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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-04-28 19:54:31 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-04-28 19:54:31 +0000
commit60e6d3f9904a8114e985fccd14454b9b604ea275 (patch)
treec3dc298e5c81272f3df8e80171ae0f60d8774f2e /Game/Code/Classes/TextGL.pas
parent58a47541955f5010269d72a06e307bbb945211ea (diff)
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- new SDL.dll (with a quick and dirty workaround for the hanging-mouse problem)
- changing of sorting and folder-option (on/off) does not need any restart now - a lot of code clean up - some bugfixes... i hope... dont't know which... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2316 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/TextGL.pas')
-rw-r--r--Game/Code/Classes/TextGL.pas4
1 files changed, 1 insertions, 3 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas
index 7ebe1151..10043e3b 100644
--- a/Game/Code/Classes/TextGL.pas
+++ b/Game/Code/Classes/TextGL.pas
@@ -54,8 +54,6 @@ uses UMain, Windows, SysUtils, UGraphic;
procedure BuildFont; // Build Our Bitmap Font
var
- font: HFONT; // Windows Font ID
- h_dc: hdc;
Rejestr: TResourceStream;
Pet: integer;
begin
@@ -342,4 +340,4 @@ begin
Fonts[ActFont].AspectW := Aspect;
end;
-end.
+end. \ No newline at end of file