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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-12-05 21:11:16 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-12-05 21:11:16 +0000 |
commit | a4a3643898a9f566b926bbd5fcc47c24a18be1ab (patch) | |
tree | 9dd6006a4eb41f11cd0a73b88a95845207b97e51 | |
parent | d5ecf3a8ca7d6caf21721018bb74c1fa47a83711 (diff) | |
download | usdx-a4a3643898a9f566b926bbd5fcc47c24a18be1ab.tar.gz usdx-a4a3643898a9f566b926bbd5fcc47c24a18be1ab.tar.xz usdx-a4a3643898a9f566b926bbd5fcc47c24a18be1ab.zip |
Sound is now Recording.Sound
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@665 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r-- | Game/Code/Classes/UDraw.pas | 8 | ||||
-rw-r--r-- | Game/Code/Classes/ULog.pas | 6 |
2 files changed, 7 insertions, 7 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas index efc3494b..c399057b 100644 --- a/Game/Code/Classes/UDraw.pas +++ b/Game/Code/Classes/UDraw.pas @@ -169,10 +169,10 @@ begin; glColor3f(1, 1, 1); } glBegin(GL_LINE_STRIP); - glVertex2f(X, -Sound[NrSound].BufferArray[1] / $10000 * H + Y + H/2); - for Pet := 2 to Sound[NrSound].n div 1 do begin - glVertex2f(X + (Pet-1) * W / (Sound[NrSound].n - 1), - -Sound[NrSound].BufferArray[Pet] / $10000 * H + Y + H/2); + glVertex2f(X, -Recording.Sound[NrSound].BufferArray[1] / $10000 * H + Y + H/2); + for Pet := 2 to Recording.Sound[NrSound].n div 1 do begin + glVertex2f(X + (Pet-1) * W / (Recording.Sound[NrSound].n - 1), + -Recording.Sound[NrSound].BufferArray[Pet] / $10000 * H + Y + H/2); end; glEnd; end; diff --git a/Game/Code/Classes/ULog.pas b/Game/Code/Classes/ULog.pas index ac08f2d5..50e9bf68 100644 --- a/Game/Code/Classes/ULog.pas +++ b/Game/Code/Classes/ULog.pas @@ -214,9 +214,9 @@ begin FS := TFileStream.Create(FileName, fmCreate); - for BL := 0 to High(Sound[SoundNr].BufferLong) do begin - Sound[SoundNr].BufferLong[BL].Seek(0, soBeginning); - FS.CopyFrom(Sound[SoundNr].BufferLong[BL], Sound[SoundNr].BufferLong[BL].Size); + for BL := 0 to High(Recording.Sound[SoundNr].BufferLong) do begin + Recording.Sound[SoundNr].BufferLong[BL].Seek(0, soBeginning); + FS.CopyFrom(Recording.Sound[SoundNr].BufferLong[BL], Recording.Sound[SoundNr].BufferLong[BL].Size); end; FS.Free; |