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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-27 09:02:09 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-27 09:02:09 +0000
commit2b83fa1741b6b2d4c7548cd165f2158f9fdb351f (patch)
treee7ee071e4d3e50723020cb2a52e3b2f737279ae2
parent8cca9e3e6f591c35d35d132a9d3f93ffc7cdfee8 (diff)
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Fixed "White Line" Bug
-> I think so ;) (Bg was not at the right position) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@534 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r--Game/Code/Menu/UMenu.pas8
1 files changed, 6 insertions, 2 deletions
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas
index 2efae5e4..75d6a957 100644
--- a/Game/Code/Menu/UMenu.pas
+++ b/Game/Code/Menu/UMenu.pas
@@ -761,8 +761,12 @@ begin
BackImg.Y := (PetY-1)/BackH * 600; //480
DrawTexture(BackImg);
end; // for PetX}
- BackImg.X:=BackW;
- BackImg.Y:=BackW;
+ {BackImg.X:=BackW;
+ BackImg.Y:=BackW; }
+ BackImg.X := 0;
+ BackImg.Y := 0;
+ BackImg.W := 800;
+ BackImg.H := 600;
DrawTexture(BackImg);
end; // if
end;