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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-05-17 11:04:54 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-05-17 11:04:54 +0000
commitb00fb13d63e4b82a1de662bf3a37814bfd58dc8b (patch)
tree33109a2577b09faa54204864a170fe9688c52700
parent718855f7191c9d4963da9977ee49d155e376691b (diff)
downloadusdx-b00fb13d63e4b82a1de662bf3a37814bfd58dc8b.tar.gz
usdx-b00fb13d63e4b82a1de662bf3a37814bfd58dc8b.tar.xz
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Added ability to use German Umlaute Jump To Song Screen
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@208 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r--Game/Code/Screens/UScreenSongJumpto.pas4
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenSongJumpto.pas b/Game/Code/Screens/UScreenSongJumpto.pas
index 79e851ab..60410d91 100644
--- a/Game/Code/Screens/UScreenSongJumpto.pas
+++ b/Game/Code/Screens/UScreenSongJumpto.pas
@@ -35,7 +35,7 @@ var
implementation
-uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, USongs, UScreenSong;
+uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, USongs, UScreenSong, ULog;
function TScreenSongJumpto.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
function IsVisible: Boolean;
@@ -73,7 +73,7 @@ begin
If (PressedDown) Then
begin // Key Down
case PressedKey of
- SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL:
+ SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL, SDLK_LEFTBRACKET, SDLK_SEMICOLON:
begin
if Interaction = 0 then
begin