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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-20 11:20:20 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-20 11:20:20 +0000
commit7e01085a1981f28e538b06bff5cebf2b88c975af (patch)
treebfce55410157523e9c588ed0c45659763a34c710 /Game/Code/Classes/TextGL.pas
parentefef73dfde7de1692afb9aa8a9d51dcafc59fbb2 (diff)
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fixed nasty bug I introduced...
sorry.. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@419 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/TextGL.pas')
-rw-r--r--Game/Code/Classes/TextGL.pas2
1 files changed, 2 insertions, 0 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas
index ee1a74f3..1e4a9f6a 100644
--- a/Game/Code/Classes/TextGL.pas
+++ b/Game/Code/Classes/TextGL.pas
@@ -79,6 +79,8 @@ procedure BuildFont; // Build Our Bitmap Font
Rejestr: TResourceStream;
begin
{$IFNDEF FPC}
+ Log.LogStatus( 'TextGL - BUILDFONT - load Font Resource - ' + inttostr( integer( aID ) ) , aType +' '+ aResourceName );
+
Rejestr := TResourceStream.Create(HInstance, aResourceName , pchar( aType ) );
try
Rejestr.Read(Fonts[ aID ].Width, 256);