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author | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-03-15 21:14:51 +0000 |
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committer | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-03-15 21:14:51 +0000 |
commit | ecaf172eeda812de19e1e93daa1b0fd27d6a4186 (patch) | |
tree | 084745235ce1668959cd6226a36b3c5280ab54d9 | |
parent | 91d892149bdc487725e96a63aad8c37fc1f5798a (diff) | |
download | usdx-ecaf172eeda812de19e1e93daa1b0fd27d6a4186.tar.gz usdx-ecaf172eeda812de19e1e93daa1b0fd27d6a4186.tar.xz usdx-ecaf172eeda812de19e1e93daa1b0fd27d6a4186.zip |
bugfix: player selection on party player screen (the layout is still ugly)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2201 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r-- | game/themes/Deluxe.ini | 44 | ||||
-rw-r--r-- | src/screens/UScreenPartyPlayer.pas | 103 |
2 files changed, 79 insertions, 68 deletions
diff --git a/game/themes/Deluxe.ini b/game/themes/Deluxe.ini index b2241feb..d99954b1 100644 --- a/game/themes/Deluxe.ini +++ b/game/themes/Deluxe.ini @@ -6949,7 +6949,7 @@ Text = SING_LEGEND_CONTINUE Tex = MainBar TexSBG = SelectBG Text = PARTY_TEAMS -X = 85 +X = 45 Y = 90 W = 220 H = 40 @@ -6970,7 +6970,7 @@ STDColor = GrayDark Tex = MainBar TexSBG = PartyPlayerSelectBG Text = PARTY_TEAMS_PLAYER1 -X = 405 +X = 365 Y = 145 W = 200 SBGW = 200 @@ -6992,7 +6992,7 @@ STDColor = GrayDark Tex = MainBar TexSBG = PartyPlayerSelectBG Text = PARTY_TEAMS_PLAYER2 -X = 405 +X = 365 Y = 285 W = 200 SBGW = 200 @@ -7014,7 +7014,7 @@ STDColor = GrayDark Tex = MainBar TexSBG = PartyPlayerSelectBG Text = PARTY_TEAMS_PLAYER3 -X = 405 +X = 365 Y = 425 W = 200 SBGW = 200 @@ -7035,7 +7035,7 @@ STDColor = GrayDark [PartyPlayerTeam1Name] Tex = PartyTeamButton2 -X = 85 +X = 45 Y = 140 W = 310 H = 50 @@ -7045,7 +7045,7 @@ Color = P1Lightest DColor = P1Dark [PartyPlayerTeam1NameText1] -X = 155 +X = 115 Y = 8 Font = 0 Size = 36 @@ -7055,7 +7055,7 @@ Color = White [PartyPlayerPlayer1Name] Tex = Button -X = 85 +X = 45 Y = 200 W = 150 H = 50 @@ -7077,7 +7077,7 @@ Color = White [PartyPlayerPlayer2Name] Tex = Button -X = 245 +X = 205 Y = 200 W = 150 H = 50 @@ -7099,7 +7099,7 @@ Color = White [PartyPlayerPlayer3Name] Tex = Button -X = 405 +X = 365 Y = 200 W = 150 H = 50 @@ -7121,7 +7121,7 @@ Color = White [PartyPlayerPlayer4Name] Tex = Button -X = 565 +X = 525 Y = 200 W = 150 H = 50 @@ -7143,7 +7143,7 @@ Color = White [PartyPlayerTeam2Name] Tex = PartyTeamButton2 -X = 85 +X = 45 Y = 280 W = 310 H = 50 @@ -7153,7 +7153,7 @@ Color = P2Lightest DColor = P2Dark [PartyPlayerTeam2NameText1] -X = 155 +X = 115 Y = 8 Font = 0 Size = 36 @@ -7163,7 +7163,7 @@ Color = White [PartyPlayerPlayer5Name] Tex = Button -X = 85 +X = 45 Y = 340 W = 150 H = 50 @@ -7185,7 +7185,7 @@ Color = White [PartyPlayerPlayer6Name] Tex = Button -X = 245 +X = 205 Y = 340 W = 150 H = 50 @@ -7207,7 +7207,7 @@ Color = White [PartyPlayerPlayer7Name] Tex = Button -X = 405 +X = 365 Y = 340 W = 150 H = 50 @@ -7229,7 +7229,7 @@ Color = White [PartyPlayerPlayer8Name] Tex = Button -X = 565 +X = 525 Y = 340 W = 150 H = 50 @@ -7251,7 +7251,7 @@ Color = White [PartyPlayerTeam3Name] Tex = PartyTeamButton2 -X = 85 +X = 45 Y = 420 W = 310 H = 50 @@ -7261,7 +7261,7 @@ Color = P3Lightest DColor = P3Dark [PartyPlayerTeam3NameText1] -X = 155 +X = 115 Y = 8 Font = 0 Size = 36 @@ -7271,7 +7271,7 @@ Color = White [PartyPlayerPlayer9Name] Tex = Button -X = 85 +X = 45 Y = 480 Z = 0.6 W = 150 @@ -7294,7 +7294,7 @@ Color = White [PartyPlayerPlayer10Name] Tex = Button -X = 245 +X = 205 Y = 480 Z = 0.6 W = 150 @@ -7317,7 +7317,7 @@ Color = White [PartyPlayerPlayer11Name] Tex = Button -X = 405 +X = 365 Y = 480 Z = 0.6 W = 150 @@ -7340,7 +7340,7 @@ Color = White [PartyPlayerPlayer12Name] Tex = Button -X = 565 +X = 525 Y = 480 Z = 0.6 W = 150 diff --git a/src/screens/UScreenPartyPlayer.pas b/src/screens/UScreenPartyPlayer.pas index 3f9c0f77..a7f4d627 100644 --- a/src/screens/UScreenPartyPlayer.pas +++ b/src/screens/UScreenPartyPlayer.pas @@ -167,13 +167,17 @@ var begin repeat InteractNext; - until (Interactions[Interaction].Typ <> iButton) or (Button[Interactions[Interaction].Num].Visible); + until ((Interactions[Interaction].Typ = iSelectS) and + SelectsS[Interactions[Interaction].Num].Visible) or + (Button[Interactions[Interaction].Num].Visible); end; procedure IntPrev; begin repeat InteractPrev; - until (Interactions[Interaction].Typ <> iButton) or (Button[Interactions[Interaction].Num].Visible); + until ((Interactions[Interaction].Typ = iSelectS) and + SelectsS[Interactions[Interaction].Num].Visible) or + (Button[Interactions[Interaction].Num].Visible); end; begin Result := true; @@ -184,8 +188,10 @@ begin else SDL_ModState := 0; - begin // Key Down - // check normal keys + // Key Down + // check normal keys + if (Interactions[Interaction].Typ = iButton) then + begin case CharCode of Ord('0')..Ord('9'), Ord('a')..Ord('z'), @@ -193,144 +199,149 @@ begin Ord(' '), Ord('-'), Ord('_'), Ord('!'), Ord(','), Ord('<'), Ord('/'), Ord('*'), Ord('?'), Ord(''''), Ord('"'): begin - Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + - UCS4ToUTF8String(CharCode); + Button[Interactions[Interaction].Num].Text[0].Text := + Button[Interactions[Interaction].Num].Text[0].Text + UCS4ToUTF8String(CharCode); Exit; end; end; + // check special keys case PressedKey of // Templates for Names Mod SDLK_F1: if (SDL_ModState = KMOD_LALT) then begin - Ini.NameTemplate[0] := Button[Interaction].Text[0].Text; + Ini.NameTemplate[0] := Button[Interactions[Interaction].Num].Text[0].Text; end else begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[0]; + Button[Interactions[Interaction].Num].Text[0].Text := Ini.NameTemplate[0]; end; SDLK_F2: if (SDL_ModState = KMOD_LALT) then begin - Ini.NameTemplate[1] := Button[Interaction].Text[0].Text; + Ini.NameTemplate[1] := Button[Interactions[Interaction].Num].Text[0].Text; end else begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[1]; + Button[Interactions[Interaction].Num].Text[0].Text := Ini.NameTemplate[1]; end; SDLK_F3: if (SDL_ModState = KMOD_LALT) then begin - Ini.NameTemplate[2] := Button[Interaction].Text[0].Text; + Ini.NameTemplate[2] := Button[Interactions[Interaction].Num].Text[0].Text; end else begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[2]; + Button[Interactions[Interaction].Num].Text[0].Text := Ini.NameTemplate[2]; end; SDLK_F4: if (SDL_ModState = KMOD_LALT) then begin - Ini.NameTemplate[3] := Button[Interaction].Text[0].Text; + Ini.NameTemplate[3] := Button[Interactions[Interaction].Num].Text[0].Text; end else begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[3]; + Button[Interactions[Interaction].Num].Text[0].Text := Ini.NameTemplate[3]; end; SDLK_F5: if (SDL_ModState = KMOD_LALT) then begin - Ini.NameTemplate[4] := Button[Interaction].Text[0].Text; + Ini.NameTemplate[4] := Button[Interactions[Interaction].Num].Text[0].Text; end else begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[4]; + Button[Interactions[Interaction].Num].Text[0].Text := Ini.NameTemplate[4]; end; SDLK_F6: if (SDL_ModState = KMOD_LALT) then begin - Ini.NameTemplate[5] := Button[Interaction].Text[0].Text; + Ini.NameTemplate[5] := Button[Interactions[Interaction].Num].Text[0].Text; end else begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[5]; + Button[Interactions[Interaction].Num].Text[0].Text := Ini.NameTemplate[5]; end; SDLK_F7: if (SDL_ModState = KMOD_LALT) then begin - Ini.NameTemplate[6] := Button[Interaction].Text[0].Text; + Ini.NameTemplate[6] := Button[Interactions[Interaction].Num].Text[0].Text; end else begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[6]; + Button[Interactions[Interaction].Num].Text[0].Text := Ini.NameTemplate[6]; end; SDLK_F8: if (SDL_ModState = KMOD_LALT) then begin - Ini.NameTemplate[7] := Button[Interaction].Text[0].Text; + Ini.NameTemplate[7] := Button[Interactions[Interaction].Num].Text[0].Text; end else begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[7]; + Button[Interactions[Interaction].Num].Text[0].Text := Ini.NameTemplate[7]; end; SDLK_F9: if (SDL_ModState = KMOD_LALT) then begin - Ini.NameTemplate[8] := Button[Interaction].Text[0].Text; + Ini.NameTemplate[8] := Button[Interactions[Interaction].Num].Text[0].Text; end else begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[8]; + Button[Interactions[Interaction].Num].Text[0].Text := Ini.NameTemplate[8]; end; SDLK_F10: if (SDL_ModState = KMOD_LALT) then begin - Ini.NameTemplate[9] := Button[Interaction].Text[0].Text; + Ini.NameTemplate[9] := Button[Interactions[Interaction].Num].Text[0].Text; end else begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[9]; + Button[Interactions[Interaction].Num].Text[0].Text := Ini.NameTemplate[9]; end; SDLK_F11: if (SDL_ModState = KMOD_LALT) then begin - Ini.NameTemplate[10] := Button[Interaction].Text[0].Text; + Ini.NameTemplate[10] := Button[Interactions[Interaction].Num].Text[0].Text; end else begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[10]; + Button[Interactions[Interaction].Num].Text[0].Text := Ini.NameTemplate[10]; end; SDLK_F12: if (SDL_ModState = KMOD_LALT) then begin - Ini.NameTemplate[11] := Button[Interaction].Text[0].Text; + Ini.NameTemplate[11] := Button[Interactions[Interaction].Num].Text[0].Text; end else begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[11]; + Button[Interactions[Interaction].Num].Text[0].Text := Ini.NameTemplate[11]; end; SDLK_BACKSPACE: begin - Button[Interaction].Text[0].DeleteLastLetter; + Button[Interactions[Interaction].Num].Text[0].DeleteLastLetter; end; + end; + end; - SDLK_ESCAPE: - begin - Ini.SaveNames; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenPartyOptions); - end; + case PressedKey of + SDLK_ESCAPE: + begin + Ini.SaveNames; + AudioPlayback.PlaySound(SoundLib.Back); + FadeTo(@ScreenPartyOptions); + end; - SDLK_RETURN: UpdateParty; + SDLK_RETURN: UpdateParty; - // Up and Down could be done at the same time, - // but I don't want to declare variables inside - // functions like this one, called so many times - SDLK_DOWN: IntNext; - SDLK_UP: IntPrev; - SDLK_RIGHT: begin + // Up and Down could be done at the same time, + // but I don't want to declare variables inside + // functions like this one, called so many times + SDLK_DOWN: IntNext; + SDLK_UP: IntPrev; + SDLK_RIGHT: + begin if (Interaction in [0,2,8,14]) then begin AudioPlayback.PlaySound(SoundLib.Option); @@ -339,7 +350,8 @@ begin UpdateInterface; end; end; - SDLK_LEFT: begin + SDLK_LEFT: + begin if (Interaction in [0,2,8,14]) then begin AudioPlayback.PlaySound(SoundLib.Option); @@ -348,7 +360,6 @@ begin UpdateInterface; end; end; - end; end; end; |