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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-05-08 22:46:29 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-05-08 22:46:29 +0000 |
commit | 69cd34b1a50914fad7e5befaa848a6a2c537b4ac (patch) | |
tree | 2af1f9f588faa82c445026c212250f9cf38d26a2 | |
parent | 4ae6069e48c8b30610cec32c7508e2a7400d4d35 (diff) | |
download | usdx-69cd34b1a50914fad7e5befaa848a6a2c537b4ac.tar.gz usdx-69cd34b1a50914fad7e5befaa848a6a2c537b4ac.tar.xz usdx-69cd34b1a50914fad7e5befaa848a6a2c537b4ac.zip |
validate microphone settings when leaving the record options and when USDX is started:
- check if a user is assigned to multiple devices. If this is the case either do not leave the record options (if we already are there) or enter the record options (if USDX was started)
- the check is performed by calling TAudioInputProcessor.ValidateSettings()
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2346 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r-- | game/languages/English.ini | 3 | ||||
-rw-r--r-- | game/languages/German.ini | 3 | ||||
-rw-r--r-- | src/base/UIni.pas | 2 | ||||
-rw-r--r-- | src/base/UMain.pas | 5 | ||||
-rw-r--r-- | src/base/URecord.pas | 47 | ||||
-rw-r--r-- | src/screens/UScreenOptionsRecord.pas | 20 |
6 files changed, 70 insertions, 10 deletions
diff --git a/game/languages/English.ini b/game/languages/English.ini index cff7e7a3..5ac41efc 100644 --- a/game/languages/English.ini +++ b/game/languages/English.ini @@ -428,4 +428,5 @@ ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Song could not be loaded: File not found ERROR_CORRUPT_SONG_NO_NOTES=Song could not be loaded: Can''t find any notes ERROR_CORRUPT_SONG_NO_BREAKS=Song could not be loaded: Can''t find any linebreaks ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Song could not be loaded: Error parsing line %0:d -ERROR_NO_EDITOR=This feature is not available on Linux/Mac
\ No newline at end of file +ERROR_NO_EDITOR=This feature is not available on Linux/Mac +ERROR_PLAYER_DEVICE_ASSIGNMENT=Player %d was assigned to multiple microphones. Please check your record options diff --git a/game/languages/German.ini b/game/languages/German.ini index bbd936c9..02124805 100644 --- a/game/languages/German.ini +++ b/game/languages/German.ini @@ -426,4 +426,5 @@ ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Song konnte nicht geladen werden: Datei wurde ERROR_CORRUPT_SONG_NO_NOTES=Song konnte nicht geladen werden: Es wurden keine Noten gefunden. ERROR_CORRUPT_SONG_NO_BREAKS=Song konnte nicht geladen werden: Es wurden keine Satzwechsel gefunden. ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Song konnte nicht geladen werden: Fehler beim parsen der Zeile %0:d -ERROR_NO_EDITOR=Diese Funktion ist unter Linux/Mac noch nicht verfügbar
\ No newline at end of file +ERROR_NO_EDITOR=Diese Funktion ist unter Linux/Mac noch nicht verfügbar +ERROR_PLAYER_DEVICE_ASSIGNMENT=Mehrere Mikrofone für Spieler %d gewählt.\nAufnahmeoptionen überprüfen.
\ No newline at end of file diff --git a/src/base/UIni.pas b/src/base/UIni.pas index ec229c54..a4c85a3b 100644 --- a/src/base/UIni.pas +++ b/src/base/UIni.pas @@ -632,7 +632,7 @@ begin if (DeviceIndex >= 0) then begin if not IniFile.ValueExists('Record', Format('DeviceName[%d]', [DeviceIndex])) then - break; + Continue; // resize list SetLength(InputDeviceConfig, Length(InputDeviceConfig)+1); diff --git a/src/base/UMain.pas b/src/base/UMain.pas index 53518d1e..8e938e52 100644 --- a/src/base/UMain.pas +++ b/src/base/UMain.pas @@ -78,6 +78,7 @@ uses UPathUtils, UPlaylist, UMusic, + URecord, UBeatTimer, UPlatform, USkins, @@ -294,6 +295,10 @@ begin Log.BenchmarkEnd(0); Log.LogBenchmark('Loading Time', 0); + // check microphone settings, goto record options if they are corrupt + if (not AudioInputProcessor.ValidateSettings) then + Display.CurrentScreen^.FadeTo( @ScreenOptionsRecord ); + //------------------------------ // Start Mainloop //------------------------------ diff --git a/src/base/URecord.pas b/src/base/URecord.pas index 245d85a6..c183875c 100644 --- a/src/base/URecord.pas +++ b/src/base/URecord.pas @@ -133,6 +133,7 @@ type destructor Destroy; override; procedure UpdateInputDeviceConfig; + function ValidateSettings: boolean; // handle microphone input procedure HandleMicrophoneData(Buffer: PByteArray; Size: integer; @@ -162,6 +163,8 @@ implementation uses ULog, + UGraphic, + ULanguage, UNote; var @@ -594,6 +597,50 @@ begin end; end; +function TAudioInputProcessor.ValidateSettings: boolean; +const + MAX_PLAYER_COUNT = 6; // FIXME: there should be a global variable for this +var + I, J: integer; + PlayerID: integer; + PlayerMap: array [0 .. MAX_PLAYER_COUNT] of boolean; + InputDevice: TAudioInputDevice; + InputDeviceCfg: PInputDeviceConfig; +begin + // mark all players as unassigned + for I := 0 to High(PlayerMap) do + PlayerMap[I] := false; + + // iterate over all active devices + for I := 0 to High(DeviceList) do + begin + InputDevice := DeviceList[I]; + InputDeviceCfg := @Ini.InputDeviceConfig[InputDevice.CfgIndex]; + // iterate over all channels of the current devices + for J := 0 to High(InputDeviceCfg.ChannelToPlayerMap) do + begin + // get player that was mapped to the current device channel + PlayerID := InputDeviceCfg.ChannelToPlayerMap[J]; + if (PlayerID <> 0) then + begin + // check if player is already assigned to another device/channel + if (PlayerMap[PlayerID]) then + begin + ScreenPopupError.ShowPopup( + Format(Language.Translate('ERROR_PLAYER_DEVICE_ASSIGNMENT'), + [PlayerID])); + Result := false; + Exit; + end; + + // mark player as assigned to a device + PlayerMap[PlayerID] := true; + end; + end; + end; + Result := true; +end; + {* * Handles captured microphone input data. * Params: diff --git a/src/screens/UScreenOptionsRecord.pas b/src/screens/UScreenOptionsRecord.pas index b7a40676..0f9cd49a 100644 --- a/src/screens/UScreenOptionsRecord.pas +++ b/src/screens/UScreenOptionsRecord.pas @@ -168,17 +168,23 @@ begin SDLK_BACKSPACE: begin // TODO: Show Save/Abort screen - Ini.Save; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenOptions); + if (AudioInputProcessor.ValidateSettings()) then + begin + Ini.Save; + AudioPlayback.PlaySound(SoundLib.Back); + FadeTo(@ScreenOptions); + end; end; SDLK_RETURN: begin if (SelInteraction = ExitButtonIID) then begin - Ini.Save; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenOptions); + if (AudioInputProcessor.ValidateSettings()) then + begin + Ini.Save; + AudioPlayback.PlaySound(SoundLib.Back); + FadeTo(@ScreenOptions); + end; end; end; SDLK_DOWN: @@ -434,7 +440,7 @@ begin SetLength(ChannelPeak, MaxChannelCount); - StartPreview(); + UpdateInputDevice(); end; procedure TScreenOptionsRecord.OnHide; |