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authorb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-27 23:01:40 +0000
committerb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-27 23:01:40 +0000
commit4ae028b8f6e105f2628303a4f8bacbb6f7bcb93a (patch)
tree38a6ba412ecf8adadeac7a890ac28060c9ffa054 /Game/Code/Classes/TextGL.pas
parentbf3cb9322bc1f582061b489ddf7a65c681fafed5 (diff)
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TextGL.pas: changed text blendmode... most texts should be readable
UDisplay.pas: disabled Screenshot code, something's broken (it's called without me even getting close to the print button), maybe we can fix this and rewrite everything to use SDL_Image (any thoughts on this?) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@442 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/TextGL.pas4
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas
index 5ce3ebf7..c73908f8 100644
--- a/Game/Code/Classes/TextGL.pas
+++ b/Game/Code/Classes/TextGL.pas
@@ -245,7 +245,7 @@ begin
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBlendFunc(GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
glBindTexture(GL_TEXTURE_2D, TexNum);
glBegin(GL_QUADS);
@@ -304,7 +304,7 @@ begin
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBlendFunc(GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
glBindTexture(GL_TEXTURE_2D, TexNum);
glBegin(GL_QUADS);
glTexCoord2f(TexX, TexY); glVertex2f(PL+XItal, PT);