are initialized as 0 :) in UFile "Done: byte;" was no initialized on lazarus compiler. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@431 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/TextGL.pas')
-rw-r--r--Game/Code/Classes/TextGL.pas106
1 files changed, 67 insertions, 39 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas
index e8d5e878..5ce3ebf7 100644
--- a/Game/Code/Classes/TextGL.pas
+++ b/Game/Code/Classes/TextGL.pas
@@ -119,6 +119,9 @@ var
begin
ActFont := 0;
+ Log.LogStatus( '' , '---------------------------');
+
+ Log.LogStatus( 'Font' , '---------------------------');
SetLength(Fonts, 5);
Fonts[0].Tex := Texture.LoadTexture(true, 'Font', 'PNG', 'Font', 0);
Fonts[0].Tex.H := 30;
@@ -126,18 +129,22 @@ begin
Fonts[0].Done := -1;
Fonts[0].Outline := 0;
+ Log.LogStatus( 'FontB' , '---------------------------');
+
Fonts[1].Tex := Texture.LoadTexture(true, 'FontB', 'PNG', 'Font', 0);
Fonts[1].Tex.H := 30;
Fonts[1].AspectW := 1;
Fonts[1].Done := -1;
Fonts[1].Outline := 0;
+ Log.LogStatus( 'FontO' , '---------------------------');
Fonts[2].Tex := Texture.LoadTexture(true, 'FontO', 'PNG', 'Font Outline', 0);
Fonts[2].Tex.H := 30;
Fonts[2].AspectW := 0.95;
Fonts[2].Done := -1;
Fonts[2].Outline := 5;
+ Log.LogStatus( 'FontO2' , '---------------------------');
Fonts[3].Tex := Texture.LoadTexture(true, 'FontO2', 'PNG', 'Font Outline 2', 0);
Fonts[3].Tex.H := 30;
Fonts[3].AspectW := 0.95;
@@ -212,41 +219,48 @@ var
PR, PB: real;
XItal: real; // X shift for italic type letter
begin
- with Fonts[ActFont].Tex do begin
- FWidth := Fonts[ActFont].Width[Ord(Letter)];
-
- W := FWidth * (H/30) * Fonts[ActFont].AspectW;
-// H := 30;
-
- // set texture positions
- TexX := (ord(Letter) mod 16) * 1/16 + 1/32 - FWidth/1024 - Fonts[ActFont].Outline/1024;
- TexY := (ord(Letter) div 16) * 1/16 + 2/1024; // 2/1024
- TexR := (ord(Letter) mod 16) * 1/16 + 1/32 + FWidth/1024 + Fonts[ActFont].Outline/1024;
- TexB := (1 + ord(Letter) div 16) * 1/16 - 2/1024;
-
- // set vector positions
- PL := X - Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW /2;
- PT := Y;
- PR := PL + W + Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW;
- PB := PT + H;
- if Fonts[ActFont].Italic = false then
- XItal := 0
- else
- XItal := 12;
+ with Fonts[ActFont].Tex do
+ begin
+ FWidth := Fonts[ActFont].Width[Ord(Letter)];
+
+ W := FWidth * (H/30) * Fonts[ActFont].AspectW;
+ // H := 30;
+
+ // set texture positions
+ TexX := (ord(Letter) mod 16) * 1/16 + 1/32 - FWidth/1024 - Fonts[ActFont].Outline/1024;
+ TexY := (ord(Letter) div 16) * 1/16 + 2/1024; // 2/1024
+ TexR := (ord(Letter) mod 16) * 1/16 + 1/32 + FWidth/1024 + Fonts[ActFont].Outline/1024;
+ TexB := (1 + ord(Letter) div 16) * 1/16 - 2/1024;
+
+ // set vector positions
+ PL := X - Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW /2;
+ PT := Y;
+ PR := PL + W + Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW;
+ PB := PT + H;
+
+ if Fonts[ActFont].Italic = false then
+ XItal := 0
+ else
+ XItal := 12;
+
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBindTexture(GL_TEXTURE_2D, TexNum);
+
+ glBegin(GL_QUADS);
+ try
+ glTexCoord2f(TexX, TexY); glVertex2f(PL+XItal, PT);
+ glTexCoord2f(TexX, TexB); glVertex2f(PL, PB);
+ glTexCoord2f(TexR, TexB); glVertex2f(PR, PB);
+ glTexCoord2f(TexR, TexY); glVertex2f(PR+XItal, PT);
+ finally
+ glEnd;
+ end;
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBindTexture(GL_TEXTURE_2D, TexNum);
- glBegin(GL_QUADS);
- glTexCoord2f(TexX, TexY); glVertex2f(PL+XItal, PT);
- glTexCoord2f(TexX, TexB); glVertex2f(PL, PB);
- glTexCoord2f(TexR, TexB); glVertex2f(PR, PB);
- glTexCoord2f(TexR, TexY); glVertex2f(PR+XItal, PT);
- glEnd;
- X := X + W;
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
+ X := X + W;
+ glDisable(GL_BLEND);
+ glDisable(GL_TEXTURE_2D);
end; // with
end;
@@ -307,19 +321,33 @@ end;
procedure glPrint(text: pchar); // Custom GL "Print" Routine
var
- Letter: char;
+// Letter : char;
+ iPos : Integer;
begin
- if (Text = '') then // If There's No Text
- Exit; // Do Nothing
+ if (Text = '') then // If There's No Text
+ Exit; // Do Nothing
- while (length(text) > 0) do begin
+(*
+ while (length(text) > 0) do
+ begin
// cut
Letter := Text[0];
- Text := pchar(Copy(Text, 2, Length(Text)-1));
+ Text := pchar(Copy(Text, 2, Length(Text)-1));
// print
glPrintLetter(Letter);
end; // while
+*)
+
+ // This code is better, because doing a Copy of for every
+ // letter in a string is a waste of CPU & Memory resources.
+ // Copy operations are quite memory intensive, and this simple
+ // code achieves the same result.
+ for iPos := 0 to length( text ) - 1 do
+ begin
+ glPrintLetter( Text[iPos] );
+ end;
+
end;
procedure glPrintCut(text: pchar);