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author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-10-01 11:31:49 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-10-01 11:31:49 +0000 |
commit | 47128a387be23abfb800909e4662a968c9846397 (patch) | |
tree | dfad8283e860f7106148acb6893cc5594a357988 /Game/Code/Classes/TextGL.pas | |
parent | c21f87b7235114f4d7b5afdc1b097310e36e5129 (diff) | |
download | usdx-47128a387be23abfb800909e4662a968c9846397.tar.gz usdx-47128a387be23abfb800909e4662a968c9846397.tar.xz usdx-47128a387be23abfb800909e4662a968c9846397.zip |
fix mogs compile error :)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@456 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/TextGL.pas')
-rw-r--r-- | Game/Code/Classes/TextGL.pas | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas index 3f5d52b8..9b125812 100644 --- a/Game/Code/Classes/TextGL.pas +++ b/Game/Code/Classes/TextGL.pas @@ -392,9 +392,9 @@ function RenderText(font: PTTF_Font; Text:PAnsiChar; Color: Cardinal): PSDL_Surf var
clr : TSDL_color;
begin
- clr.r := (((Color and $ff0000) shr 16) / 255);
- clr.g := ((Color and $ff00) shr 8)/255;
- clr.b := ( Color and $ff)/255;
+ clr.r := ((Color and $ff0000) shr 16 ) div 255;
+ clr.g := ((Color and $ff00 ) shr 8 ) div 255;
+ clr.b := ( Color and $ff ) div 255 ;
result := TTF_RenderText_Blended( font, text, cLr);
end;
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