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author | b1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-04-24 11:48:19 +0000 |
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committer | b1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-04-24 11:48:19 +0000 |
commit | 8c3c4d3107df8a6fa9cddbc7360cd7fa36b39c95 (patch) | |
tree | 8663efb4b4cd6c2496644b9c0410fbdaf28beca6 | |
parent | e4c8e7918cde3b197a1c26e496bd9c345b7a0fa3 (diff) | |
download | usdx-8c3c4d3107df8a6fa9cddbc7360cd7fa36b39c95.tar.gz usdx-8c3c4d3107df8a6fa9cddbc7360cd7fa36b39c95.tar.xz usdx-8c3c4d3107df8a6fa9cddbc7360cd7fa36b39c95.zip |
re-inserted a line that is essential for proper timing in dual screen mode
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@130 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r-- | Game/Code/Menu/UDisplay.pas | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas index ad383782..6144f3bd 100644 --- a/Game/Code/Menu/UDisplay.pas +++ b/Game/Code/Menu/UDisplay.pas @@ -117,7 +117,7 @@ begin // if (Screens = 2) and (S = 2) then ScreenX := 1;
ScreenX := 0;
-
+ if S = 2 then TimeSkip := 0 else;
glViewPort((S-1) * ScreenW div Screens, 0, ScreenW div Screens, ScreenH);
// ActualScreen.SetAnimationProgress(1);
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