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authoreddie-0815 <eddie-0815@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-11-01 19:34:40 +0000
committereddie-0815 <eddie-0815@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-11-01 19:34:40 +0000
commit391d30716d48dc709f6444b19c008e82311623b9 (patch)
treee922181e99262c06e6d48a6df5cda71a2338e0bd /Game/Code/Classes/TextGL.pas
parent39c1fdef33f512a36334e689e38b90cfe4aceb82 (diff)
downloadusdx-391d30716d48dc709f6444b19c008e82311623b9.tar.gz
usdx-391d30716d48dc709f6444b19c008e82311623b9.tar.xz
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Mac OS X version compiles and links. I hope I didn't break too many files on windows/linux.
Added switches.inc to all files. Changed many IFDEFs. For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/TextGL.pas10
1 files changed, 4 insertions, 6 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas
index fbe9a050..af60c4ff 100644
--- a/Game/Code/Classes/TextGL.pas
+++ b/Game/Code/Classes/TextGL.pas
@@ -2,9 +2,7 @@ unit TextGL;
interface
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
+{$I switches.inc}
uses OpenGL12,
@@ -80,7 +78,7 @@ uses UMain,
lcltype,
{$ENDIF}
SysUtils,
- {$IFDEF FPC}
+ {$IFDEF LAZARUS}
LResources,
{$ENDIF}
UGraphic;
@@ -88,7 +86,7 @@ uses UMain,
procedure BuildFont; // Build Our Bitmap Font
procedure loadfont( aID : integer; aType, aResourceName : String);
- {$IFDEF FPC}
+ {$IFDEF LAZARUS}
var
lLazRes : TLResource;
lResData : TStringStream;
@@ -541,7 +539,7 @@ begin
end;
-{$IFDEF FPC}
+{$IFDEF LAZARUS}
{$IFDEF win32}
initialization
{$I UltraStar.lrs}