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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-20 11:45:24 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-20 11:45:24 +0000
commit707441e6eac0f628f9c61f0130df07c6768ba291 (patch)
tree46face105bdde202f0ca051903f710bc76d5fe97 /Game/Code/Classes/TextGL.pas
parent333ec29a5275fb851f38f7be695930ea1dfe8340 (diff)
downloadusdx-707441e6eac0f628f9c61f0130df07c6768ba291.tar.gz
usdx-707441e6eac0f628f9c61f0130df07c6768ba291.tar.xz
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tidy texture loading.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@421 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/TextGL.pas3
1 files changed, 1 insertions, 2 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas
index 1e4a9f6a..c228b40a 100644
--- a/Game/Code/Classes/TextGL.pas
+++ b/Game/Code/Classes/TextGL.pas
@@ -79,8 +79,7 @@ procedure BuildFont; // Build Our Bitmap Font
Rejestr: TResourceStream;
begin
{$IFNDEF FPC}
- Log.LogStatus( 'TextGL - BUILDFONT - load Font Resource - ' + inttostr( integer( aID ) ) , aType +' '+ aResourceName );
-
+
Rejestr := TResourceStream.Create(HInstance, aResourceName , pchar( aType ) );
try
Rejestr.Read(Fonts[ aID ].Width, 256);