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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-09-11 15:54:09 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-09-11 15:54:09 +0000 |
commit | e0c41662841a34898134f6efb2222989fc816469 (patch) | |
tree | 96521de416242c78758a8562ba797c3a958e6a85 | |
parent | 780d96129a06e31ed65bf4173eb18d3c7222e862 (diff) | |
download | usdx-e0c41662841a34898134f6efb2222989fc816469.tar.gz usdx-e0c41662841a34898134f6efb2222989fc816469.tar.xz usdx-e0c41662841a34898134f6efb2222989fc816469.zip |
-Creation of default directories (songs, covers) working again.
- BSD redefined to FreeBSD
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1365 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r-- | src/base/UMain.pas | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/base/UMain.pas b/src/base/UMain.pas index c9167aa7..f9f56c3e 100644 --- a/src/base/UMain.pas +++ b/src/base/UMain.pas @@ -451,7 +451,7 @@ begin // This would create a new OpenGL render-context and all texture data // would be invalidated. // On Linux the mode MUST be resetted, otherwise graphics will be corrupted. - {$IF Defined(LINUX) or Defined(BSD)} + {$IF Defined(Linux) or Defined(FreeBSD)} if boolean( Ini.FullScreen ) then SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN) else @@ -472,8 +472,8 @@ begin // FIXME: SDL_SetVideoMode creates a new OpenGL RC so we have to // reload all texture data (-> whitescreen bug). - // Only Linux is able to handle screen-switching this way. - {$IF Defined(LINUX) or Defined(BSD)} + // Only Linux (and FreeBSD) is able to handle screen-switching this way. + {$IF Defined(Linux) or Defined(FreeBSD)} if boolean( Ini.FullScreen ) then begin SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN); @@ -1005,7 +1005,7 @@ begin if (PathList = nil) then PathList := TStringList.Create; - if (Path = '') or not DirectoryExists(Path) then + if (Path = '') or not ForceDirectories(Path) then Exit; PathAbs := IncludeTrailingPathDelimiter(ExpandFileName(Path)); |