diff options
author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-05-19 17:00:18 +0000 |
---|---|---|
committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-05-19 17:00:18 +0000 |
commit | d4bb21ab3781a9eca0790afa100f0c1edf32f31d (patch) | |
tree | 3087a97d21150cae6b60d4a6f6ceafe47e232af1 | |
parent | fac0447cc006284cd9346505fb222eb1ee3728ed (diff) | |
download | usdx-d4bb21ab3781a9eca0790afa100f0c1edf32f31d.tar.gz usdx-d4bb21ab3781a9eca0790afa100f0c1edf32f31d.tar.xz usdx-d4bb21ab3781a9eca0790afa100f0c1edf32f31d.zip |
- changed "Windows" define to "MSWINDOWS"
- moved a few linklib for darwin to the libname section
- added bass-define (undefined by default) for darwin back to switches.inc so switching to bass is easier
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1111 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r-- | Game/Code/UltraStar.dpr | 2 | ||||
-rw-r--r-- | Game/Code/lib/bass/delphi/bass.pas | 5 | ||||
-rw-r--r-- | Game/Code/lib/ffmpeg/avformat.pas | 2 | ||||
-rw-r--r-- | Game/Code/lib/libpng/png.pas | 27 | ||||
-rw-r--r-- | Game/Code/lib/zlib/zlib.pas | 7 | ||||
-rw-r--r-- | Game/Code/switches.inc | 9 |
6 files changed, 25 insertions, 27 deletions
diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr index 45bbe281..b2ba9af2 100644 --- a/Game/Code/UltraStar.dpr +++ b/Game/Code/UltraStar.dpr @@ -159,7 +159,7 @@ uses UParty in 'Classes\UParty.pas', // TODO: rewrite Party Manager as Module, reomplent ability to offer party Mody by Plugin
UPlatform in 'Classes\UPlatform.pas',
-{$IFDEF Windows}
+{$IFDEF MSWINDOWS}
UPlatformWindows in 'Classes\UPlatformWindows.pas',
{$ENDIF}
{$IFDEF LINUX}
diff --git a/Game/Code/lib/bass/delphi/bass.pas b/Game/Code/lib/bass/delphi/bass.pas index cd348c22..c4588df8 100644 --- a/Game/Code/lib/bass/delphi/bass.pas +++ b/Game/Code/lib/bass/delphi/bass.pas @@ -11,10 +11,6 @@ unit Bass;
-{$IFDEF DARWIN}
- {$linklib libbass}
-{$ENDIF}
-
interface
{$IFDEF FPC}
@@ -666,6 +662,7 @@ const {$ENDIF}
{$IFDEF DARWIN}
bassdll = 'libbass.dylib';
+ {$linklib libbass}
{$ENDIF}
function BASS_SetConfig(option, value: DWORD): BOOL; {$IFDEF DLL_STDCALL}stdcall;{$ENDIF}{$IFDEF DLL_CDECL}cdecl;{$ENDIF} external bassdll;
diff --git a/Game/Code/lib/ffmpeg/avformat.pas b/Game/Code/lib/ffmpeg/avformat.pas index 9115d6ae..720103d6 100644 --- a/Game/Code/lib/ffmpeg/avformat.pas +++ b/Game/Code/lib/ffmpeg/avformat.pas @@ -37,6 +37,8 @@ unit avformat; {$MINENUMSIZE 4} (* use 4-byte enums *) {$ENDIF} +{$I switches.inc} (* for the HasInline define *) + {$IFDEF DARWIN} {$linklib libavformat} {$ENDIF} diff --git a/Game/Code/lib/libpng/png.pas b/Game/Code/lib/libpng/png.pas index 9787c913..d997451f 100644 --- a/Game/Code/lib/libpng/png.pas +++ b/Game/Code/lib/libpng/png.pas @@ -9,10 +9,6 @@ {$endif} {$ENDIF} -{$IFDEF DARWIN} - {$linklib libpng} -{$ENDIF} - unit png; interface @@ -32,7 +28,7 @@ uses zlib; const -{$ifdef MSWINDOWS} +{$IFDEF MSWINDOWS} // use libpng12-0 (Version 1.2.18), delivered wih SDL_Image LibPng = 'libpng12-0'; // 'libpng13'; // matching lib version for libpng13.dll, needed for initialization @@ -40,26 +36,29 @@ const // define the compiler that was used to built the DLL (necessary for jmp_buf) // SDL_Image was compiled with GCC //{$define MSVC_DLL} // MS Visual C++ - {$define GCC_DLL} // GCC -{$else} + {$DEFINE GCC_DLL} // GCC +{$ELSE} LibPng = 'png'; // matching lib version for libpng, needed for initialization PNG_LIBPNG_VER_STRING='1.2.12'; -{$endif} + {$IFDEF DARWIN} + {$linklib libpng} + {$ENDIF} +{$ENDIF} -{$ifdef MSWINDOWS} +{$IFDEF MSWINDOWS} const // JB_LEN (#elements in jmp_buf) depends on the compiler used to compile the DLL // MSVC++: 16 (x86/AMD64), GCC: 52 - {$if Defined(MSVC_DLL)} + {$IF Defined(MSVC_DLL)} JB_LEN = 16; - {$elseif Defined(GCC_DLL)} + {$ELSEIF Defined(GCC_DLL)} JB_LEN = 52; - {$else} + {$ELSE} JB_LEN = 0; - {$ifend} -{$endif} + {$IFEND} +{$ENDIF} type {$IFNDEF FPC} diff --git a/Game/Code/lib/zlib/zlib.pas b/Game/Code/lib/zlib/zlib.pas index 91eb47df..c1e21a4c 100644 --- a/Game/Code/lib/zlib/zlib.pas +++ b/Game/Code/lib/zlib/zlib.pas @@ -25,12 +25,11 @@ const libz = 'zlib1';
{$else}
libz = 'z';
+ {$IFDEF DARWIN}
+ {$linklib libz}
+ {$ENDIF}
{$endif}
-{$IFDEF DARWIN}
- {$linklib libz}
-{$ENDIF}
-
type
{ Compatible with paszlib }
Uint = Cardinal;
diff --git a/Game/Code/switches.inc b/Game/Code/switches.inc index 5ba4bb7a..f507796d 100644 --- a/Game/Code/switches.inc +++ b/Game/Code/switches.inc @@ -41,7 +41,7 @@ {$I config-win.inc}
// enable debug-mode. For development only!
- //{$DEFINE DEBUG}
+ {.$DEFINE DEBUG}
{$IFDEF DEBUG}
// windows apps are either GUI- or console-apps. Console-apps will open
// an additional console-window for output. For development only!
@@ -57,7 +57,7 @@ // use "configure --enable-debug", "make debug" or
// the command-line parameter "-debug" instead of defining DEBUG directly
- //{$DEFINE DEBUG}
+ {.$DEFINE DEBUG}
// linux apps are always console-apps so leave this defined.
{$DEFINE CONSOLE}
{$ELSEIF Defined(DARWIN)}
@@ -65,8 +65,9 @@ {$I config-darwin.inc}
// enable debug-mode. For development only!
- //{$DEFINE DEBUG}
+ {.$DEFINE DEBUG}
{$DEFINE CONSOLE}
+ {.$DEFINE HaveBASS}
{$DEFINE UTF8_FILENAMES}
{$IFEND}
@@ -75,7 +76,7 @@ {$DEFINE UseBASSPlayback}
{$DEFINE UseBASSInput}
{$ELSEIF Defined(HavePortaudio)}
- //{$DEFINE UsePortaudioPlayback}
+ {.$DEFINE UsePortaudioPlayback}
{$DEFINE UseSDLPlayback}
{$DEFINE UsePortaudioInput}
{$IFDEF HavePortmixer}
|