diff options
author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-04-07 08:50:43 +0000 |
---|---|---|
committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-04-07 08:50:43 +0000 |
commit | c316180c74e144a5faecfe30ab38c8e4e0ef9e91 (patch) | |
tree | c3c917ece6b85f6284e474b28e64680a3cc20836 | |
parent | b007aad2fa55bb72b69ecfb56ba6207d31eff684 (diff) | |
download | usdx-c316180c74e144a5faecfe30ab38c8e4e0ef9e91.tar.gz usdx-c316180c74e144a5faecfe30ab38c8e4e0ef9e91.tar.xz usdx-c316180c74e144a5faecfe30ab38c8e4e0ef9e91.zip |
- Removed lrs resource usage in linux. Resources are copied to /usr/share/resources now.
- Unified resource handling: call GetResourceStream (UCommon) to retrieve a resource.
- Removed the lazarus dependency in the Makefile (it will also use the main .dpr-file now)
- Now that the lazarus dependency is gone, the MacOSX and Linux version might use a shared codebase.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1013 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r-- | Game/Code/Classes/TextGL.pas | 1071 | ||||
-rw-r--r-- | Game/Code/Classes/UCommon.pas | 653 | ||||
-rw-r--r-- | Game/Code/Classes/UMain.pas | 365 | ||||
-rw-r--r-- | Game/Code/Classes/UTexture.pas | 161 | ||||
-rw-r--r-- | Game/Code/Makefile.in | 51 | ||||
-rw-r--r-- | Game/Code/USDXResCompiler.exe | bin | 1698394 -> 0 bytes | |||
-rw-r--r-- | Game/Code/configure.ac | 116 | ||||
-rw-r--r-- | Tools/ResourceExtractor/ResourceExtractor.lpi | 106 | ||||
-rw-r--r-- | Tools/ResourceExtractor/ResourceExtractor.pas | 152 | ||||
-rw-r--r-- | Tools/USDXResCompiler/USDXResCompiler.lpi (renamed from Tools/USDXResCompiler.lpi) | 0 | ||||
-rw-r--r-- | Tools/USDXResCompiler/USDXResCompiler.lpr (renamed from Tools/USDXResCompiler.lpr) | 0 | ||||
-rwxr-xr-x | Tools/USDXResCompiler/linux-build.sh (renamed from Tools/linux-build.sh) | 0 |
12 files changed, 1447 insertions, 1228 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas index c4399a7a..f078169f 100644 --- a/Game/Code/Classes/TextGL.pas +++ b/Game/Code/Classes/TextGL.pas @@ -1,546 +1,525 @@ -unit TextGL;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-
-uses
- OpenGL12,
- SDL,
- UTexture,
- Classes,
- SDL_ttf,
- ULog;
-
-procedure BuildFont; // Build Our Bitmap Font
-procedure KillFont; // Delete The Font
-function glTextWidth(text: pchar): real; // Returns Text Width
-procedure glPrintDone(text: pchar; Done: real; ColR, ColG, ColB: real);
-procedure glPrintLetter(letter: char);
-procedure glPrintLetterCut(letter: char; Start, Finish: real);
-procedure glPrint(text: pchar); // Custom GL "Print" Routine
-procedure glPrintCut(text: pchar);
-procedure SetFontPos(X, Y: real); // Sets X And Y
-procedure SetFontSize(Size: real);
-procedure SetFontStyle(Style: integer); // sets active font style (normal, bold, etc)
-procedure SetFontItalic(Enable: boolean); // sets italic type letter (works for all fonts)
-procedure SetFontAspectW(Aspect: real);
-
-// Start of SDL_ttf
-function NextPowerOfTwo(Value: Integer): Integer;
-//Checks if the ttf exists, if yes then a SDL_ttf is returned
-function LoadFont(FileName: PAnsiChar; PointSize: integer):PTTF_Font;
-
-// Does the renderstuff, color is in $ffeecc style
-function RenderText(font: PTTF_Font; Text:PAnsiChar; Color: Cardinal):PSDL_Surface;
-procedure printrandomtext();
-// End of SDL_ttf
-
-type
- TTextGL = record
- X: real;
- Y: real;
- Text: string;
- Size: real;
- ColR: real;
- ColG: real;
- ColB: real;
- end;
-
- TFont = record
- Tex: TTexture;
- Width: array[0..255] of byte;
- AspectW: real;
- Centered: boolean;
- Done: real;
- Outline: real;
- Italic: boolean;
- end;
-
-
-var
- base: GLuint; // Base Display List For The Font Set
- Fonts: array of TFont;
- ActFont: integer;
- PColR: real; // temps for glPrintDone
- PColG: real;
- PColB: real;
-
-implementation
-
-uses
- UMain,
- UCommon,
- SysUtils,
- {$IFDEF LCL}
- LResources,
- {$ENDIF}
- {$IFDEF DARWIN}
- MacResources,
- {$ENDIF}
- UGraphic;
-
-procedure BuildFont; // Build Our Bitmap Font
-
- procedure loadfont( aID : integer; aType, aResourceName : String);
- {$IFDEF LCL}
- var
- lLazRes : TLResource;
- lResData : TStringStream;
- begin
- try
- lLazRes := LazFindResource( aResourceName, aType );
- if lLazRes <> nil then
- begin
- lResData := TStringStream.create( lLazRes.value );
- try
- lResData.position := 0;
- lResData.Read(Fonts[ aID ].Width, 256);
- finally
- freeandnil( lResData );
- end;
- end;
- {$ELSE}
- var
- Reg: TResourceStream;
- begin
- try
- Reg := TResourceStream.Create(HInstance, aResourceName , pchar( aType ) );
- try
- Reg.Read(Fonts[ aID ].Width, 256);
- finally
- Reg.Free;
- end;
- {$ENDIF}
-
- except
- Log.LogStatus( 'Could not load font : loadfont( '+ inttostr( aID ) +' , '+aType+' )' , 'ERROR');
- end;
- end;
-
-var
- Count: integer;
-begin
- ActFont := 0;
-
- //Log.LogStatus( '' , '---------------------------');
-
- //Log.LogStatus( 'Font' , '---------------------------');
- SetLength(Fonts, 5);
- Fonts[0].Tex := Texture.LoadTexture(true, 'Font', TEXTURE_TYPE_TRANSPARENT, 0);
- Fonts[0].Tex.H := 30;
- Fonts[0].AspectW := 0.9;
- Fonts[0].Done := -1;
- Fonts[0].Outline := 0;
-
- //Log.LogStatus( 'FontB' , '---------------------------');
-
- Fonts[1].Tex := Texture.LoadTexture(true, 'FontB', TEXTURE_TYPE_TRANSPARENT, 0);
- Fonts[1].Tex.H := 30;
- Fonts[1].AspectW := 1;
- Fonts[1].Done := -1;
- Fonts[1].Outline := 0;
-
- //Log.LogStatus( 'FontO' , '---------------------------');
- Fonts[2].Tex := Texture.LoadTexture(true, 'FontO', TEXTURE_TYPE_TRANSPARENT, 0);
- Fonts[2].Tex.H := 30;
- Fonts[2].AspectW := 0.95;
- Fonts[2].Done := -1;
- Fonts[2].Outline := 5;
-
- //Log.LogStatus( 'FontO2' , '---------------------------');
- Fonts[3].Tex := Texture.LoadTexture(true, 'FontO2', TEXTURE_TYPE_TRANSPARENT, 0);
- Fonts[3].Tex.H := 30;
- Fonts[3].AspectW := 0.95;
- Fonts[3].Done := -1;
- Fonts[3].Outline := 4;
-
-{ Fonts[4].Tex := Texture.LoadTexture('FontO', TEXTURE_TYPE_TRANSPARENT, 0); // for score screen
- Fonts[4].Tex.H := 30;
- Fonts[4].AspectW := 0.95;
- Fonts[4].Done := -1;
- Fonts[4].Outline := 5;}
-
-
-
- loadfont( 0, 'FNT', 'Font' );
- loadfont( 1, 'FNT', 'FontB' );
- loadfont( 2, 'FNT', 'FontO' );
- loadfont( 3, 'FNT', 'FontO2' );
-
-{ Reg := TResourceStream.Create(HInstance, 'FontO', 'FNT');
- Reg.Read(Fonts[4].Width, 256);
- Reg.Free;}
-
- for Count := 0 to 255 do
- Fonts[1].Width[Count] := Fonts[1].Width[Count] div 2;
-
- for Count := 0 to 255 do
- Fonts[2].Width[Count] := Fonts[2].Width[Count] div 2 + 2;
-
- for Count := 0 to 255 do
- Fonts[3].Width[Count] := Fonts[3].Width[Count] + 1;
-
-{ for Count := 0 to 255 do
- Fonts[4].Width[Count] := Fonts[4].Width[Count] div 2 + 2;}
-
-end;
-
-procedure KillFont; // Delete The Font
-begin
-// glDeleteLists(base, 256); // Delete All 96 Characters
-end;
-
-function glTextWidth(text: pchar): real;
-var
- Letter: char;
- i: integer;
-begin
-// Log.LogStatus(Text, 'glTextWidth');
- Result := 0;
- for i := 0 to Length(text) -1 do // Patched by AlexanderS : bug with wrong sliced text lines
- begin
- Letter := Text[i];
- // Bugfix: does not work with FPC, probably because a part of text is assigned to itself
- //text := pchar(Copy(text, 2, Length(text)-1));
- Result := Result + Fonts[ActFont].Width[Ord(Letter)] * Fonts[ActFont].Tex.H / 30 * Fonts[ActFont].AspectW;
- end;
-end;
-
-procedure glPrintDone(text: pchar; Done: real; ColR, ColG, ColB: real);
-begin
- Fonts[ActFont].Done := Done;
- PColR := ColR;
- PColG := ColG;
- PColB := ColB;
- glPrintCut(text);
- Fonts[ActFont].Done := -1;
-end;
-
-procedure glPrintLetter(Letter: char);
-var
- TexX, TexY: real;
- TexR, TexB: real;
- FWidth: real;
- PL, PT: real;
- PR, PB: real;
- XItal: real; // X shift for italic type letter
-begin
- with Fonts[ActFont].Tex do
- begin
- FWidth := Fonts[ActFont].Width[Ord(Letter)];
-
- W := FWidth * (H/30) * Fonts[ActFont].AspectW;
- // H := 30;
-
- // set texture positions
- TexX := (ord(Letter) mod 16) * 1/16 + 1/32 - FWidth/1024 - Fonts[ActFont].Outline/1024;
- TexY := (ord(Letter) div 16) * 1/16 + 2/1024; // 2/1024
- TexR := (ord(Letter) mod 16) * 1/16 + 1/32 + FWidth/1024 + Fonts[ActFont].Outline/1024;
- TexB := (1 + ord(Letter) div 16) * 1/16 - 2/1024;
-
- // set vector positions
- PL := X - Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW /2;
- PT := Y;
- PR := PL + W + Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW;
- PB := PT + H;
-
- if Fonts[ActFont].Italic = false then
- XItal := 0
- else
- XItal := 12;
-
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBindTexture(GL_TEXTURE_2D, TexNum);
-
- glBegin(GL_QUADS);
- try
- glTexCoord2f(TexX, TexY); glVertex2f(PL+XItal, PT);
- glTexCoord2f(TexX, TexB); glVertex2f(PL, PB);
- glTexCoord2f(TexR, TexB); glVertex2f(PR, PB);
- glTexCoord2f(TexR, TexY); glVertex2f(PR+XItal, PT);
- finally
- glEnd;
- end;
-
- X := X + W;
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
- end; // with
-end;
-
-procedure glPrintLetterCut(letter: char; Start, Finish: real);
-var
- TexX, TexY: real;
- TexR, TexB: real;
- TexTemp: real;
- FWidth: real;
- PL, PT: real;
- PR, PB: real;
- OutTemp: real;
- XItal: real;
-begin
- with Fonts[ActFont].Tex do begin
- FWidth := Fonts[ActFont].Width[Ord(Letter)];
-
- W := FWidth * (H/30) * Fonts[ActFont].AspectW;
-// H := 30;
- OutTemp := Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW;
-
- // set texture positions
- TexX := (ord(Letter) mod 16) * 1/16 + 1/32 - FWidth/1024 - Fonts[ActFont].Outline/1024;
- TexY := (ord(Letter) div 16) * 1/16 + 2/1024; // 2/1024
- TexR := (ord(Letter) mod 16) * 1/16 + 1/32 + FWidth/1024 + Fonts[ActFont].Outline/1024;
- TexB := (1 + ord(Letter) div 16) * 1/16 - 2/1024;
-
- TexTemp := TexX + Start * (TexR - TexX);
- TexR := TexX + Finish * (TexR - TexX);
- TexX := TexTemp;
-
- // set vector positions
- PL := X - OutTemp / 2 + OutTemp * Start;
- PT := Y;
- PR := PL + (W + OutTemp) * (Finish - Start);
- PB := PT + H;
- if Fonts[ActFont].Italic = false then
- XItal := 0
- else
- XItal := 12;
-
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBindTexture(GL_TEXTURE_2D, TexNum);
- glBegin(GL_QUADS);
- glTexCoord2f(TexX, TexY); glVertex2f(PL+XItal, PT);
- glTexCoord2f(TexX, TexB); glVertex2f(PL, PB);
- glTexCoord2f(TexR, TexB); glVertex2f(PR, PB);
- glTexCoord2f(TexR, TexY); glVertex2f(PR+XItal, PT); // not tested with XItal
- glEnd;
- X := X + W * (Finish - Start);
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
- end; // with
-
-end;
-
-procedure glPrint(text: pchar); // Custom GL "Print" Routine
-var
-// Letter : char;
- iPos : Integer;
-
-begin
- if (Text = '') then // If There's No Text
- Exit; // Do Nothing
-
-(*
- while (length(text) > 0) do
- begin
- // cut
- Letter := Text[0];
- Text := pchar(Copy(Text, 2, Length(Text)-1));
-
- // print
- glPrintLetter(Letter);
- end; // while
-*)
-
- // This code is better, because doing a Copy of for every
- // letter in a string is a waste of CPU & Memory resources.
- // Copy operations are quite memory intensive, and this simple
- // code achieves the same result.
- for iPos := 0 to length( text ) - 1 do
- begin
- glPrintLetter( Text[iPos] );
- end;
-
-end;
-
-function NextPowerOfTwo(Value: Integer): Integer;
-// tyty to Asphyre
-begin
- Result:= 1;
- asm
- xor ecx, ecx
- bsr ecx, Value
- inc ecx
- shl Result, cl
- end;
-end;
-
-function LoadFont(FileName: PAnsiChar; PointSize: integer):PTTF_Font;
-begin
- if (FileExists(FileName)) then
- begin
- Result := TTF_OpenFont( FileName, PointSize );
- end
- else
- begin
- Log.LogStatus('ERROR Could not find font in ' + FileName , '');
- ShowMessage( 'ERROR Could not find font in ' + FileName );
- Result := nil;
- end;
-end;
-
-function RenderText(font: PTTF_Font; Text:PAnsiChar; Color: Cardinal): PSDL_Surface;
-var
- clr : TSDL_color;
-begin
- clr.r := ((Color and $ff0000) shr 16 ) div 255;
- clr.g := ((Color and $ff00 ) shr 8 ) div 255;
- clr.b := ( Color and $ff ) div 255 ;
-
- result := TTF_RenderText_Blended( font, text, cLr);
-end;
-
-procedure printrandomtext();
-var
- stext,intermediary : PSDL_surface;
- clrFg, clrBG : TSDL_color;
- texture : Gluint;
- font : PTTF_Font;
- w,h : integer;
-begin
-
-font := LoadFont('fonts\comicbd.ttf', 42);
-
-clrFg.r := 255;
-clrFg.g := 255;
-clrFg.b := 255;
-clrFg.unused := 255;
-
-clrBg.r := 255;
-clrbg.g := 0;
-clrbg.b := 255;
-clrbg.unused := 0;
-
- sText := RenderText(font, 'katzeeeeeee', $fe198e);
-//sText := TTF_RenderText_Blended( font, 'huuuuuuuuuund', clrFG);
-
- // Convert the rendered text to a known format
- w := nextpoweroftwo(sText.w);
- h := nextpoweroftwo(sText.h);
-
-intermediary := SDL_CreateRGBSurface(0, w, h, 32,
- $000000ff, $0000ff00, $00ff0000, $ff000000);
-
- SDL_SetAlpha(intermediary, 0, 255);
- SDL_SetAlpha(sText, 0, 255);
- SDL_BlitSurface(sText, nil, intermediary, nil);
-
- glGenTextures(1, @texture);
-
- glBindTexture(GL_TEXTURE_2D, texture);
-
- glTexImage2D(GL_TEXTURE_2D, 0, 4, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, intermediary.pixels);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-
-
-
-
- glEnable(GL_TEXTURE_2D);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
- glBindTexture(GL_TEXTURE_2D, texture);
- glColor4f(1, 0, 1, 1);
-
- glbegin(gl_quads);
- glTexCoord2f(0,0); glVertex2f(200, 300);
- glTexCoord2f(0,sText.h/h); glVertex2f(200 , 300 + sText.h);
- glTexCoord2f(sText.w/w,sText.h/h); glVertex2f(200 + sText.w, 300 + sText.h);
- glTexCoord2f(sText.w/w,0); glVertex2f(200 + sText.w, 300);
- glEnd;
- glfinish();
- glDisable(GL_BLEND);
- gldisable(gl_texture_2d);
-
-
-
-
-SDL_FreeSurface( sText );
-SDL_FreeSurface( intermediary );
-glDeleteTextures(1, @texture);
-TTF_CloseFont( font );
-
-end;
-
-procedure glPrintCut(text: pchar);
-var
- Letter: char;
- PToDo: real;
- PTotWidth: real;
- PDoingNow: real;
- S: string;
-begin
- if (Text = '') then // If There's No Text
- Exit; // Do Nothing
-
- PTotWidth := glTextWidth(Text);
- PToDo := Fonts[ActFont].Done;
-
- while (length(text) > 0) do begin
- // cut
- Letter := Text[0];
- Text := pchar(Copy(Text, 2, Length(Text)-1));
-
- // analyze
- S := Letter;
- PDoingNow := glTextWidth(pchar(S)) / PTotWidth;
-
- // drawing
- if (PToDo > 0) and (PDoingNow <= PToDo) then
- glPrintLetter(Letter);
-
- if (PToDo > 0) and (PDoingNow > PToDo) then begin
- glPrintLetterCut(Letter, 0, PToDo / PDoingNow);
- glColor3f(PColR, PColG, PColB);
- glPrintLetterCut(Letter, PToDo / PDoingNow, 1);
- end;
-
- if (PToDo <= 0) then
- glPrintLetter(Letter);
-
- PToDo := PToDo - PDoingNow;
-
- end; // while
-end;
-
-
-procedure SetFontPos(X, Y: real);
-begin
- Fonts[ActFont].Tex.X := X;
- Fonts[ActFont].Tex.Y := Y;
-end;
-
-procedure SetFontSize(Size: real);
-begin
- Fonts[ActFont].Tex.H := 30 * (Size/10);
-end;
-
-procedure SetFontStyle(Style: integer);
-begin
- ActFont := Style;
-end;
-
-procedure SetFontItalic(Enable: boolean);
-begin
- Fonts[ActFont].Italic := Enable;
-end;
-
-procedure SetFontAspectW(Aspect: real);
-begin
- Fonts[ActFont].AspectW := Aspect;
-end;
-
-end.
-
-
+unit TextGL; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + + +uses + OpenGL12, + SDL, + UTexture, + Classes, + SDL_ttf, + ULog; + +procedure BuildFont; // Build Our Bitmap Font +procedure KillFont; // Delete The Font +function glTextWidth(text: pchar): real; // Returns Text Width +procedure glPrintDone(text: pchar; Done: real; ColR, ColG, ColB: real); +procedure glPrintLetter(letter: char); +procedure glPrintLetterCut(letter: char; Start, Finish: real); +procedure glPrint(text: pchar); // Custom GL "Print" Routine +procedure glPrintCut(text: pchar); +procedure SetFontPos(X, Y: real); // Sets X And Y +procedure SetFontSize(Size: real); +procedure SetFontStyle(Style: integer); // sets active font style (normal, bold, etc) +procedure SetFontItalic(Enable: boolean); // sets italic type letter (works for all fonts) +procedure SetFontAspectW(Aspect: real); + +// Start of SDL_ttf +function NextPowerOfTwo(Value: Integer): Integer; +//Checks if the ttf exists, if yes then a SDL_ttf is returned +function LoadFont(FileName: PAnsiChar; PointSize: integer):PTTF_Font; + +// Does the renderstuff, color is in $ffeecc style +function RenderText(font: PTTF_Font; Text:PAnsiChar; Color: Cardinal):PSDL_Surface; +procedure printrandomtext(); +// End of SDL_ttf + +type + TTextGL = record + X: real; + Y: real; + Text: string; + Size: real; + ColR: real; + ColG: real; + ColB: real; + end; + + TFont = record + Tex: TTexture; + Width: array[0..255] of byte; + AspectW: real; + Centered: boolean; + Done: real; + Outline: real; + Italic: boolean; + end; + + +var + base: GLuint; // Base Display List For The Font Set + Fonts: array of TFont; + ActFont: integer; + PColR: real; // temps for glPrintDone + PColG: real; + PColB: real; + +implementation + +uses + UMain, + UCommon, + SysUtils, + {$IFDEF DARWIN} + MacResources, + {$ENDIF} + UGraphic; + +procedure BuildFont; // Build Our Bitmap Font + + procedure loadfont(aID : integer; const aType, aResourceName: string); + var + stream: TStream; + begin + stream := GetResourceStream(aResourceName, aType); + if (not assigned(stream)) then + begin + Log.LogError('Unknown font['+ inttostr(aID) +': '+aType+']', 'loadfont'); + Exit; + end; + try + stream.Read(Fonts[ aID ].Width, 256); + except + Log.LogError('Error while reading font['+ inttostr(aID) +': '+aType+']', 'loadfont'); + end; + stream.Free; + end; + +var + Count: integer; +begin + ActFont := 0; + + //Log.LogStatus( '' , '---------------------------'); + + //Log.LogStatus( 'Font' , '---------------------------'); + SetLength(Fonts, 5); + Fonts[0].Tex := Texture.LoadTexture(true, 'Font', TEXTURE_TYPE_TRANSPARENT, 0); + Fonts[0].Tex.H := 30; + Fonts[0].AspectW := 0.9; + Fonts[0].Done := -1; + Fonts[0].Outline := 0; + + //Log.LogStatus( 'FontB' , '---------------------------'); + + Fonts[1].Tex := Texture.LoadTexture(true, 'FontB', TEXTURE_TYPE_TRANSPARENT, 0); + Fonts[1].Tex.H := 30; + Fonts[1].AspectW := 1; + Fonts[1].Done := -1; + Fonts[1].Outline := 0; + + //Log.LogStatus( 'FontO' , '---------------------------'); + Fonts[2].Tex := Texture.LoadTexture(true, 'FontO', TEXTURE_TYPE_TRANSPARENT, 0); + Fonts[2].Tex.H := 30; + Fonts[2].AspectW := 0.95; + Fonts[2].Done := -1; + Fonts[2].Outline := 5; + + //Log.LogStatus( 'FontO2' , '---------------------------'); + Fonts[3].Tex := Texture.LoadTexture(true, 'FontO2', TEXTURE_TYPE_TRANSPARENT, 0); + Fonts[3].Tex.H := 30; + Fonts[3].AspectW := 0.95; + Fonts[3].Done := -1; + Fonts[3].Outline := 4; + +{ Fonts[4].Tex := Texture.LoadTexture('FontO', TEXTURE_TYPE_TRANSPARENT, 0); // for score screen + Fonts[4].Tex.H := 30; + Fonts[4].AspectW := 0.95; + Fonts[4].Done := -1; + Fonts[4].Outline := 5;} + + + + loadfont( 0, 'FNT', 'Font' ); + loadfont( 1, 'FNT', 'FontB' ); + loadfont( 2, 'FNT', 'FontO' ); + loadfont( 3, 'FNT', 'FontO2' ); + +{ Reg := TResourceStream.Create(HInstance, 'FontO', 'FNT'); + Reg.Read(Fonts[4].Width, 256); + Reg.Free;} + + for Count := 0 to 255 do + Fonts[1].Width[Count] := Fonts[1].Width[Count] div 2; + + for Count := 0 to 255 do + Fonts[2].Width[Count] := Fonts[2].Width[Count] div 2 + 2; + + for Count := 0 to 255 do + Fonts[3].Width[Count] := Fonts[3].Width[Count] + 1; + +{ for Count := 0 to 255 do + Fonts[4].Width[Count] := Fonts[4].Width[Count] div 2 + 2;} + +end; + +procedure KillFont; // Delete The Font +begin +// glDeleteLists(base, 256); // Delete All 96 Characters +end; + +function glTextWidth(text: pchar): real; +var + Letter: char; + i: integer; +begin +// Log.LogStatus(Text, 'glTextWidth'); + Result := 0; + for i := 0 to Length(text) -1 do // Patched by AlexanderS : bug with wrong sliced text lines + begin + Letter := Text[i]; + // Bugfix: does not work with FPC, probably because a part of text is assigned to itself + //text := pchar(Copy(text, 2, Length(text)-1)); + Result := Result + Fonts[ActFont].Width[Ord(Letter)] * Fonts[ActFont].Tex.H / 30 * Fonts[ActFont].AspectW; + end; +end; + +procedure glPrintDone(text: pchar; Done: real; ColR, ColG, ColB: real); +begin + Fonts[ActFont].Done := Done; + PColR := ColR; + PColG := ColG; + PColB := ColB; + glPrintCut(text); + Fonts[ActFont].Done := -1; +end; + +procedure glPrintLetter(Letter: char); +var + TexX, TexY: real; + TexR, TexB: real; + FWidth: real; + PL, PT: real; + PR, PB: real; + XItal: real; // X shift for italic type letter +begin + with Fonts[ActFont].Tex do + begin + FWidth := Fonts[ActFont].Width[Ord(Letter)]; + + W := FWidth * (H/30) * Fonts[ActFont].AspectW; + // H := 30; + + // set texture positions + TexX := (ord(Letter) mod 16) * 1/16 + 1/32 - FWidth/1024 - Fonts[ActFont].Outline/1024; + TexY := (ord(Letter) div 16) * 1/16 + 2/1024; // 2/1024 + TexR := (ord(Letter) mod 16) * 1/16 + 1/32 + FWidth/1024 + Fonts[ActFont].Outline/1024; + TexB := (1 + ord(Letter) div 16) * 1/16 - 2/1024; + + // set vector positions + PL := X - Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW /2; + PT := Y; + PR := PL + W + Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW; + PB := PT + H; + + if Fonts[ActFont].Italic = false then + XItal := 0 + else + XItal := 12; + + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBindTexture(GL_TEXTURE_2D, TexNum); + + glBegin(GL_QUADS); + try + glTexCoord2f(TexX, TexY); glVertex2f(PL+XItal, PT); + glTexCoord2f(TexX, TexB); glVertex2f(PL, PB); + glTexCoord2f(TexR, TexB); glVertex2f(PR, PB); + glTexCoord2f(TexR, TexY); glVertex2f(PR+XItal, PT); + finally + glEnd; + end; + + X := X + W; + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + end; // with +end; + +procedure glPrintLetterCut(letter: char; Start, Finish: real); +var + TexX, TexY: real; + TexR, TexB: real; + TexTemp: real; + FWidth: real; + PL, PT: real; + PR, PB: real; + OutTemp: real; + XItal: real; +begin + with Fonts[ActFont].Tex do begin + FWidth := Fonts[ActFont].Width[Ord(Letter)]; + + W := FWidth * (H/30) * Fonts[ActFont].AspectW; +// H := 30; + OutTemp := Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW; + + // set texture positions + TexX := (ord(Letter) mod 16) * 1/16 + 1/32 - FWidth/1024 - Fonts[ActFont].Outline/1024; + TexY := (ord(Letter) div 16) * 1/16 + 2/1024; // 2/1024 + TexR := (ord(Letter) mod 16) * 1/16 + 1/32 + FWidth/1024 + Fonts[ActFont].Outline/1024; + TexB := (1 + ord(Letter) div 16) * 1/16 - 2/1024; + + TexTemp := TexX + Start * (TexR - TexX); + TexR := TexX + Finish * (TexR - TexX); + TexX := TexTemp; + + // set vector positions + PL := X - OutTemp / 2 + OutTemp * Start; + PT := Y; + PR := PL + (W + OutTemp) * (Finish - Start); + PB := PT + H; + if Fonts[ActFont].Italic = false then + XItal := 0 + else + XItal := 12; + + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBindTexture(GL_TEXTURE_2D, TexNum); + glBegin(GL_QUADS); + glTexCoord2f(TexX, TexY); glVertex2f(PL+XItal, PT); + glTexCoord2f(TexX, TexB); glVertex2f(PL, PB); + glTexCoord2f(TexR, TexB); glVertex2f(PR, PB); + glTexCoord2f(TexR, TexY); glVertex2f(PR+XItal, PT); // not tested with XItal + glEnd; + X := X + W * (Finish - Start); + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + end; // with + +end; + +procedure glPrint(text: pchar); // Custom GL "Print" Routine +var +// Letter : char; + iPos : Integer; + +begin + if (Text = '') then // If There's No Text + Exit; // Do Nothing + +(* + while (length(text) > 0) do + begin + // cut + Letter := Text[0]; + Text := pchar(Copy(Text, 2, Length(Text)-1)); + + // print + glPrintLetter(Letter); + end; // while +*) + + // This code is better, because doing a Copy of for every + // letter in a string is a waste of CPU & Memory resources. + // Copy operations are quite memory intensive, and this simple + // code achieves the same result. + for iPos := 0 to length( text ) - 1 do + begin + glPrintLetter( Text[iPos] ); + end; + +end; + +function NextPowerOfTwo(Value: Integer): Integer; +// tyty to Asphyre +begin + Result:= 1; + asm + xor ecx, ecx + bsr ecx, Value + inc ecx + shl Result, cl + end; +end; + +function LoadFont(FileName: PAnsiChar; PointSize: integer):PTTF_Font; +begin + if (FileExists(FileName)) then + begin + Result := TTF_OpenFont( FileName, PointSize ); + end + else + begin + Log.LogStatus('ERROR Could not find font in ' + FileName , ''); + ShowMessage( 'ERROR Could not find font in ' + FileName ); + Result := nil; + end; +end; + +function RenderText(font: PTTF_Font; Text:PAnsiChar; Color: Cardinal): PSDL_Surface; +var + clr : TSDL_color; +begin + clr.r := ((Color and $ff0000) shr 16 ) div 255; + clr.g := ((Color and $ff00 ) shr 8 ) div 255; + clr.b := ( Color and $ff ) div 255 ; + + result := TTF_RenderText_Blended( font, text, cLr); +end; + +procedure printrandomtext(); +var + stext,intermediary : PSDL_surface; + clrFg, clrBG : TSDL_color; + texture : Gluint; + font : PTTF_Font; + w,h : integer; +begin + +font := LoadFont('fonts\comicbd.ttf', 42); + +clrFg.r := 255; +clrFg.g := 255; +clrFg.b := 255; +clrFg.unused := 255; + +clrBg.r := 255; +clrbg.g := 0; +clrbg.b := 255; +clrbg.unused := 0; + + sText := RenderText(font, 'katzeeeeeee', $fe198e); +//sText := TTF_RenderText_Blended( font, 'huuuuuuuuuund', clrFG); + + // Convert the rendered text to a known format + w := nextpoweroftwo(sText.w); + h := nextpoweroftwo(sText.h); + +intermediary := SDL_CreateRGBSurface(0, w, h, 32, + $000000ff, $0000ff00, $00ff0000, $ff000000); + + SDL_SetAlpha(intermediary, 0, 255); + SDL_SetAlpha(sText, 0, 255); + SDL_BlitSurface(sText, nil, intermediary, nil); + + glGenTextures(1, @texture); + + glBindTexture(GL_TEXTURE_2D, texture); + + glTexImage2D(GL_TEXTURE_2D, 0, 4, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, intermediary.pixels); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + + + + + glEnable(GL_TEXTURE_2D); + glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + glBindTexture(GL_TEXTURE_2D, texture); + glColor4f(1, 0, 1, 1); + + glbegin(gl_quads); + glTexCoord2f(0,0); glVertex2f(200, 300); + glTexCoord2f(0,sText.h/h); glVertex2f(200 , 300 + sText.h); + glTexCoord2f(sText.w/w,sText.h/h); glVertex2f(200 + sText.w, 300 + sText.h); + glTexCoord2f(sText.w/w,0); glVertex2f(200 + sText.w, 300); + glEnd; + glfinish(); + glDisable(GL_BLEND); + gldisable(gl_texture_2d); + + + + +SDL_FreeSurface( sText ); +SDL_FreeSurface( intermediary ); +glDeleteTextures(1, @texture); +TTF_CloseFont( font ); + +end; + +procedure glPrintCut(text: pchar); +var + Letter: char; + PToDo: real; + PTotWidth: real; + PDoingNow: real; + S: string; +begin + if (Text = '') then // If There's No Text + Exit; // Do Nothing + + PTotWidth := glTextWidth(Text); + PToDo := Fonts[ActFont].Done; + + while (length(text) > 0) do begin + // cut + Letter := Text[0]; + Text := pchar(Copy(Text, 2, Length(Text)-1)); + + // analyze + S := Letter; + PDoingNow := glTextWidth(pchar(S)) / PTotWidth; + + // drawing + if (PToDo > 0) and (PDoingNow <= PToDo) then + glPrintLetter(Letter); + + if (PToDo > 0) and (PDoingNow > PToDo) then begin + glPrintLetterCut(Letter, 0, PToDo / PDoingNow); + glColor3f(PColR, PColG, PColB); + glPrintLetterCut(Letter, PToDo / PDoingNow, 1); + end; + + if (PToDo <= 0) then + glPrintLetter(Letter); + + PToDo := PToDo - PDoingNow; + + end; // while +end; + + +procedure SetFontPos(X, Y: real); +begin + Fonts[ActFont].Tex.X := X; + Fonts[ActFont].Tex.Y := Y; +end; + +procedure SetFontSize(Size: real); +begin + Fonts[ActFont].Tex.H := 30 * (Size/10); +end; + +procedure SetFontStyle(Style: integer); +begin + ActFont := Style; +end; + +procedure SetFontItalic(Enable: boolean); +begin + Fonts[ActFont].Italic := Enable; +end; + +procedure SetFontAspectW(Aspect: real); +begin + Fonts[ActFont].AspectW := Aspect; +end; + +end. + + diff --git a/Game/Code/Classes/UCommon.pas b/Game/Code/Classes/UCommon.pas index dce11ea0..5582c59b 100644 --- a/Game/Code/Classes/UCommon.pas +++ b/Game/Code/Classes/UCommon.pas @@ -1,300 +1,353 @@ -unit UCommon;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- SysUtils,
- Classes,
- Messages,
-{$IFDEF LCL}
- lResources,
-{$ENDIF}
-{$IFDEF win32}
- Windows,
-{$ENDIF}
- ULog;
-
-{$IFNDEF DARWIN}
-// FIXME: remove this if it is not needed anymore
-type
- hStream = THandle;
- HGLRC = THandle;
- TLargeInteger = Int64;
- TWin32FindData = LongInt;
-{$ENDIF}
-
-{$IFDEF LCL}
- function LazFindResource( const aName, aType : String ): TLResource;
-{$ENDIF}
-
-procedure ShowMessage( const msg : String );
-
-{$IFDEF FPC}
-function RandomRange(aMin: Integer; aMax: Integer) : Integer;
-{$ENDIF}
-
-{$IF Defined(MSWINDOWS) and Defined(FPC)}
-function AllocateHWnd(Method: TWndMethod): HWND;
-procedure DeallocateHWnd(hWnd: HWND);
-{$IFEND}
-
-function StringReplaceW(text : WideString; search, rep: WideChar):WideString;
-function AdaptFilePaths( const aPath : widestring ): widestring;
-
-
-{$IFNDEF win32}
- procedure ZeroMemory( Destination: Pointer; Length: DWORD );
-{$ENDIF}
-
-(*
- * Character classes
- *)
-
-function IsAlphaChar(ch: WideChar): boolean;
-function IsNumericChar(ch: WideChar): boolean;
-function IsAlphaNumericChar(ch: WideChar): boolean;
-function IsPunctuationChar(ch: WideChar): boolean;
-function IsControlChar(ch: WideChar): boolean;
-
-
-implementation
-
-uses
-{$IFDEF Delphi}
- Dialogs,
-{$ENDIF}
- UConfig;
-
-function StringReplaceW(text : WideString; search, rep: WideChar):WideString;
-var
- iPos : integer;
-// sTemp : WideString;
-begin
-(*
- result := text;
- iPos := Pos(search, result);
- while (iPos > 0) do
- begin
- sTemp := copy(result, iPos + length(search), length(result));
- result := copy(result, 1, iPos - 1) + rep + sTEmp;
- iPos := Pos(search, result);
- end;
-*)
- result := text;
-
- if search = rep then
- exit;
-
- for iPos := 0 to length( result ) - 1 do
- begin
- if result[ iPos ] = search then
- result[ iPos ] := rep;
- end;
-end;
-
-function AdaptFilePaths( const aPath : widestring ): widestring;
-begin
- result := StringReplaceW( aPath, '\', PathDelim );//, [rfReplaceAll] );
-end;
-
-
-{$IFNDEF win32}
-procedure ZeroMemory( Destination: Pointer; Length: DWORD );
-begin
- FillChar( Destination^, Length, 0 );
-end; //ZeroMemory
-
-(*
-function QueryPerformanceCounter(lpPerformanceCount:TLARGEINTEGER):Bool;
-
- // From http://en.wikipedia.org/wiki/RDTSC
- function RDTSC: Int64; register;
- asm
- rdtsc
- end;
-
-begin
- // Use clock_gettime here maybe ... from libc
- lpPerformanceCount := RDTSC();
- result := true;
-end;
-
-function QueryPerformanceFrequency(lpFrequency:TLARGEINTEGER):Bool;
-begin
- lpFrequency := 0;
- result := true;
-end;
-*)
-{$ENDIF}
-
-
-{$IFDEF LCL}
-function LazFindResource( const aName, aType : String ): TLResource;
-var
- iCount : Integer;
-begin
- result := nil;
-
- for iCount := 0 to LazarusResources.count -1 do
- begin
- if ( LazarusResources.items[ iCount ].Name = aName ) AND
- ( LazarusResources.items[ iCount ].ValueType = aType ) THEN
- begin
- result := LazarusResources.items[ iCount ];
- exit;
- end;
- end;
-end;
-{$ENDIF}
-
-{$IFDEF FPC}
-function RandomRange(aMin: Integer; aMax: Integer) : Integer;
-begin
- RandomRange := Random(aMax-aMin) + aMin ;
-end;
-{$ENDIF}
-
-{$IF Defined(MSWINDOWS) and Defined(FPC)}
-function AllocateHWndCallback(hWnd: HWND; uMsg: UINT; wParam: WPARAM; lParam: LPARAM): LRESULT; stdcall;
-var
- Msg: TMessage;
- MethodPtr: ^TWndMethod;
-begin
- FillChar(Msg, SizeOf(Msg), 0);
- Msg.msg := uMsg;
- Msg.wParam := wParam;
- Msg.lParam := lParam;
-
- MethodPtr := Pointer(GetWindowLongPtr(hwnd, GWL_USERDATA));
- if Assigned(MethodPtr) then
- MethodPtr^(Msg);
-
- Result := DefWindowProc(hwnd, uMsg, wParam, lParam);
-end;
-
-function AllocateHWnd(Method: TWndMethod): HWND;
-var
- ClassExists: Boolean;
- WndClass, OldClass: TWndClass;
- MethodPtr: ^TMethod;
-begin
- Result := 0;
-
- // setup class-info
- FillChar(WndClass, SizeOf(TWndClass), 0);
- WndClass.hInstance := HInstance;
- // Important: do not enable AllocateHWndCallback before the msg-handler method is assigned,
- // otherwise race-conditions might occur
- WndClass.lpfnWndProc := @DefWindowProc;
- WndClass.lpszClassName:= 'USDXUtilWindowClass';
-
- // check if class is already registered
- ClassExists := GetClassInfo(HInstance, WndClass.lpszClassName, OldClass);
- // create window-class shared by all windows created by AllocateHWnd()
- if (not ClassExists) or (@OldClass.lpfnWndProc <> @DefWindowProc) then
- begin
- if ClassExists then
- UnregisterClass(WndClass.lpszClassName, HInstance);
- if (RegisterClass(WndClass) = 0) then
- Exit;
- end;
- // create window
- Result := CreateWindowEx(WS_EX_TOOLWINDOW, WndClass.lpszClassName, '',
- WS_POPUP, 0, 0, 0, 0, 0, 0, HInstance, nil);
- if (Result = 0) then
- Exit;
- // assign individual callback procedure to the window
- if Assigned(Method) then
- begin
- // TMethod contains two pointers but we can pass just one as USERDATA
- GetMem(MethodPtr, SizeOf(TMethod));
- MethodPtr^ := TMethod(Method);
- SetWindowLongPtr(Result, GWL_USERDATA, LONG_PTR(MethodPtr));
- end;
- // now enable AllocateHWndCallback for this window
- SetWindowLongPtr(Result, GWL_WNDPROC, LONG_PTR(@AllocateHWndCallback));
-end;
-
-procedure DeallocateHWnd(hWnd: HWND);
-var
- MethodPtr: ^TMethod;
-begin
- if (hWnd <> 0) then
- begin
- MethodPtr := Pointer(GetWindowLongPtr(hWnd, GWL_USERDATA));
- DestroyWindow(hWnd);
- if Assigned(MethodPtr) then
- FreeMem(MethodPtr);
- end;
-end;
-{$IFEND}
-
-procedure ShowMessage( const msg : String );
-begin
-{$IF Defined(MSWINDOWS)}
- MessageBox(0, PChar(msg), PChar(USDXVersionStr()), MB_ICONINFORMATION);
-{$ELSE}
- debugwriteln(msg);
-{$IFEND}
-end;
-
-function IsAlphaChar(ch: WideChar): boolean;
-begin
- // TODO: add chars > 255 when unicode-fonts work?
- case ch of
- 'A'..'Z', // A-Z
- 'a'..'z', // a-z
- #170,#181,#186,
- #192..#214,
- #216..#246,
- #248..#255:
- Result := true;
- else
- Result := false;
- end;
-end;
-
-function IsNumericChar(ch: WideChar): boolean;
-begin
- case ch of
- '0'..'9':
- Result := true;
- else
- Result := false;
- end;
-end;
-
-function IsAlphaNumericChar(ch: WideChar): boolean;
-begin
- Result := (IsAlphaChar(ch) or IsNumericChar(ch));
-end;
-
-function IsPunctuationChar(ch: WideChar): boolean;
-begin
- // TODO: add chars outside of Latin1 basic (0..127)?
- case ch of
- ' '..'/',':'..'@','['..'`','{'..'~':
- Result := true;
- else
- Result := false;
- end;
-end;
-
-function IsControlChar(ch: WideChar): boolean;
-begin
- case ch of
- #0..#31,
- #127..#159:
- Result := true;
- else
- Result := false;
- end;
-end;
-
-end.
+unit UCommon; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + SysUtils, + Classes, +{$IFDEF MSWINDOWS} + Windows, + Messages, +{$ENDIF} + ULog; + +{$IFNDEF DARWIN} +// FIXME: remove this if it is not needed anymore +type + hStream = THandle; + HGLRC = THandle; + TLargeInteger = Int64; + TWin32FindData = LongInt; +{$ENDIF} + +function GetResourceStream(const aName, aType : string): TStream; + +procedure ShowMessage( const msg : String ); + +{$IFDEF FPC} +function RandomRange(aMin: Integer; aMax: Integer) : Integer; +{$ENDIF} + +{$IF Defined(MSWINDOWS) and Defined(FPC)} +function AllocateHWnd(Method: TWndMethod): HWND; +procedure DeallocateHWnd(hWnd: HWND); +{$IFEND} + +function StringReplaceW(text : WideString; search, rep: WideChar):WideString; +function AdaptFilePaths( const aPath : widestring ): widestring; + + +{$IFNDEF win32} + procedure ZeroMemory( Destination: Pointer; Length: DWORD ); +{$ENDIF} + +function FileExistsInsensitive(var FileName: string): boolean; + +(* + * Character classes + *) + +function IsAlphaChar(ch: WideChar): boolean; +function IsNumericChar(ch: WideChar): boolean; +function IsAlphaNumericChar(ch: WideChar): boolean; +function IsPunctuationChar(ch: WideChar): boolean; +function IsControlChar(ch: WideChar): boolean; + + +implementation + +uses +{$IFDEF Delphi} + Dialogs, +{$ENDIF} + UMain, + UConfig; + +function StringReplaceW(text : WideString; search, rep: WideChar):WideString; +var + iPos : integer; +// sTemp : WideString; +begin +(* + result := text; + iPos := Pos(search, result); + while (iPos > 0) do + begin + sTemp := copy(result, iPos + length(search), length(result)); + result := copy(result, 1, iPos - 1) + rep + sTEmp; + iPos := Pos(search, result); + end; +*) + result := text; + + if search = rep then + exit; + + for iPos := 0 to length( result ) - 1 do + begin + if result[ iPos ] = search then + result[ iPos ] := rep; + end; +end; + +function AdaptFilePaths( const aPath : widestring ): widestring; +begin + result := StringReplaceW( aPath, '\', PathDelim );//, [rfReplaceAll] ); +end; + + +{$IFNDEF win32} +procedure ZeroMemory( Destination: Pointer; Length: DWORD ); +begin + FillChar( Destination^, Length, 0 ); +end; //ZeroMemory + +(* +function QueryPerformanceCounter(lpPerformanceCount:TLARGEINTEGER):Bool; + + // From http://en.wikipedia.org/wiki/RDTSC + function RDTSC: Int64; register; + asm + rdtsc + end; + +begin + // Use clock_gettime here maybe ... from libc + lpPerformanceCount := RDTSC(); + result := true; +end; + +function QueryPerformanceFrequency(lpFrequency:TLARGEINTEGER):Bool; +begin + lpFrequency := 0; + result := true; +end; +*) +{$ENDIF} + +// Checks if a regular files or directory with the given name exists. +// The comparison is case insensitive. +function FileExistsInsensitive(var FileName: string): boolean; +var + FilePath, LocalFileName: string; + SearchInfo: TSearchRec; +begin +{$IFDEF LINUX} // eddie: Changed FPC to LINUX: Windows and Mac OS X dont have case sensitive file systems + // speed up standard case + if FileExists(FileName) then + begin + Result := true; + exit; + end; + + Result := false; + + FilePath := ExtractFilePath(FileName); + if (FindFirst(FilePath+'*', faAnyFile, SearchInfo) = 0) then + begin + LocalFileName := ExtractFileName(FileName); + repeat + if (AnsiSameText(LocalFileName, SearchInfo.Name)) then + begin + FileName := FilePath + SearchInfo.Name; + Result := true; + break; + end; + until (FindNext(SearchInfo) <> 0); + end; + FindClose(SearchInfo); +{$ELSE} + Result := FileExists(FileName); +{$ENDIF} +end; + + +{$IFDEF Linux} + // include resource-file info (stored in the constant array "resources") + {$I ../resource.inc} +{$ENDIF} + +function GetResourceStream(const aName, aType: string): TStream; +{$IFDEF Linux} +var + ResIndex: integer; + Filename: string; +{$ENDIF} +begin + Result := nil; + + {$IFDEF Linux} + for ResIndex := 0 to High(resources) do + begin + if (resources[ResIndex][0] = aName ) and + (resources[ResIndex][1] = aType ) then + begin + try + Filename := ResourcesPath + resources[ResIndex][2]; + Result := TFileStream.Create(Filename, fmOpenRead); + except + Log.LogError('Failed to open: "'+ resources[ResIndex][2] +'"', 'GetResourceStream'); + end; + exit; + end; + end; + {$ELSE} + try + Result := TResourceStream.Create(HInstance, aName , PChar(aType)); + except + Log.LogError('Invalid resource: "'+ aType + ':' + aName +'"', 'GetResourceStream'); + end; + {$ENDIF} +end; + +{$IFDEF FPC} +function RandomRange(aMin: Integer; aMax: Integer) : Integer; +begin + RandomRange := Random(aMax-aMin) + aMin ; +end; +{$ENDIF} + +{$IF Defined(MSWINDOWS) and Defined(FPC)} +function AllocateHWndCallback(hWnd: HWND; uMsg: UINT; wParam: WPARAM; lParam: LPARAM): LRESULT; stdcall; +var + Msg: TMessage; + MethodPtr: ^TWndMethod; +begin + FillChar(Msg, SizeOf(Msg), 0); + Msg.msg := uMsg; + Msg.wParam := wParam; + Msg.lParam := lParam; + + MethodPtr := Pointer(GetWindowLongPtr(hwnd, GWL_USERDATA)); + if Assigned(MethodPtr) then + MethodPtr^(Msg); + + Result := DefWindowProc(hwnd, uMsg, wParam, lParam); +end; + +function AllocateHWnd(Method: TWndMethod): HWND; +var + ClassExists: Boolean; + WndClass, OldClass: TWndClass; + MethodPtr: ^TMethod; +begin + Result := 0; + + // setup class-info + FillChar(WndClass, SizeOf(TWndClass), 0); + WndClass.hInstance := HInstance; + // Important: do not enable AllocateHWndCallback before the msg-handler method is assigned, + // otherwise race-conditions might occur + WndClass.lpfnWndProc := @DefWindowProc; + WndClass.lpszClassName:= 'USDXUtilWindowClass'; + + // check if class is already registered + ClassExists := GetClassInfo(HInstance, WndClass.lpszClassName, OldClass); + // create window-class shared by all windows created by AllocateHWnd() + if (not ClassExists) or (@OldClass.lpfnWndProc <> @DefWindowProc) then + begin + if ClassExists then + UnregisterClass(WndClass.lpszClassName, HInstance); + if (RegisterClass(WndClass) = 0) then + Exit; + end; + // create window + Result := CreateWindowEx(WS_EX_TOOLWINDOW, WndClass.lpszClassName, '', + WS_POPUP, 0, 0, 0, 0, 0, 0, HInstance, nil); + if (Result = 0) then + Exit; + // assign individual callback procedure to the window + if Assigned(Method) then + begin + // TMethod contains two pointers but we can pass just one as USERDATA + GetMem(MethodPtr, SizeOf(TMethod)); + MethodPtr^ := TMethod(Method); + SetWindowLongPtr(Result, GWL_USERDATA, LONG_PTR(MethodPtr)); + end; + // now enable AllocateHWndCallback for this window + SetWindowLongPtr(Result, GWL_WNDPROC, LONG_PTR(@AllocateHWndCallback)); +end; + +procedure DeallocateHWnd(hWnd: HWND); +var + MethodPtr: ^TMethod; +begin + if (hWnd <> 0) then + begin + MethodPtr := Pointer(GetWindowLongPtr(hWnd, GWL_USERDATA)); + DestroyWindow(hWnd); + if Assigned(MethodPtr) then + FreeMem(MethodPtr); + end; +end; +{$IFEND} + +procedure ShowMessage( const msg : String ); +begin +{$IF Defined(MSWINDOWS)} + MessageBox(0, PChar(msg), PChar(USDXVersionStr()), MB_ICONINFORMATION); +{$ELSE} + debugwriteln(msg); +{$IFEND} +end; + +function IsAlphaChar(ch: WideChar): boolean; +begin + // TODO: add chars > 255 when unicode-fonts work? + case ch of + 'A'..'Z', // A-Z + 'a'..'z', // a-z + #170,#181,#186, + #192..#214, + #216..#246, + #248..#255: + Result := true; + else + Result := false; + end; +end; + +function IsNumericChar(ch: WideChar): boolean; +begin + case ch of + '0'..'9': + Result := true; + else + Result := false; + end; +end; + +function IsAlphaNumericChar(ch: WideChar): boolean; +begin + Result := (IsAlphaChar(ch) or IsNumericChar(ch)); +end; + +function IsPunctuationChar(ch: WideChar): boolean; +begin + // TODO: add chars outside of Latin1 basic (0..127)? + case ch of + ' '..'/',':'..'@','['..'`','{'..'~': + Result := true; + else + Result := false; + end; +end; + +function IsControlChar(ch: WideChar): boolean; +begin + case ch of + #0..#31, + #127..#159: + Result := true; + else + Result := false; + end; +end; + +end. diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index 2c6c2fe5..b6a4fe02 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -78,6 +78,7 @@ var LanguagesPath: string; PluginPath: string; VisualsPath: string; + ResourcesPath: string; PlayListPath: string; UserSongPath: string = ''; @@ -863,187 +864,187 @@ begin end; procedure NewNote(Sender: TScreenSing); -var
- CP: integer; // current player
- S: integer; // sentence
- SMin: integer;
- SMax: integer;
- SDet: integer; // temporary: sentence of detected note
- Count: integer;
- Mozna: boolean;
- New: boolean;
- Range: integer;
- NoteHit:boolean;
- MaxPoints: integer; // maximal points without line bonus
-begin
- // Log.LogStatus('Beat ' + IntToStr(LineState.CurrentBeat) + ' HalfBeat ' + IntToStr(LineState.AktHalf), 'NewBeat');
-
- // On linux we get an AV @ NEWNOTE, line 600 of Classes/UMain.pas
- if not assigned( AudioInputProcessor.Sound ) then
- exit;
-
- // analizuje dla obu graczy ten sam sygnal (Sound.OneSrcForBoth)
- // albo juz lepiej nie
- for CP := 0 to PlayersPlay-1 do
- begin
- // analyze buffer
- AudioInputProcessor.Sound[CP].AnalyzeBuffer;
-
- // adds some noise
- //LineState.Tone := LineState.Tone + Round(Random(3)) - 1;
-
- // count min and max sentence range for checking (detection is delayed to the notes we see on the screen)
- SMin := Lines[0].Current-1;
- if SMin < 0 then
- SMin := 0;
- SMax := Lines[0].Current;
-
- // check if we can add new note
- Mozna := false;
- SDet:=SMin;
- for S := SMin to SMax do
- begin
- for Count := 0 to Lines[0].Line[S].HighNote do
- begin
- if ((Lines[0].Line[S].Note[Count].Start <= LineState.CurrentBeatD)
- and (Lines[0].Line[S].Note[Count].Start + Lines[0].Line[S].Note[Count].Length - 1 >= LineState.CurrentBeatD))
- and (Lines[0].Line[S].Note[Count].NoteType <> ntFreestyle) // but don't allow when it's FreeStyle note
- and (Lines[0].Line[S].Note[Count].Length > 0) then // and make sure the note lengths is at least 1
- begin
- SDet := S;
- Mozna := true;
- Break;
- end;
- end;
- end;
-
- S := SDet;
-
- //Czas.SzczytJest := true;
- //Czas.Tone := 27;
-
- // gdy moze, to dodaje nute - When Mozna, it adds note (?)
- if (AudioInputProcessor.Sound[CP].ToneValid) and (Mozna) then
- begin
- // operowanie na ostatniej nucie
- for Count := 0 to Lines[0].Line[S].HighNote do
- begin
- if (Lines[0].Line[S].Note[Count].Start <= LineState.OldBeatD+1) and
- (Lines[0].Line[S].Note[Count].Start +
- Lines[0].Line[S].Note[Count].Length > LineState.OldBeatD+1) then
- begin
- // to robi, tylko dla pary nut (oryginalnej i gracza)
-
- // przesuwanie tonu w odpowiednia game
- while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Count].Tone > 6) do
- AudioInputProcessor.Sound[CP].Tone := AudioInputProcessor.Sound[CP].Tone - 12;
-
- while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Count].Tone < -6) do
- AudioInputProcessor.Sound[CP].Tone := AudioInputProcessor.Sound[CP].Tone + 12;
-
- // Half size Notes Patch
- NoteHit := false;
-
- //if Ini.Difficulty = 0 then Range := 2;
- //if Ini.Difficulty = 1 then Range := 1;
- //if Ini.Difficulty = 2 then Range := 0;
- Range := 2 - Ini.Difficulty;
-
- if abs(Lines[0].Line[S].Note[Count].Tone - AudioInputProcessor.Sound[CP].Tone) <= Range then
- begin
- AudioInputProcessor.Sound[CP].Tone := Lines[0].Line[S].Note[Count].Tone;
-
- // Half size Notes Patch
- NoteHit := true;
-
- MaxPoints := 10000;
- if (Ini.LineBonus <> 0) then
- MaxPoints := 9000;
-
- case Lines[0].Line[S].Note[Count].NoteType of
- ntNormal: Player[CP].Score := Player[CP].Score + MaxPoints / Lines[0].ScoreValue *
- Lines[0].Line[S].Note[Count].Length;
- ntGolden: Player[CP].ScoreGolden := Player[CP].ScoreGolden + MaxPoints / Lines[0].ScoreValue *
- (Lines[0].Line[S].Note[Count].Length * 2);
- end;
-
- Player[CP].ScoreI := Floor(Player[CP].Score / 10) * 10;
- Player[CP].ScoreGoldenI := Floor(Player[CP].ScoreGolden / 10) * 10;
-
- Player[CP].ScoreTotalI := Player[CP].ScoreI + Player[CP].ScoreGoldenI + Player[CP].ScoreLineI;
- end;
-
- end; // operowanie
- end; // for
-
- // sprawdzanie czy to nowa nuta, czy przedluzenie
- if S = SMax then
- begin
- New := true;
- // if last has the same tone
- if (Player[CP].IlNut > 0 ) and
- (Player[CP].Note[Player[CP].HighNote].Tone = AudioInputProcessor.Sound[CP].Tone) and
- (Player[CP].Note[Player[CP].HighNote].Start + Player[CP].Note[Player[CP].HighNote].Length = LineState.CurrentBeatD) then
- begin
- New := false;
- end;
-
- // if is not as new note to control "beacie" (TODO: translate polish "beacie")
- for Count := 0 to Lines[0].Line[S].HighNote do
- begin
- if (Lines[0].Line[S].Note[Count].Start = LineState.CurrentBeatD) then
- New := true;
- end;
-
- // dodawanie nowej nuty
- if New then
- begin
- // New Note
- Player[CP].IlNut := Player[CP].IlNut + 1;
- Player[CP].HighNote := Player[CP].HighNote + 1;
- SetLength(Player[CP].Note, Player[CP].IlNut);
- Player[CP].Note[Player[CP].HighNote].Start := LineState.CurrentBeatD;
- Player[CP].Note[Player[CP].HighNote].Length := 1;
- Player[CP].Note[Player[CP].HighNote].Tone := AudioInputProcessor.Sound[CP].Tone; // Ton || TonDokl
- Player[CP].Note[Player[CP].HighNote].Detekt := LineState.MidBeat;
-
- // Half Note Patch
- Player[CP].Note[Player[CP].HighNote].Hit := NoteHit;
-
- //Log.LogStatus('New Note ' + IntToStr(Gracz.Note[Gracz.HighNote].Start), 'NewBeat');
- end
- else
- begin
- // przedluzenie nuty
- Player[CP].Note[Player[CP].HighNote].Length := Player[CP].Note[Player[CP].HighNote].Length + 1;
- end;
-
- // check for perfect note and then lit the star (on Draw)
- for Count := 0 to Lines[0].Line[S].HighNote do
- begin
- if (Lines[0].Line[S].Note[Count].Start = Player[CP].Note[Player[CP].HighNote].Start) and
- (Lines[0].Line[S].Note[Count].Length = Player[CP].Note[Player[CP].HighNote].Length) and
- (Lines[0].Line[S].Note[Count].Tone = Player[CP].Note[Player[CP].HighNote].Tone) then
- begin
- Player[CP].Note[Player[CP].HighNote].Perfect := true;
- end;
- end;
- end; // if S = SMax
-
- end; // if moze
- end; // for CP
- // Log.LogStatus('EndBeat', 'NewBeat');
-
- //On Sentence End -> For LineBonus + SingBar
- if (sDet >= low(Lines[0].Line)) and (sDet <= high(Lines[0].Line)) then
- begin
- if assigned( Sender ) and
- ((Lines[0].Line[SDet].Note[Lines[0].Line[SDet].HighNote].Start + Lines[0].Line[SDet].Note[Lines[0].Line[SDet].HighNote].Length - 1) = LineState.CurrentBeatD) then
- begin
- Sender.onSentenceEnd(sDet);
- end;
- end;
-
+var + CP: integer; // current player + S: integer; // sentence + SMin: integer; + SMax: integer; + SDet: integer; // temporary: sentence of detected note + Count: integer; + Mozna: boolean; + New: boolean; + Range: integer; + NoteHit:boolean; + MaxPoints: integer; // maximal points without line bonus +begin + // Log.LogStatus('Beat ' + IntToStr(LineState.CurrentBeat) + ' HalfBeat ' + IntToStr(LineState.AktHalf), 'NewBeat'); + + // On linux we get an AV @ NEWNOTE, line 600 of Classes/UMain.pas + if not assigned( AudioInputProcessor.Sound ) then + exit; + + // analizuje dla obu graczy ten sam sygnal (Sound.OneSrcForBoth) + // albo juz lepiej nie + for CP := 0 to PlayersPlay-1 do + begin + // analyze buffer + AudioInputProcessor.Sound[CP].AnalyzeBuffer; + + // adds some noise + //LineState.Tone := LineState.Tone + Round(Random(3)) - 1; + + // count min and max sentence range for checking (detection is delayed to the notes we see on the screen) + SMin := Lines[0].Current-1; + if SMin < 0 then + SMin := 0; + SMax := Lines[0].Current; + + // check if we can add new note + Mozna := false; + SDet:=SMin; + for S := SMin to SMax do + begin + for Count := 0 to Lines[0].Line[S].HighNote do + begin + if ((Lines[0].Line[S].Note[Count].Start <= LineState.CurrentBeatD) + and (Lines[0].Line[S].Note[Count].Start + Lines[0].Line[S].Note[Count].Length - 1 >= LineState.CurrentBeatD)) + and (Lines[0].Line[S].Note[Count].NoteType <> ntFreestyle) // but don't allow when it's FreeStyle note + and (Lines[0].Line[S].Note[Count].Length > 0) then // and make sure the note lengths is at least 1 + begin + SDet := S; + Mozna := true; + Break; + end; + end; + end; + + S := SDet; + + //Czas.SzczytJest := true; + //Czas.Tone := 27; + + // gdy moze, to dodaje nute - When Mozna, it adds note (?) + if (AudioInputProcessor.Sound[CP].ToneValid) and (Mozna) then + begin + // operowanie na ostatniej nucie + for Count := 0 to Lines[0].Line[S].HighNote do + begin + if (Lines[0].Line[S].Note[Count].Start <= LineState.OldBeatD+1) and + (Lines[0].Line[S].Note[Count].Start + + Lines[0].Line[S].Note[Count].Length > LineState.OldBeatD+1) then + begin + // to robi, tylko dla pary nut (oryginalnej i gracza) + + // przesuwanie tonu w odpowiednia game + while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Count].Tone > 6) do + AudioInputProcessor.Sound[CP].Tone := AudioInputProcessor.Sound[CP].Tone - 12; + + while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Count].Tone < -6) do + AudioInputProcessor.Sound[CP].Tone := AudioInputProcessor.Sound[CP].Tone + 12; + + // Half size Notes Patch + NoteHit := false; + + //if Ini.Difficulty = 0 then Range := 2; + //if Ini.Difficulty = 1 then Range := 1; + //if Ini.Difficulty = 2 then Range := 0; + Range := 2 - Ini.Difficulty; + + if abs(Lines[0].Line[S].Note[Count].Tone - AudioInputProcessor.Sound[CP].Tone) <= Range then + begin + AudioInputProcessor.Sound[CP].Tone := Lines[0].Line[S].Note[Count].Tone; + + // Half size Notes Patch + NoteHit := true; + + MaxPoints := 10000; + if (Ini.LineBonus <> 0) then + MaxPoints := 9000; + + case Lines[0].Line[S].Note[Count].NoteType of + ntNormal: Player[CP].Score := Player[CP].Score + MaxPoints / Lines[0].ScoreValue * + Lines[0].Line[S].Note[Count].Length; + ntGolden: Player[CP].ScoreGolden := Player[CP].ScoreGolden + MaxPoints / Lines[0].ScoreValue * + (Lines[0].Line[S].Note[Count].Length * 2); + end; + + Player[CP].ScoreI := Floor(Player[CP].Score / 10) * 10; + Player[CP].ScoreGoldenI := Floor(Player[CP].ScoreGolden / 10) * 10; + + Player[CP].ScoreTotalI := Player[CP].ScoreI + Player[CP].ScoreGoldenI + Player[CP].ScoreLineI; + end; + + end; // operowanie + end; // for + + // sprawdzanie czy to nowa nuta, czy przedluzenie + if S = SMax then + begin + New := true; + // if last has the same tone + if (Player[CP].IlNut > 0 ) and + (Player[CP].Note[Player[CP].HighNote].Tone = AudioInputProcessor.Sound[CP].Tone) and + (Player[CP].Note[Player[CP].HighNote].Start + Player[CP].Note[Player[CP].HighNote].Length = LineState.CurrentBeatD) then + begin + New := false; + end; + + // if is not as new note to control "beacie" (TODO: translate polish "beacie") + for Count := 0 to Lines[0].Line[S].HighNote do + begin + if (Lines[0].Line[S].Note[Count].Start = LineState.CurrentBeatD) then + New := true; + end; + + // dodawanie nowej nuty + if New then + begin + // New Note + Player[CP].IlNut := Player[CP].IlNut + 1; + Player[CP].HighNote := Player[CP].HighNote + 1; + SetLength(Player[CP].Note, Player[CP].IlNut); + Player[CP].Note[Player[CP].HighNote].Start := LineState.CurrentBeatD; + Player[CP].Note[Player[CP].HighNote].Length := 1; + Player[CP].Note[Player[CP].HighNote].Tone := AudioInputProcessor.Sound[CP].Tone; // Ton || TonDokl + Player[CP].Note[Player[CP].HighNote].Detekt := LineState.MidBeat; + + // Half Note Patch + Player[CP].Note[Player[CP].HighNote].Hit := NoteHit; + + //Log.LogStatus('New Note ' + IntToStr(Gracz.Note[Gracz.HighNote].Start), 'NewBeat'); + end + else + begin + // przedluzenie nuty + Player[CP].Note[Player[CP].HighNote].Length := Player[CP].Note[Player[CP].HighNote].Length + 1; + end; + + // check for perfect note and then lit the star (on Draw) + for Count := 0 to Lines[0].Line[S].HighNote do + begin + if (Lines[0].Line[S].Note[Count].Start = Player[CP].Note[Player[CP].HighNote].Start) and + (Lines[0].Line[S].Note[Count].Length = Player[CP].Note[Player[CP].HighNote].Length) and + (Lines[0].Line[S].Note[Count].Tone = Player[CP].Note[Player[CP].HighNote].Tone) then + begin + Player[CP].Note[Player[CP].HighNote].Perfect := true; + end; + end; + end; // if S = SMax + + end; // if moze + end; // for CP + // Log.LogStatus('EndBeat', 'NewBeat'); + + //On Sentence End -> For LineBonus + SingBar + if (sDet >= low(Lines[0].Line)) and (sDet <= high(Lines[0].Line)) then + begin + if assigned( Sender ) and + ((Lines[0].Line[SDet].Note[Lines[0].Line[SDet].HighNote].Start + Lines[0].Line[SDet].Note[Lines[0].Line[SDet].HighNote].Length - 1) = LineState.CurrentBeatD) then + begin + Sender.onSentenceEnd(sDet); + end; + end; + end; procedure ClearScores(PlayerNum: integer); @@ -1097,7 +1098,7 @@ begin initialize_path( LanguagesPath , Platform.GetGameSharedPath + 'Languages' + PathDelim ); initialize_path( PluginPath , Platform.GetGameSharedPath + 'Plugins' + PathDelim ); initialize_path( VisualsPath , Platform.GetGameSharedPath + 'Visuals' + PathDelim ); - + initialize_path( ResourcesPath , Platform.GetGameSharedPath + 'Resources' + PathDelim ); initialize_path( ScreenshotsPath , Platform.GetGameUserPath + 'Screenshots' + PathDelim ); // Users Song Path .... diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas index 712c54bf..3fac0524 100644 --- a/Game/Code/Classes/UTexture.pas +++ b/Game/Code/Classes/UTexture.pas @@ -131,12 +131,6 @@ implementation uses ULog, DateUtils, UThemes, - {$ifdef LINUX} - fileutil, - {$endif} - {$IFDEF LCL} - LResources, - {$ENDIF} {$IFDEF DARWIN} MacResources, {$ENDIF} @@ -186,6 +180,7 @@ end; end; Result := stream.Seek( offset, origin ); end; + function SdlStreamRead( context : PSDL_RWops; Ptr : Pointer; size : Integer; maxnum: Integer ) : Integer; cdecl; var stream : TStream; @@ -199,6 +194,7 @@ end; Result := -1; end; end; + function SDLStreamClose( context : PSDL_RWops ) : Integer; cdecl; var stream : TStream; @@ -212,36 +208,10 @@ end; // ----------------------------------------------- function TTextureUnit.LoadImage(const Identifier: string): PSDL_Surface; - - function FileExistsInsensative( var aFileName : PChar ): boolean; - begin -{$IFDEF LINUX} // eddie: Changed FPC to LINUX: Windows and Mac OS X dont have case sensitive file systems - result := true; - - if FileExists( aFileName ) then - exit; - - aFileName := pchar( FindDiskFileCaseInsensitive( aFileName ) ); - result := FileExists( aFileName ); -{$ELSE} - result := FileExists( aFileName ); -{$ENDIF} - end; - var - TexRWops: PSDL_RWops; - dHandle: THandle; - - {$IFDEF LCL} - lLazRes : TLResource; - lResData : TStringStream; - {$ELSE} TexStream: TStream; - {$ENDIF} - - lFileName : pchar; - + FileName: string; begin Result := nil; TexRWops := nil; @@ -249,100 +219,61 @@ begin if Identifier = '' then exit; - lFileName := PChar(Identifier); - -// Log.LogStatus( Identifier, 'LoadImage' ); + //Log.LogStatus( Identifier, 'LoadImage' ); -// Log.LogStatus( 'Looking for File ( Loading : '+Identifier+' - '+ FindDiskFileCaseInsensitive(Identifier) +')', ' LoadImage' ); + FileName := Identifier; - if ( FileExistsInsensative(lFileName) ) then + if (FileExistsInsensitive(FileName)) then begin // load from file - Log.LogStatus( 'Is File ( Loading : '+lFileName+')', ' LoadImage' ); + //Log.LogStatus( 'Is File ( Loading : '+FileName+')', ' LoadImage' ); try - Result:=IMG_Load(lFileName); - Log.LogStatus( ' '+inttostr( integer( Result ) ), ' LoadImage' ); + Result := IMG_Load(PChar(FileName)); + //Log.LogStatus( ' '+inttostr( integer( Result ) ), ' LoadImage' ); except - Log.LogStatus( 'ERROR Could not load from file' , Identifier); + Log.LogError('Could not load from file "'+FileName+'"', 'TTextureUnit.LoadImage'); Exit; end; end else begin - Log.LogStatus( 'IS Resource, because file does not exist.('+Identifier+')', ' LoadImage' ); + //Log.LogStatus( 'IS Resource, because file does not exist.('+Identifier+')', ' LoadImage' ); - // load from resource stream - {$IFDEF LCL} - lLazRes := LazFindResource( Identifier, 'TEX' ); - if lLazRes <> nil then - begin - lResData := TStringStream.create( lLazRes.value ); - try - lResData.position := 0; - try - TexRWops := SDL_AllocRW; - TexRWops.unknown := TUnknown( lResData ); - TexRWops.seek := SDLStreamSeek; - TexRWops.read := SDLStreamRead; - TexRWops.write := nil; - TexRWops.close := SDLStreamClose; - TexRWops.type_ := 2; - except - Log.LogStatus( 'ERROR Could not assign resource ('+Identifier+')' , Identifier); - Exit; - end; - - Result := IMG_Load_RW(TexRWops,0); - SDL_FreeRW(TexRWops); - finally - freeandnil( lResData ); - end; - end - else - begin - Log.LogStatus( 'NOT found in Resource ('+Identifier+')', ' LoadImage' ); - end; - {$ELSE} - dHandle := FindResource(hInstance, PChar(Identifier), 'TEX'); - if dHandle=0 then - begin - Log.LogStatus( 'ERROR Could not find resource' , ' '+ Identifier); - Exit; - end; + TexStream := GetResourceStream(Identifier, 'TEX'); + if (not assigned(TexStream)) then + begin + Log.LogError( 'Invalid file or resource "'+ Identifier+'"', 'TTextureUnit.LoadImage'); + Exit; + end; + TexRWops := SDL_AllocRW(); + if (TexRWops = nil) then + begin + Log.LogError( 'Could not assign resource "'+Identifier+'"', 'TTextureUnit.LoadImage'); + TexStream.Free(); + Exit; + end; - TexStream := nil; - try - TexStream := TResourceStream.Create(HInstance, Identifier, 'TEX'); - except - Log.LogStatus( 'ERROR Could not load from resource' , Identifier); - Exit; - end; + // user defined RW-callbacks + with TexRWops^ do + begin + unknown := TUnknown(TexStream); + seek := SDLStreamSeek; + read := SDLStreamRead; + write := nil; + close := SDLStreamClose; + type_ := 2; + end; - try - TexStream.position := 0; - try - TexRWops := SDL_AllocRW; - TexRWops.unknown := TUnknown(TexStream); - TexRWops.seek := SDLStreamSeek; - TexRWops.read := SDLStreamRead; - TexRWops.write := nil; - TexRWops.close := SDLStreamClose; - TexRWops.type_ := 2; - except - Log.LogStatus( 'ERROR Could not assign resource' , Identifier); - Exit; - end; - - Log.LogStatus( 'resource Assigned....' , Identifier); - Result:=IMG_Load_RW(TexRWops,0); - SDL_FreeRW(TexRWops); - - finally - if assigned( TexStream ) then - freeandnil( TexStream ); - end; - {$ENDIF} + //Log.LogStatus( 'resource Assigned....' , Identifier); + try + Result := IMG_Load_RW(TexRWops, 0); + except + Log.LogError( 'Could not read resource "'+Identifier+'"', 'TTextureUnit.LoadImage'); + end; + + SDL_FreeRW(TexRWops); + TexStream.Free(); end; end; @@ -1019,10 +950,4 @@ begin Result := TEXTURE_TYPE_PLAIN; end; -{$IFDEF LCL} -initialization - {$I UltraStar.lrs} -{$ENDIF} - - end. diff --git a/Game/Code/Makefile.in b/Game/Code/Makefile.in index 1529c002..1e895beb 100644 --- a/Game/Code/Makefile.in +++ b/Game/Code/Makefile.in @@ -49,29 +49,30 @@ PLIBS = @PLIBS@ PPLATFORM = @FPC_PLATFORM@
PPROCESSOR = @FPC_PROCESSOR@
+# TODO: remove lazarus stuff
# lazarus defines
-LAZARUS_DIR = @LAZARUS_DIR@
-LCL_WIDGET_TYPE = @LCL_WIDGET_TYPE@
-PROJ_SUFFIX = .lpr
-
-# RC to LRS resource compiler
-RESCOMPILER_NAME = USDXResCompiler
-RESCOMPILER_BIN = $(USDX_TOOLS_DIR)/$(RESCOMPILER_NAME)$(EXE_SUFFIX)
-RESCOMPILER_SRC = $(USDX_TOOLS_DIR)/$(RESCOMPILER_NAME)$(PROJ_SUFFIX)
-RESCOMPILER_PFLAGS = -dRELEASE
+#LAZARUS_DIR = @LAZARUS_DIR@
+#LCL_WIDGET_TYPE = @LCL_WIDGET_TYPE@
+# $(PUNIT_TOKEN)$(LAZARUS_DIR)/lcl/units/$(PPROCESSOR)-$(PPLATFORM)
+# $(PUNIT_TOKEN)$(LAZARUS_DIR)/lcl/units/$(PPROCESSOR)-$(PPLATFORM)/$(LCL_WIDGET_TYPE)
+
+# RC resource extraction config
+RESEXTRACTOR_NAME = ResourceExtractor
+RESEXTRACTOR_DIR = $(USDX_TOOLS_DIR)/$(RESEXTRACTOR_NAME)
+RESEXTRACTOR_BIN = $(RESEXTRACTOR_DIR)/$(RESEXTRACTOR_NAME)$(EXE_SUFFIX)
+RESEXTRACTOR_SRC = $(RESEXTRACTOR_DIR)/$(RESEXTRACTOR_NAME).pas
+RESEXTRACTOR_PFLAGS = -dRELEASE
+RESOURCE_DIR = $(usdxrootdir)/Resources
+RESOURCE_FILE = resource.inc
# Directories added to the unit path
PUNIT_TOKEN = -Fu
PUNIT_FLAGS = \
- $(PUNIT_TOKEN)$(LAZARUS_DIR)/lcl/units/$(PPROCESSOR)-$(PPLATFORM) \
- $(PUNIT_TOKEN)$(LAZARUS_DIR)/components/images/lib/$(PPROCESSOR)-$(PPLATFORM) \
- $(PUNIT_TOKEN)$(LAZARUS_DIR)/components/jpeg \
- $(PUNIT_TOKEN)$(LAZARUS_DIR)/lcl/units/$(PPROCESSOR)-$(PPLATFORM)/$(LCL_WIDGET_TYPE) \
$(PUNIT_TOKEN).
-
+
# Directory where compiled units (.ppu and .o files) are stored
PCUNIT_TOKEN = -FU
-PCUNIT_DIR = ./build/$(PPLATFORM)/lazarus
+PCUNIT_DIR = ./build/$(PPLATFORM)/fpc
PCUNIT_FLAGS = $(PCUNIT_TOKEN)$(PCUNIT_DIR)
# Directories added to the includes path
@@ -79,7 +80,7 @@ PINC_TOKEN = -Fi PINC_FLAGS = $(PINC_TOKEN)lib/JEDI-SDL/SDL/Pas
# Defines
-PDEFINES = -dLCL -dLCL$(LCL_WIDGET_TYPE)
+#PDEFINES = -dLCL -dLCL$(LCL_WIDGET_TYPE)
# FPC flags
@@ -98,8 +99,8 @@ PFLAGS_RELEASE = @PFLAGS_RELEASE@ PFLAGS_EXTRA =
PFLAGS += $(PFLAGS_EXTRA)
-# lpr project file used as input
-USDX_SRC = $(USDX_PREFIX)$(PROJ_SUFFIX)
+# dpr project file used as input
+USDX_SRC = $(USDX_PREFIX).dpr
# name of executable
USDX_BIN_NAME = $(USDX_PREFIX)$(EXE_SUFFIX)
USDX_BIN = $(usdxrootdir)/$(USDX_BIN_NAME)
@@ -108,7 +109,7 @@ USDX_BIN = $(usdxrootdir)/$(USDX_BIN_NAME) all: resources ultrastardx-app
-resources: $(USDX_PREFIX).lrs
+resources: $(RESOURCE_FILE)
ultrastardx-app: $(USDX_BIN)
@@ -161,6 +162,7 @@ install-data: $(MAKE) RECURSIVE_SRC_DIR=$(usdxrootdir)/Sounds RECURSIVE_DST_DIR=$(INSTALL_datadir)/Sounds install-data-recursive
$(MAKE) RECURSIVE_SRC_DIR=$(usdxrootdir)/Languages RECURSIVE_DST_DIR=$(INSTALL_datadir)/Languages install-data-recursive
$(MAKE) RECURSIVE_SRC_DIR=$(usdxrootdir)/Skins RECURSIVE_DST_DIR=$(INSTALL_datadir)/Skins install-data-recursive
+ $(MAKE) RECURSIVE_SRC_DIR=$(usdxrootdir)/Resources RECURSIVE_DST_DIR=$(INSTALL_datadir)/Resources install-data-recursive
$(MAKE) RECURSIVE_SRC_DIR=$(usdxrootdir)/InstallerDependencies/Visuals RECURSIVE_DST_DIR=$(INSTALL_datadir)/Visuals install-data-recursive
install-data-recursive:
@@ -188,6 +190,7 @@ uninstall-data: rm -rf $(INSTALL_datadir)/Sounds
rm -rf $(INSTALL_datadir)/Languages
rm -rf $(INSTALL_datadir)/Skins
+ rm -rf $(INSTALL_datadir)/Resources
rm -rf $(INSTALL_datadir)/Visuals
rmdir $(INSTALL_datadir)
@@ -246,14 +249,14 @@ clean_obj: rm -f $(USDX_BIN)
clean_res:
- rm -f $(USDX_PREFIX).lrs
+ rm -f $(RESOURCE_FILE)
-$(USDX_PREFIX).lrs: $(RESCOMPILER_BIN) $(USDX_PREFIX).rc
- $(RESCOMPILER_BIN) $(USDX_PREFIX).rc
+$(RESOURCE_FILE): $(RESEXTRACTOR_BIN) $(USDX_PREFIX).rc
+ $(RESEXTRACTOR_BIN) $(USDX_PREFIX).rc $(RESOURCE_DIR) $(RESOURCE_FILE)
-$(RESCOMPILER_BIN): $(RESCOMPILER_SRC)
+$(RESEXTRACTOR_BIN): $(RESEXTRACTOR_SRC)
mkdir -p $(PCUNIT_DIR)
- $(PPC) $(RESCOMPILER_PFLAGS) $(PUNIT_FLAGS) $(PCUNIT_FLAGS) -o$@ $(RESCOMPILER_SRC)
+ $(PPC) $(RESEXTRACTOR_PFLAGS) $(PUNIT_FLAGS) $(PCUNIT_FLAGS) -o$@ $(RESEXTRACTOR_SRC)
configure: configure.ac config.inc.in aclocal.m4
autoconf
diff --git a/Game/Code/USDXResCompiler.exe b/Game/Code/USDXResCompiler.exe Binary files differdeleted file mode 100644 index 43e7fc8a..00000000 --- a/Game/Code/USDXResCompiler.exe +++ /dev/null diff --git a/Game/Code/configure.ac b/Game/Code/configure.ac index ae20db31..3c4322b4 100644 --- a/Game/Code/configure.ac +++ b/Game/Code/configure.ac @@ -37,23 +37,23 @@ AC_ARG_WITH([cfg-dummy1], [ External Libraries:]) # add lazarus option -AC_ARG_WITH([lazarus], - [AS_HELP_STRING([--with-lazarus=DIR], - [Directory of lazarus @<:@LAZARUSDIR@:>@])], - [with_lazarus=$withval], [with_lazarus="yes"]) -if [[ x$with_lazarus = xno ]] ; then - AC_MSG_ERROR([Lazarus is required. It is impossible to build without it.]); -fi +#AC_ARG_WITH([lazarus], +# [AS_HELP_STRING([--with-lazarus=DIR], +# [Directory of lazarus @<:@LAZARUSDIR@:>@])], +# [with_lazarus=$withval], [with_lazarus="yes"]) +#if [[ x$with_lazarus = xno ]] ; then +# AC_MSG_ERROR([Lazarus is required. It is impossible to build without it.]); +#fi # add lazarus widget-type option # the result is not used at the moment -AC_ARG_WITH([lcl-widget-type], - [AS_HELP_STRING([--with-lcl-widget-type=TYPE], - [Lazarus LCL Widget Type @<:@default=check@:>@])], - [with_lcl_widget_type=$withval], [with_lcl_widget_type=""]) -if [[ x$with_lcl_widget_type = xno -o x$with_lcl_widget_type = xyes ]] ; then - AC_MSG_ERROR([Invalid LCL Widget Type (try one of gtk2/gtk/qt)]); -fi +#AC_ARG_WITH([lcl-widget-type], +# [AS_HELP_STRING([--with-lcl-widget-type=TYPE], +# [Lazarus LCL Widget Type @<:@default=check@:>@])], +# [with_lcl_widget_type=$withval], [with_lcl_widget_type=""]) +#if [[ x$with_lcl_widget_type = xno -o x$with_lcl_widget_type = xyes ]] ; then +# AC_MSG_ERROR([Invalid LCL Widget Type (try one of gtk2/gtk/qt)]); +#fi # add portaudio option AC_ARG_WITH([portaudio], @@ -293,66 +293,66 @@ fi # ----------------------------------------- # set dirs to check for lazarus -if [[ x$with_lazarus = xyes ]]; then +#if [[ x$with_lazarus = xyes ]]; then # use default path (ignore the standard path (PATH) because the lazarus executable might # be in /usr/bin, but what we want is the program directory with the libs) - LAZARUS_CHECK_DIRS="/usr/bin/lazarus:/usr/lib/lazarus:/usr/share/lazarus:/opt/lazarus:/usr/local/bin/lazarus:/usr/local/lib/lazarus:/usr/local/share/lazarus" -else +# LAZARUS_CHECK_DIRS="/usr/bin/lazarus:/usr/lib/lazarus:/usr/share/lazarus:/opt/lazarus:/usr/local/bin/lazarus:/usr/local/lib/lazarus:/usr/local/share/lazarus" +#else # check if dir is valid - if [[ -d $with_lazarus ]] ; then - LAZARUS_CHECK_DIRS=$with_lazarus - else - AC_MSG_ERROR([LAZARUSDIR is not a directory.]); - fi -fi +# if [[ -d $with_lazarus ]] ; then +# LAZARUS_CHECK_DIRS=$with_lazarus +# else +# AC_MSG_ERROR([LAZARUSDIR is not a directory.]); +# fi +#fi # find lazarus -AC_PATH_PROG(LAZARUS, lazarus, no, [$LAZARUS_CHECK_DIRS]) -if [[ $LAZARUS = "no" ]] ; then - AC_MSG_ERROR([Could not find lazarus. Please install lazarus and try again.]); -fi -LAZARUS_DIR=`AS_DIRNAME(["$LAZARUS"])` +#AC_PATH_PROG(LAZARUS, lazarus, no, [$LAZARUS_CHECK_DIRS]) +#if [[ $LAZARUS = "no" ]] ; then +# AC_MSG_ERROR([Could not find lazarus. Please install lazarus and try again.]); +#fi +#LAZARUS_DIR=`AS_DIRNAME(["$LAZARUS"])` # get lazarus version -AC_MSG_CHECKING(for version of lazarus) +#AC_MSG_CHECKING(for version of lazarus) # (do this in a temporary shell to prevent a change of directory) -LAZARUS_VERSION=`(cd "$LAZARUS_DIR/tools/install"; ./get_lazarus_version.sh)` +#LAZARUS_VERSION=`(cd "$LAZARUS_DIR/tools/install"; ./get_lazarus_version.sh)` #LAZARUS_VERSION=`cat ide/version.inc | tr -d "' \t"` -AC_SPLIT_VERSION([LAZARUS], [$LAZARUS_VERSION]) -AC_MSG_RESULT(@<:@$LAZARUS_VERSION@:>@) +#AC_SPLIT_VERSION([LAZARUS], [$LAZARUS_VERSION]) +#AC_MSG_RESULT(@<:@$LAZARUS_VERSION@:>@) # check if LCL Widget type is valid -if [[ x$with_lcl_widget_type = x ]]; then - # search for standard types - LCL_CHECK_WIDGET_TYPES="gtk2 gtk qt win32 carbon" -else +#if [[ x$with_lcl_widget_type = x ]]; then +# # search for standard types +# LCL_CHECK_WIDGET_TYPES="gtk2 gtk qt win32 carbon" +#else # search for user defined type only - LCL_CHECK_WIDGET_TYPES="$with_lcl_widget_type" -fi +# LCL_CHECK_WIDGET_TYPES="$with_lcl_widget_type" +#fi # LCL widget specific base dir -LCL_UNIT_DIR="$LAZARUS_DIR/lcl/units/$FPC_PROCESSOR-$FPC_PLATFORM" +#LCL_UNIT_DIR="$LAZARUS_DIR/lcl/units/$FPC_PROCESSOR-$FPC_PLATFORM" # check for a supported widget type -LCL_WIDGET_TYPE="" -for widget_type in $LCL_CHECK_WIDGET_TYPES; do - widget_dir="$LCL_UNIT_DIR/$widget_type" - AC_MSG_CHECKING([whether LCL Widget Type "$widget_type" is supported]) - if [[ -d "$widget_dir" ]]; then - LCL_WIDGET_TYPE=$widget_type - AC_MSG_RESULT(yes) - break - else - AC_MSG_RESULT(no) - fi -done +#LCL_WIDGET_TYPE="" +#for widget_type in $LCL_CHECK_WIDGET_TYPES; do +# widget_dir="$LCL_UNIT_DIR/$widget_type" +# AC_MSG_CHECKING([whether LCL Widget Type "$widget_type" is supported]) +# if [[ -d "$widget_dir" ]]; then +# LCL_WIDGET_TYPE=$widget_type +# AC_MSG_RESULT(yes) +# break +# else +# AC_MSG_RESULT(no) +# fi +#done # check if a widget type was found -if [[ x$LCL_WIDGET_TYPE = x ]]; then - AC_MSG_ERROR([ -!!! Could not detect the LCL Widget Type. -!!! Specify the widget type with the --with-lcl-widget-type option.]) -fi +#if [[ x$LCL_WIDGET_TYPE = x ]]; then +# AC_MSG_ERROR([ +#!!! Could not detect the LCL Widget Type. +#!!! Specify the widget type with the --with-lcl-widget-type option.]) +#fi # ----------------------------------------- # check for libraries @@ -428,8 +428,8 @@ AC_SUBST_DEFINE(HAVE_PORTAUDIO, $PORTAUDIO_HAVE) AC_SUBST(PORTMIXER_LIB) AC_SUBST_DEFINE(HAVE_PORTMIXER, $PORTMIXER_HAVE) -AC_SUBST(LAZARUS_DIR) -AC_SUBST(LCL_WIDGET_TYPE) +#AC_SUBST(LAZARUS_DIR) +#AC_SUBST(LCL_WIDGET_TYPE) AC_SUBST_DEFINE(USE_LOCAL_DIRS, $enable_dev_build) if [[ x$enable_dev_build = xyes ]]; then diff --git a/Tools/ResourceExtractor/ResourceExtractor.lpi b/Tools/ResourceExtractor/ResourceExtractor.lpi new file mode 100644 index 00000000..82ecf87e --- /dev/null +++ b/Tools/ResourceExtractor/ResourceExtractor.lpi @@ -0,0 +1,106 @@ +<?xml version="1.0"?> +<CONFIG> + <ProjectOptions> + <PathDelim Value="/"/> + <Version Value="6"/> + <General> + <Flags> + <MainUnitHasUsesSectionForAllUnits Value="False"/> + <MainUnitHasCreateFormStatements Value="False"/> + <MainUnitHasTitleStatement Value="False"/> + </Flags> + <MainUnit Value="0"/> + <IconPath Value="./"/> + <TargetFileExt Value=""/> + <ActiveEditorIndexAtStart Value="0"/> + </General> + <VersionInfo> + <ProjectVersion Value=""/> + <Language Value=""/> + <CharSet Value=""/> + </VersionInfo> + <PublishOptions> + <Version Value="2"/> + <IgnoreBinaries Value="False"/> + <IncludeFileFilter Value="*.(pas|pp|inc|lfm|lpr|lrs|lpi|lpk|sh|xml)"/> + <ExcludeFileFilter Value="*.(bak|ppu|ppw|o|so);*~;backup"/> + </PublishOptions> + <RunParams> + <local> + <FormatVersion Value="1"/> + <LaunchingApplication PathPlusParams="/usr/X11R6/bin/xterm -T 'Lazarus Run Output' -e $(LazarusDir)/tools/runwait.sh $(TargetCmdLine)"/> + </local> + </RunParams> + <Units Count="3"> + <Unit0> + <Filename Value="ResourceExtractor.pas"/> + <IsPartOfProject Value="True"/> + <UnitName Value="ResourceExtractor"/> + <CursorPos X="1" Y="131"/> + <TopLine Value="108"/> + <EditorIndex Value="0"/> + <UsageCount Value="21"/> + <Loaded Value="True"/> + </Unit0> + <Unit1> + <Filename Value="../USDXResCompiler.lpr"/> + <UnitName Value="USDXResCompiler"/> + <CursorPos X="17" Y="96"/> + <TopLine Value="89"/> + <UsageCount Value="10"/> + </Unit1> + <Unit2> + <Filename Value="../../Game/Code/resource.inc"/> + <CursorPos X="1" Y="1"/> + <TopLine Value="1"/> + <UsageCount Value="10"/> + </Unit2> + </Units> + <JumpHistory Count="8" HistoryIndex="7"> + <Position1> + <Filename Value="ResourceExtractor.pas"/> + <Caret Line="144" Column="23" TopLine="104"/> + </Position1> + <Position2> + <Filename Value="ResourceExtractor.pas"/> + <Caret Line="120" Column="1" TopLine="99"/> + </Position2> + <Position3> + <Filename Value="ResourceExtractor.pas"/> + <Caret Line="140" Column="25" TopLine="105"/> + </Position3> + <Position4> + <Filename Value="ResourceExtractor.pas"/> + <Caret Line="146" Column="32" TopLine="103"/> + </Position4> + <Position5> + <Filename Value="ResourceExtractor.pas"/> + <Caret Line="139" Column="27" TopLine="105"/> + </Position5> + <Position6> + <Filename Value="ResourceExtractor.pas"/> + <Caret Line="140" Column="8" TopLine="105"/> + </Position6> + <Position7> + <Filename Value="ResourceExtractor.pas"/> + <Caret Line="139" Column="27" TopLine="106"/> + </Position7> + <Position8> + <Filename Value="ResourceExtractor.pas"/> + <Caret Line="144" Column="7" TopLine="106"/> + </Position8> + </JumpHistory> + </ProjectOptions> + <CompilerOptions> + <Version Value="5"/> + <SearchPaths> + <SrcPath Value="../../Game/Code/"/> + </SearchPaths> + <CodeGeneration> + <Generate Value="Faster"/> + </CodeGeneration> + <Other> + <CompilerPath Value="$(CompPath)"/> + </Other> + </CompilerOptions> +</CONFIG> diff --git a/Tools/ResourceExtractor/ResourceExtractor.pas b/Tools/ResourceExtractor/ResourceExtractor.pas new file mode 100644 index 00000000..aa9cc3bc --- /dev/null +++ b/Tools/ResourceExtractor/ResourceExtractor.pas @@ -0,0 +1,152 @@ +program ResourceExtractor; + +{$ifdef FPC} + {$mode delphi}{$H+} +{$endif} + +uses + Classes, + SysUtils, + StrUtils; + + +var + ResCount: integer; + OutStream: TStringList; + + +procedure Init(); +begin + OutStream := TStringList.Create(); + + OutStream.Add('const'); + // placeholder for array-header (will be filled on file-saving) + OutStream.Add(''); +end; + +procedure SaveToFile(const OutFileName: string); +begin + // add array-header + OutStream[1] := ' resources: array[0..'+IntToStr(ResCount-1)+', 0..2] of string = ('; + // add trailer + OutStream.Add(' );'); + + // save file + try + OutStream.SaveToFile(OutFileName); + except + OutStream.Free(); + raise Exception.Create('Could not save to file: "' + OutFileName + '"'); + end; + + OutStream.Free(); +end; + +function AddResource(Fields: TStringList; const RCFileDir, ResDir: string): boolean; +var + ResName, ResType, ResFile: string; +begin + if (Fields.Count < 3) or + (AnsiStartsStr('//', Fields[0])) or + (Length(Fields[2]) < 3) then + begin + Result := false; + Exit; + end; + + // add a trailing comma to the last line + if (ResCount > 0) then + OutStream[OutStream.Count-1] := OutStream[OutStream.Count-1] + ','; + + ResName := Fields[0]; + ResType := Fields[1]; + ResFile := Fields[2]; + + Writeln('ADD: [' + ResType + ':' + ResName + ' = ' +ResFile + ']'); + + // quote fields + ResName := AnsiQuotedStr(ResName, '''')+','; + ResType := AnsiQuotedStr(ResType, '''')+','; + // strip surrounding quotes of filename + ResFile := AnsiMidStr(ResFile, 2, Length(Fields[2])-2); + // now translate the resource filename (relative to the RC-file) to be relative to the resource-dir + // 1st step: get absolute path of the resource + ResFile := ExpandFileName(RCFileDir + ResFile); + // 2nd step: get path of the resource relative to the resource-dir + // Note: both paths must be absolute and the base-path must have a trailing '/' or '\' + ResFile := ExtractRelativepath(ResDir, ResFile); + // 3rd step: ... and quote + ResFile := AnsiQuotedStr(ResFile, ''''); + + // compose line + OutStream.Add(Format(' (%-20S%-8S%S)', [ResName, ResType, ResFile])); + + Inc(ResCount); + + Result := true; +end; + +procedure ExtractResources(const InFileName, ResDir: string); +var + Fields: TStringList; + LineIndex: integer; + Lines: TStringList; + RCFileDirAbs, ResDirAbs: string; +begin + // get absolute paths + RCFileDirAbs := ExtractFilePath(ExpandFileName(InFileName)); + ResDirAbs := ExpandFileName(ResDir) + '/'; + + Lines := TStringList.Create(); + try + Lines.LoadFromFile(InFileName); + except + raise Exception.Create('Failed to open file: "' + InFileName + '"'); + end; + + Fields := TStringList.Create(); + for LineIndex := 0 to Lines.Count-1 do + begin + Fields.Clear(); + // split line into [Name, Type, File] + ExtractStrings([' ', #9], [], PChar(Lines[LineIndex]), Fields); + if (not AddResource(Fields, RCFileDirAbs, ResDirAbs)) then + Writeln( 'SKIP: "'+Lines[LineIndex]+'"'); + end; + + Lines.Free(); + Fields.Free(); +end; + +var + ProgName: string; +begin + if (ParamCount <> 3) then + begin + ProgName := ExtractFileName(ParamStr(0)); + WriteLn('Usage: ' + ProgName + ' RC-File Resource-Dir Output-File'); + Exit; + end; + + WriteLn('>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>'); + WriteLn('Converting "' + ParamStr(1) + '" to "' + ParamStr(3) + '"'); + WriteLn('>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>'); + + try + Init(); + ExtractResources(ParamStr(1), ParamStr(2)); + SaveToFile(ParamStr(3)); + except on E:Exception do + begin + WriteLn('!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!'); + WriteLn('Conversion failed: ' + E.Message + '!'); + WriteLn('!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!'); + Exit; + end; + end; + + WriteLn('<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<'); + WriteLn('Conversion finished!'); + WriteLn('<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<'); +end. + diff --git a/Tools/USDXResCompiler.lpi b/Tools/USDXResCompiler/USDXResCompiler.lpi index cf94486e..cf94486e 100644 --- a/Tools/USDXResCompiler.lpi +++ b/Tools/USDXResCompiler/USDXResCompiler.lpi diff --git a/Tools/USDXResCompiler.lpr b/Tools/USDXResCompiler/USDXResCompiler.lpr index 8e6e7921..8e6e7921 100644 --- a/Tools/USDXResCompiler.lpr +++ b/Tools/USDXResCompiler/USDXResCompiler.lpr diff --git a/Tools/linux-build.sh b/Tools/USDXResCompiler/linux-build.sh index fd1b28b6..fd1b28b6 100755 --- a/Tools/linux-build.sh +++ b/Tools/USDXResCompiler/linux-build.sh |