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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-09-01 17:23:55 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-09-01 17:23:55 +0000 |
commit | 90256c7f975df47db109b583c7ae23b7e1e1c1d2 (patch) | |
tree | ed7a86672ba843a41be4de515f89b554a4de3669 | |
parent | 2ab22bdad1415813a3e1df329640332702272fc0 (diff) | |
download | usdx-90256c7f975df47db109b583c7ae23b7e1e1c1d2.tar.gz usdx-90256c7f975df47db109b583c7ae23b7e1e1c1d2.tar.xz usdx-90256c7f975df47db109b583c7ae23b7e1e1c1d2.zip |
- new configure/make layout:
- configure/main-makefile moved to root-dir
- configure-script checked in (no need to call autogen.sh on first run)
- autogen.sh, m4, install.sh etc. moved to dists/autogen/
- config.guess/sub for canonical builds
- unit-tests moved to test
- removed delphi subdir in portaudio/-mixer
- COPYING.txt/AUTHORS.txt/... added
- dists/delphi7/2005 added
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1335 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r-- | AUTHORS.txt | 26 | ||||
-rw-r--r-- | src/Makefile.in | 206 |
2 files changed, 232 insertions, 0 deletions
diff --git a/AUTHORS.txt b/AUTHORS.txt new file mode 100644 index 00000000..a4ff2391 --- /dev/null +++ b/AUTHORS.txt @@ -0,0 +1,26 @@ +This game was introduced by Corvus5 who has written most of the code by himself. +Basing on the official release 0.5.0 Mota and Whiteshark started to write little +patches and modifications, and released this package named ultra-star.dl.am Mod. +This modification was continued at Sourceforge.net by the Ultrastar Deluxe Team: + +~=[ DevTeam 1.1 - Harakirioke ]=~ + Tobi + Mischi + Mog + Whiteshark + +~=[ Retired project developers / admins ]=~ + Alex + Blindy + fifth + Jay + Mota + Sawyer + +~=[ Thanks ]=~ + Corvus5 + Songmakers + CC People <3 + Translators + +And this piece of software is the Result! diff --git a/src/Makefile.in b/src/Makefile.in new file mode 100644 index 00000000..bcb07a91 --- /dev/null +++ b/src/Makefile.in @@ -0,0 +1,206 @@ +################################################# +# @PACKAGE_STRING@ +# @configure_input@ +################################################# + +@SET_MAKE@ + +################################################# +# Standard definitions +################################################# + +# project root-dir (directory of configure script) +top_srcdir ?= @top_srcdir@ +# project src-dir (directory of the current Makefile) +srcdir ?= @srcdir@ + +# file-type suffix of executables (e.g. ".exe" in windows) +EXEEXT ?= @EXEEXT@ + +################################################# +# Tools +################################################# + +# recursive dir creation tool (mkdir -p) +MKDIR ?= @MKDIR_P@ +RM ?= rm -f +RM_REC ?= $(RM) -r + +################################################# +# USDX Paths +################################################# + +USDX_SRC_DIR := $(top_srcdir)/src +USDX_GAME_DIR := $(top_srcdir)/game +USDX_TOOLS_DIR := $(top_srcdir)/tools +USDX_BUILD_DIR := $(top_srcdir)/build +USDX_LIB_DIR := $(USDX_SRC_DIR)/lib + +################################################# +# RC -> resource.inc +################################################# + +# RC resource extraction config +RESEXTRACTOR_DIR := $(USDX_TOOLS_DIR)/ResourceExtractor +RESEXTRACTOR_BIN := $(RESEXTRACTOR_DIR)/ResourceExtractor$(EXEEXT) +RESOURCE_DIR := $(USDX_GAME_DIR)/resources +RESOURCE_FILE := $(srcdir)/resource.inc +RC_FILE := $(srcdir)/ultrastardx.rc + +################################################# +# FPC config +################################################# + +# Free Pascal compiler binary +PPC := @PPC@ +# FPC target platform and processor +PPLATFORM := @FPC_PLATFORM@ +PPROCESSOR := @FPC_PROCESSOR@ + +# Directories added to the unit path +PUNIT_FLAGS := -Fu. + +# Directory where compiled units (.ppu and .o files) are stored +PCUNIT_DIR := $(USDX_BUILD_DIR)/fpc-$(PPROCESSOR)-$(PPLATFORM) +PCUNIT_FLAGS := -FU$(PCUNIT_DIR) + +# Directories added to the includes path +PINC_FLAGS := -Fi$(USDX_LIB_DIR)/JEDI-SDL/SDL/Pas + +PFLAGS_BASE ?= -S2gi -vB +PFLAGS_EXTRA ?= @PFLAGS_EXTRA@ +PFLAGS_DEBUG ?= @PFLAGS_DEBUG@ +PFLAGS_RELEASE ?= @PFLAGS_RELEASE@ +# user-flags (specified with configure) must be last in +# list to overwrite defaults (e.g. the "-"-option: -Xs-). +PFLAGS ?= $(PFLAGS_BASE) @PFLAGS_MAKE@ $(PFLAGS_EXTRA) + +LIBS ?= @LIBS@ +LDFLAGS ?= @LDFLAGS@ +linkflags := $(strip $(LDFLAGS) $(LIBS)) +ifneq ($(linkflags),) +PLINKFLAGS := -k"$(linkflags)" +endif + +################################################# +# USDX project config +################################################# + +# dpr project file used as input +USDX_PROJ := ultrastardx.dpr +# name of executable +USDX_BIN_NAME ?= ultrastardx$(EXEEXT) +USDX_BIN := $(USDX_GAME_DIR)/$(USDX_BIN_NAME) + +################################################# +# ProjectM +################################################# + +PROJECTM_CWRAPPER_DIR := $(USDX_LIB_DIR)/projectM/cwrapper +PROJECTM_CWRAPPER_LIB := $(PROJECTM_CWRAPPER_DIR)/libprojectM-cwrapper.a +USE_PROJECTM_CWRAPPER = @USE_PROJECTM_CWRAPPER@ + +################################################# +# Static libs +################################################# + +STATIC_LIBS := +ifeq ($(USE_PROJECTM_CWRAPPER), yes) +STATIC_LIBS += $(PROJECTM_CWRAPPER_LIB) +endif + +################################################# +# general targets +################################################# + +INC_FILES = $(shell find -name "*.inc") +PAS_FILES = $(shell find -name "*.pas" -o -name "*.pp") +BIN_DEPS = + +.PHONY: all +all: rebuild + +# one shot debug build +.PHONY: debug +debug: PFLAGS := $(PFLAGS_BASE) $(PFLAGS_DEBUG) $(PFLAGS_EXTRA) +debug: rebuild + +# one shot release build +.PHONY: release +release: PFLAGS := $(PFLAGS_BASE) $(PFLAGS_RELEASE) $(PFLAGS_EXTRA) +release: rebuild + +# build, but always clean old data before compiling. +# FPC does not reliably recognize changes in .inc-files, static libs +# (and maybe even conditional .pas) dependencies. This might result +# in corrupted builds and renders debugging difficult. +# Clean if any (%) file changed. +.PHONY: rebuild +rebuild: CLEANON_PATTERN := % +rebuild: $(USDX_BIN) + +# Use FPC to determine if the sources have to be rebuild. +# This does not work if an .inc or a static lib (e.g. .a) changed so we will +# manually clean in these cases. FPC might even miss some changes in +# .pas files so we prefer the rebuild target. +# Clean if an inc-file (%.inc) or static lib (%.a) changed. +.PHONY: build +build: CLEANON_PATTERN := %.inc %.a +build: $(USDX_BIN) + +################################################# +# build +################################################# + +# After expansion of the expression, check_clean will +# contain the first changed prerequisite ($?) that matches +# CLEANON_PATTERN. It is used to check if any prerequisite of CLEANON_PATTERN +# type changed (we just return the first word to avoid spaces in +# the result that might crash "test x$(check_clean)"). +check_clean = $(firstword $(filter $(CLEANON_PATTERN), $?)) + +$(USDX_BIN): $(RESOURCE_FILE) $(USDX_PROJ) $(STATIC_LIBS) $(INC_FILES) $(PAS_FILES) + @echo "===================================" + @echo "Changed files:" + @echo "$?" + @echo "===================================" + +# Checks if a rebuild is required. +# This is the case if any file matching $CLEANON_PATTERN changed. + @if test x$(check_clean) != x; then \ + echo "-----------------------------------"; \ + echo "Clean objects..."; \ + $(MAKE) clean_obj; \ + echo "-----------------------------------"; \ + fi + + $(MKDIR) "$(PCUNIT_DIR)" + $(PPC) $(strip $(PFLAGS) $(PDEFINES) $(PLINKFLAGS) $(PINC_FLAGS) $(PUNIT_FLAGS) $(PCUNIT_FLAGS)) -o$@ $(USDX_PROJ) + +################################################# +# Resource-file +################################################# + +$(RESOURCE_FILE): $(RC_FILE) + $(RESEXTRACTOR_BIN) $(RC_FILE) $(RESOURCE_DIR) $(RESOURCE_FILE) + + +################################################# +# clean-up +################################################# + +.PHONY: clean +clean: clean_obj clean_res + +.PHONY: clean_res +clean_res: + $(RM) "$(RESOURCE_FILE)" + +.PHONY: clean_obj +clean_obj: clean_bin + $(RM_REC) "$(PCUNIT_DIR)" + -rmdir "$(USDX_BUILD_DIR)" + +.PHONY: clean_bin +clean_bin: + $(RM) "$(USDX_BIN)" |