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author | Alexander Sulfrian <alexander@sulfrian.net> | 2011-11-07 15:33:52 +0100 |
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committer | Alexander Sulfrian <alexander@sulfrian.net> | 2013-01-05 17:17:49 +0100 |
commit | 9aa21eaa8464317985c1d5ee1b8fa577cc2d2473 (patch) | |
tree | 8e511c8d7c55829323742858df69349969824ee5 /DisplayChanges.patch | |
parent | 3260749d369d3466c345d40a8b2189c32c8c1b60 (diff) | |
download | usdx-9aa21eaa8464317985c1d5ee1b8fa577cc2d2473.tar.gz usdx-9aa21eaa8464317985c1d5ee1b8fa577cc2d2473.tar.xz usdx-9aa21eaa8464317985c1d5ee1b8fa577cc2d2473.zip |
removed deprecated stuff
Diffstat (limited to '')
-rw-r--r-- | DisplayChanges.patch | 88 |
1 files changed, 0 insertions, 88 deletions
diff --git a/DisplayChanges.patch b/DisplayChanges.patch deleted file mode 100644 index 9cb00a18..00000000 --- a/DisplayChanges.patch +++ /dev/null @@ -1,88 +0,0 @@ -Index: src/menu/UDisplay.pas -=================================================================== ---- src/menu/UDisplay.pas (revision 1702) -+++ src/menu/UDisplay.pas (working copy) -@@ -42,8 +42,65 @@ - SysUtils; - - type -+ { this is a effect for screen fade that in fact does nothing -+ and should be used as parent for new fade effect. -+ It will also be used if fading is disabled } -+ TFadeEffect = class -+ private -+ -+ public -+ constructor Create; -+ -+ { this procedure is called when a screen change starts } -+ procedure StartFade; -+ -+ { this function is called during a screen change, before screen -+ is drawn. screenchange is finished if this function returns -+ true. DoFadePostDraw will be called in every case after this -+ function was called, but fading will be finished regardless -+ what is returned DoFadePostDraw.} -+ function DoFadePreDraw: Boolean; -+ -+ { this function is called during a screen change, after screen -+ was drawn. screenchange is finished if this function returns -+ true. } -+ function DoFadePostDraw: Boolean; -+ -+ -+ -+ destructor Destroy; -+ end; -+ -+ { class representing a kind of screen that is drawn over -+ one or more other screens. it has focus before the -+ screens that it is overlaying } -+ TOverlay = class(TMenu); -+ - TDisplay = class - private -+ FadeInProgress: Boolean; -+ CurrentMenu: TMenu; -+ -+ FadeEffect: TFadeEffect; -+ public -+ constructor Create(Caption: String); -+ -+ { changes displayed screen, starts fading } -+ procedure ChangeMenu(NewScreen: TMenu); -+ property Menu: TMenu read CurrentMenu write ChangeMenu; -+ -+ -+ -+ -+ -+ { calls draw procedures of Screen and overlays, it -+ returns false if application should be closed } -+ function Draw: Boolean; -+ -+ destructor Destroy; -+ -+ {TDisplay = class -+ private - //fade-to-black-hack - BlackScreen: boolean; - -@@ -53,7 +110,7 @@ - LastFadeTime: cardinal; // last fade update time - - FadeTex: array[1..2] of GLuint; -- -+ - FPSCounter: cardinal; - LastFPS: cardinal; - NextFPSSwap: cardinal; -@@ -78,7 +135,7 @@ - procedure SaveScreenShot; - - function Draw: boolean; -- end; -+ end; } - - var - Display: TDisplay; |