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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-01-11 12:41:51 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-01-11 12:41:51 +0000 |
commit | bc01e7c70cf07c9758e09b07af5f788a45297eee (patch) | |
tree | ce46b70aa970d88a9ba4abab095693772634a9e0 | |
parent | 69af8d0951d9c741680e9c7f5c5ccd63f36b8df5 (diff) | |
download | usdx-bc01e7c70cf07c9758e09b07af5f788a45297eee.tar.gz usdx-bc01e7c70cf07c9758e09b07af5f788a45297eee.tar.xz usdx-bc01e7c70cf07c9758e09b07af5f788a45297eee.zip |
Cleanup: Use the property Position in favor of MoveTo() (MoveTo() will be SetPosition() soon)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@784 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r-- | Game/Code/Screens/UScreenEditSub.pas | 6 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSing.pas | 8 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 4 |
3 files changed, 9 insertions, 9 deletions
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas index 6dcb1f5f..725dd4e9 100644 --- a/Game/Code/Screens/UScreenEditSub.pas +++ b/Game/Code/Screens/UScreenEditSub.pas @@ -322,7 +322,7 @@ begin AudioPlayback.Stop; R := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].StartNote); if R <= AudioPlayback.Length then begin - AudioPlayback.MoveTo(R); + AudioPlayback.Position := R; PlayStopTime := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Koniec); PlaySentence := true; AudioPlayback.Play; @@ -349,7 +349,7 @@ begin PlaySentence := true; Click := true; AudioPlayback.Stop; - AudioPlayback.MoveTo(GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].StartNote)+0{-0.10}); + AudioPlayback.Position := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].StartNote)+0{-0.10}; PlayStopTime := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Koniec)+0; AudioPlayback.Play; LastClick := -100; @@ -363,7 +363,7 @@ begin PlaySentence := true; Click := false; AudioPlayback.Stop; - AudioPlayback.MoveTo(GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start)); + AudioPlayback.Position := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start); PlayStopTime := (GetTimeFromBeat( Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start + Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc)); diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index 309af301..5a9ecae7 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -171,7 +171,7 @@ begin SDLK_TAB: //Change Visualization Preset begin if fShowVisualization then - fCurrentVideoPlaybackEngine.MoveTo( now ); // move to a random position + fCurrentVideoPlaybackEngine.Position := now; // move to a random position end; SDLK_RETURN: @@ -213,7 +213,7 @@ begin Czas.Teraz := PauseTime; //Position of Notes // Position of Music - AudioPlayback.MoveTo (PauseTime); + AudioPlayback.Position := PauseTime; // Play Music AudioPlayback.Play; @@ -478,7 +478,7 @@ begin // play music (I) AudioInput.CaptureStart; - AudioPlayback.MoveTo(AktSong.Start); + AudioPlayback.Position := AktSong.Start; // Music.Play; // prepare timer (I) @@ -1344,7 +1344,7 @@ begin // if we are shoing a visualization... change to a new preset after each sentence.. // Maybe we should make this less often or something... just a if fShowVisualization then - fCurrentVideoPlaybackEngine.MoveTo( now ); // move to a random position + fCurrentVideoPlaybackEngine.Position := now; // move to a random position end; //Called on Sentence Change S= New Current Sentence diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 03ef793b..4f90e2ca 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -1524,7 +1524,7 @@ begin begin AudioPlayback.SetLoop(false); AudioPlayback.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3); - AudioPlayback.MoveTo(AudioPlayback.Length / 4); + AudioPlayback.Position := AudioPlayback.Length / 4; AudioPlayback.Play; //Set Preview Volume @@ -1768,7 +1768,7 @@ begin begin AudioPlayback.Close; if AudioPlayback.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3) then begin - AudioPlayback.MoveTo(AudioPlayback.Length / 4); + AudioPlayback.Position := AudioPlayback.Length / 4; //If Song Fading is activated then don't Play directly, and Set Volume to Null, else Play normal if (Ini.PreviewFading = 0) then AudioPlayback.Play |