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author | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-07-08 12:08:51 +0000 |
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committer | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-07-08 12:08:51 +0000 |
commit | 002bda99cfc259407bd924619302671bc5cd193a (patch) | |
tree | 7c4bcf2ed2541081a10aac70d81d5d554ea96de5 | |
parent | dd3cc6f8e84f03f626a88741474412d36e4d18ac (diff) | |
download | usdx-002bda99cfc259407bd924619302671bc5cd193a.tar.gz usdx-002bda99cfc259407bd924619302671bc5cd193a.tar.xz usdx-002bda99cfc259407bd924619302671bc5cd193a.zip |
Fixed a bug in UDisplay that causes the game to crash on exit in Dualscreen Mode.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@275 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r-- | Game/Code/Menu/UDisplay.pas | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas index 223a7615..92693a41 100644 --- a/Game/Code/Menu/UDisplay.pas +++ b/Game/Code/Menu/UDisplay.pas @@ -244,7 +244,7 @@ begin - if (myfade > 40) or (not doFade) or (not canFade) then begin // fade out complete...
+ if ((myfade > 40) or (not doFade) or (not canFade)) And (S = 1) then begin // fade out complete...
myFade:=0;
ActualScreen.onHide;
ActualScreen.ShowFinish:=False;
@@ -256,7 +256,10 @@ begin ActualScreen.ShowFinish := true;
end
else
+ begin
Result:=False;
+ Break;
+ end;
// end of fade mod
end;
end; // if
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