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author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-18 10:47:12 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-18 10:47:12 +0000 |
commit | 12a7652fe6cf20441dec4aae8156978bf751861f (patch) | |
tree | 6c2d3c5ac6a91660f4f15595780617811e8a0169 /Game/Code/Classes/TextGL.pas | |
parent | 5a778181e947cfb883f85d3239f6d1f1714dacc8 (diff) | |
download | usdx-12a7652fe6cf20441dec4aae8156978bf751861f.tar.gz usdx-12a7652fe6cf20441dec4aae8156978bf751861f.tar.xz usdx-12a7652fe6cf20441dec4aae8156978bf751861f.zip |
pngimage is NOT ( yet ) lazarus compatible
It might compile, however the object files are in borland obj format
to use this, it will need to be in GCC object file format format
Or we can use the lazarus / freepascal png unit
if we decide that pngimage IS required ( and we cant use the lazarus unit )
then we should investigate how this developer went with the port.
http://www.lazarus.freepascal.org/index.php?name=PNphpBB2&file=viewtopic&t=3206
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@388 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/TextGL.pas')
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