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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-19 13:26:58 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-19 13:26:58 +0000
commit5e01f4ab6d0f3dd5ffa011b2a5638d5248e99f0f (patch)
tree39848e69cc04a9604d8ea9bc9d173a64b9ae2e3e /Game/Code/Classes/TextGL.pas
parentbf8524bf03d38784160ede29e3ab58c6455a17be (diff)
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trying to fix lazarus runtime errors..
also adding files to make sure everything required for lazarus compile, is in svn. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@399 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/TextGL.pas')
-rw-r--r--Game/Code/Classes/TextGL.pas2
1 files changed, 2 insertions, 0 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas
index 12a9a8dc..b61e2657 100644
--- a/Game/Code/Classes/TextGL.pas
+++ b/Game/Code/Classes/TextGL.pas
@@ -73,12 +73,14 @@ procedure BuildFont; // Build Our Bitmap Font
var
Rejestr: TResourceStream;
begin
+ {$IFNDEF FPC}
Rejestr := TResourceStream.Create(HInstance, aResourceName , pchar( aType ) );
try
Rejestr.Read(Fonts[ aID ].Width, 256);
finally
Rejestr.Free;
end;
+ {$ENDIF}
end;
var