diff options
author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-26 12:03:20 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-26 12:03:20 +0000 |
commit | bbf6784e26b5f94c87c9deedb75711948d937f46 (patch) | |
tree | 61c758183bf12ee20677e21912c69e572bf00bd5 | |
parent | 7968b0878c1c13f61dddbacb603e00997af38f63 (diff) | |
download | usdx-bbf6784e26b5f94c87c9deedb75711948d937f46.tar.gz usdx-bbf6784e26b5f94c87c9deedb75711948d937f46.tar.xz usdx-bbf6784e26b5f94c87c9deedb75711948d937f46.zip |
added "-debug" flag at run time and "CONSOLE" Define in switches.inc
also the default is to run with no debug info sent to the console
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@973 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r-- | Game/Code/Classes/UAudioInput_Bass.pas | 2 | ||||
-rw-r--r-- | Game/Code/Classes/UCommandLine.pas | 6 | ||||
-rw-r--r-- | Game/Code/Classes/UDataBase.pas | 17 | ||||
-rw-r--r-- | Game/Code/Classes/UDraw.pas | 8 | ||||
-rw-r--r-- | Game/Code/Classes/UFiles.pas | 44 | ||||
-rw-r--r-- | Game/Code/Classes/UHooks.pas | 22 | ||||
-rw-r--r-- | Game/Code/Classes/ULog.pas | 15 | ||||
-rw-r--r-- | Game/Code/Classes/UMain.pas | 42 | ||||
-rw-r--r-- | Game/Code/Classes/UServices.pas | 18 | ||||
-rw-r--r-- | Game/Code/Classes/USingScores.pas | 22 | ||||
-rw-r--r-- | Game/Code/Classes/USongs.pas | 26 | ||||
-rw-r--r-- | Game/Code/Classes/UThemes.pas | 4 | ||||
-rw-r--r-- | Game/Code/Classes/UTime.pas | 51 | ||||
-rw-r--r-- | Game/Code/Classes/UVideo.pas | 35 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenCredits.pas | 2 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSing.pas | 3 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 81 | ||||
-rw-r--r-- | Game/Code/switches.inc | 7 |
18 files changed, 120 insertions, 285 deletions
diff --git a/Game/Code/Classes/UAudioInput_Bass.pas b/Game/Code/Classes/UAudioInput_Bass.pas index adc3bf3e..cfb77038 100644 --- a/Game/Code/Classes/UAudioInput_Bass.pas +++ b/Game/Code/Classes/UAudioInput_Bass.pas @@ -244,11 +244,9 @@ begin Inc(SourceIndex); end; - //Writeln('BASS_RecordFree'); // FIXME: this call hangs in FPC (windows) every 2nd time USDX is called. // Maybe because the sound-device was not released properly? BASS_RecordFree; - //Writeln('BASS_RecordFree - Done'); Inc(DeviceIndex); end; diff --git a/Game/Code/Classes/UCommandLine.pas b/Game/Code/Classes/UCommandLine.pas index 92163f89..e7398b50 100644 --- a/Game/Code/Classes/UCommandLine.pas +++ b/Game/Code/Classes/UCommandLine.pas @@ -55,6 +55,7 @@ var const cHelp = 'help'; + cDebug = 'debug'; cMediaInterfaces = 'showinterfaces'; cUseLocalPaths = 'localpaths'; @@ -72,7 +73,7 @@ uses SysUtils, Constructor TCMDParams.Create; begin - if FindCmdLineSwitch( cHelp ) then + if FindCmdLineSwitch( cHelp ) or FindCmdLineSwitch( 'h' ) then showhelp(); ResetVariables; @@ -97,6 +98,9 @@ begin writeln( ' ----------------------------------------------------------' ); writeln( ' '+s( cMediaInterfaces ) + #9 + ' : Show in-use media interfaces' ); writeln( ' '+s( cUseLocalPaths ) + #9 + ' : Use relative paths' ); + writeln( ' '+s( cDebug ) + #9 + ' : Display Debugging info' ); + + writeln( '' ); diff --git a/Game/Code/Classes/UDataBase.pas b/Game/Code/Classes/UDataBase.pas index ef3c28fe..dcf32315 100644 --- a/Game/Code/Classes/UDataBase.pas +++ b/Game/Code/Classes/UDataBase.pas @@ -62,7 +62,10 @@ var implementation -uses IniFiles, SysUtils; +uses + IniFiles, + ULog, + SysUtils; const cUS_Scores = 'us_scores'; @@ -74,7 +77,7 @@ const Procedure TDataBaseSystem.Init(const Filename: string); begin - writeln( 'TDataBaseSystem.Init ('+Filename+') @ '+ floattostr( now() ) ); + debugWriteln( 'TDataBaseSystem.Init ('+Filename+') @ '+ floattostr( now() ) ); //Open Database ScoreDB := TSqliteDatabase.Create( Filename ); @@ -85,13 +88,13 @@ begin if not ScoreDB.TableExists( cUS_Scores ) then begin ScoreDB.execsql('CREATE TABLE `'+cUS_Scores+'` (`SongID` INT( 11 ) NOT NULL , `Difficulty` INT( 1 ) NOT NULL , `Player` VARCHAR( 150 ) NOT NULL , `Score` INT( 5 ) NOT NULL );'); - writeln( 'TDataBaseSystem.Init - CREATED US_Scores' ); + debugWriteln( 'TDataBaseSystem.Init - CREATED US_Scores' ); end; if not ScoreDB.TableExists( cUS_Songs ) then begin ScoreDB.execsql('CREATE TABLE `'+cUS_Songs+'` (`ID` INTEGER PRIMARY KEY, `Artist` VARCHAR( 255 ) NOT NULL , `Title` VARCHAR( 255 ) NOT NULL , `TimesPlayed` int(5) NOT NULL );'); - writeln( 'TDataBaseSystem.Init - CREATED US_Songs' ); + debugWriteln( 'TDataBaseSystem.Init - CREATED US_Songs' ); end; //Not possible because of String Limitation to 255 Chars //Need to rewrite Wrapper @@ -100,8 +103,8 @@ begin finally - writeln( cUS_Songs +' Exist : ' + inttostr( integer(ScoreDB.TableExists( cUS_Songs )) ) ); - writeln( cUS_Scores +' Exist : ' + inttostr( integer(ScoreDB.TableExists( cUS_Scores )) ) ); + debugWriteln( cUS_Songs +' Exist : ' + inttostr( integer(ScoreDB.TableExists( cUS_Songs )) ) ); + debugWriteln( cUS_Scores +' Exist : ' + inttostr( integer(ScoreDB.TableExists( cUS_Scores )) ) ); //ScoreDB.Free; end; @@ -112,7 +115,7 @@ end; //-------------------- Destructor TDataBaseSystem.Free; begin - writeln( 'TDataBaseSystem.Free' ); + debugWriteln( 'TDataBaseSystem.Free' ); freeandnil( ScoreDB ); end; diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas index 7e8e9849..18c347a7 100644 --- a/Game/Code/Classes/UDraw.pas +++ b/Game/Code/Classes/UDraw.pas @@ -250,14 +250,6 @@ begin lTmpA := (Right-Left); lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Current].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Current].StartNote); - {$IFDEF LAZARUS} -(* - writeln( 'UDRAW (Right-Left) : ' + floattostr( lTmpA ) ); - writeln( 'UDRAW : ' + floattostr( lTmpB ) ); - writeln( '' ); -*) - {$ENDIF} - if ( lTmpA > 0 ) AND ( lTmpB > 0 ) THEN begin diff --git a/Game/Code/Classes/UFiles.pas b/Game/Code/Classes/UFiles.pas index b7c231db..076db441 100644 --- a/Game/Code/Classes/UFiles.pas +++ b/Game/Code/Classes/UFiles.pas @@ -82,32 +82,32 @@ begin AssignFile(SongFile, Name); Rewrite(SongFile); - WriteLn(SongFile, '#TITLE:' + Song.Title + ''); - WriteLn(SongFile, '#ARTIST:' + Song.Artist); + Writeln(SongFile, '#TITLE:' + Song.Title + ''); + Writeln(SongFile, '#ARTIST:' + Song.Artist); - if Song.Creator <> '' then WriteLn(SongFile, '#CREATOR:' + Song.Creator); - if Song.Edition <> 'Unknown' then WriteLn(SongFile, '#EDITION:' + Song.Edition); - if Song.Genre <> 'Unknown' then WriteLn(SongFile, '#GENRE:' + Song.Genre); - if Song.Language <> 'Unknown' then WriteLn(SongFile, '#LANGUAGE:' + Song.Language); + if Song.Creator <> '' then Writeln(SongFile, '#CREATOR:' + Song.Creator); + if Song.Edition <> 'Unknown' then Writeln(SongFile, '#EDITION:' + Song.Edition); + if Song.Genre <> 'Unknown' then Writeln(SongFile, '#GENRE:' + Song.Genre); + if Song.Language <> 'Unknown' then Writeln(SongFile, '#LANGUAGE:' + Song.Language); - WriteLn(SongFile, '#MP3:' + Song.Mp3); + Writeln(SongFile, '#MP3:' + Song.Mp3); - if Song.Cover <> '' then WriteLn(SongFile, '#COVER:' + Song.Cover); - if Song.Background <> '' then WriteLn(SongFile, '#BACKGROUND:' + Song.Background); - if Song.Video <> '' then WriteLn(SongFile, '#VIDEO:' + Song.Video); - if Song.VideoGAP <> 0 then WriteLn(SongFile, '#VIDEOGAP:' + FloatToStr(Song.VideoGAP)); - if Song.Resolution <> 4 then WriteLn(SongFile, '#RESOLUTION:' + IntToStr(Song.Resolution)); - if Song.NotesGAP <> 0 then WriteLn(SongFile, '#NOTESGAP:' + IntToStr(Song.NotesGAP)); - if Song.Start <> 0 then WriteLn(SongFile, '#START:' + FloatToStr(Song.Start)); - if Song.Finish <> 0 then WriteLn(SongFile, '#END:' + IntToStr(Song.Finish)); - if Relative then WriteLn(SongFile, '#RELATIVE:yes'); + if Song.Cover <> '' then Writeln(SongFile, '#COVER:' + Song.Cover); + if Song.Background <> '' then Writeln(SongFile, '#BACKGROUND:' + Song.Background); + if Song.Video <> '' then Writeln(SongFile, '#VIDEO:' + Song.Video); + if Song.VideoGAP <> 0 then Writeln(SongFile, '#VIDEOGAP:' + FloatToStr(Song.VideoGAP)); + if Song.Resolution <> 4 then Writeln(SongFile, '#RESOLUTION:' + IntToStr(Song.Resolution)); + if Song.NotesGAP <> 0 then Writeln(SongFile, '#NOTESGAP:' + IntToStr(Song.NotesGAP)); + if Song.Start <> 0 then Writeln(SongFile, '#START:' + FloatToStr(Song.Start)); + if Song.Finish <> 0 then Writeln(SongFile, '#END:' + IntToStr(Song.Finish)); + if Relative then Writeln(SongFile, '#RELATIVE:yes'); - WriteLn(SongFile, '#BPM:' + FloatToStr(Song.BPM[0].BPM / 4)); - WriteLn(SongFile, '#GAP:' + FloatToStr(Song.GAP)); + Writeln(SongFile, '#BPM:' + FloatToStr(Song.BPM[0].BPM / 4)); + Writeln(SongFile, '#GAP:' + FloatToStr(Song.GAP)); RelativeSubTime := 0; for B := 1 to High(CurrentSong.BPM) do - WriteLn(SongFile, 'B ' + FloatToStr(CurrentSong.BPM[B].StartBeat) + ' ' + FloatToStr(CurrentSong.BPM[B].BPM/4)); + Writeln(SongFile, 'B ' + FloatToStr(CurrentSong.BPM[B].StartBeat) + ' ' + FloatToStr(CurrentSong.BPM[B].BPM/4)); for C := 0 to Lines.High do begin for N := 0 to Lines.Line[C].HighNote do begin @@ -123,7 +123,7 @@ begin S := NoteState + IntToStr(Start-RelativeSubTime) + ' ' + IntToStr(Length) + ' ' + IntToStr(Tone) + ' ' + Text; - WriteLn(SongFile, S); + Writeln(SongFile, S); end; // with end; // N @@ -135,13 +135,13 @@ begin ' ' + IntToStr(Lines.Line[C+1].Start - RelativeSubTime); RelativeSubTime := Lines.Line[C+1].Start; end; - WriteLn(SongFile, S); + Writeln(SongFile, S); end; end; // C - WriteLn(SongFile, 'E'); + Writeln(SongFile, 'E'); CloseFile(SongFile); end; diff --git a/Game/Code/Classes/UHooks.pas b/Game/Code/Classes/UHooks.pas index 8b33959d..9c9e7dca 100644 --- a/Game/Code/Classes/UHooks.pas +++ b/Game/Code/Classes/UHooks.pas @@ -66,7 +66,9 @@ var HookManager: THookManager; implementation -uses UCore; +uses + ULog, + UCore; //------------ // Create - Creates Class and Set Standard Values @@ -82,7 +84,7 @@ begin SpaceinEvents := SpacetoAllocate; {$IFDEF DEBUG} - WriteLn('HookManager: Succesful Created.'); + debugWriteLn('HookManager: Succesful Created.'); {$ENDIF} end; @@ -109,7 +111,7 @@ begin end; {$IFDEF DEBUG} - WriteLn('HookManager: Found Space for Event at Handle: ''' + InttoStr(Result+1) + ''); + debugWriteLn('HookManager: Found Space for Event at Handle: ''' + InttoStr(Result+1) + ''); {$ENDIF} end else @@ -127,12 +129,12 @@ begin Inc(Result); {$IFDEF DEBUG} - WriteLn('HookManager: Add Event succesful: ''' + EventName + ''); + debugWriteLn('HookManager: Add Event succesful: ''' + EventName + ''); {$ENDIF} end {$IFDEF DEBUG} else - WriteLn('HookManager: Trying to ReAdd Event: ''' + EventName + ''); + debugWriteLn('HookManager: Trying to ReAdd Event: ''' + EventName + ''); {$ENDIF} end; @@ -160,7 +162,7 @@ begin end; {$IFDEF DEBUG} - WriteLn('HookManager: Removed Event succesful: ''' + Events[hEvent].Name + ''); + debugWriteLn('HookManager: Removed Event succesful: ''' + Events[hEvent].Name + ''); {$ENDIF} //Free the Event @@ -170,7 +172,7 @@ begin {$IFDEF DEBUG} else - WriteLn('HookManager: Try to Remove not Existing Event. Handle: ''' + InttoStr(hEvent) + ''); + debugWriteLn('HookManager: Try to Remove not Existing Event. Handle: ''' + InttoStr(hEvent) + ''); {$ENDIF} end; @@ -239,7 +241,7 @@ begin Events[EventIndex].LastSubscriber := Cur; {$IFDEF DEBUG} - WriteLn('HookManager: Add Subscriber to Event ''' + Events[EventIndex].Name + ''' succesful. Handle: ''' + InttoStr(Result) + ''' Owner: ' + InttoStr(Cur.Owner)); + debugWriteLn('HookManager: Add Subscriber to Event ''' + Events[EventIndex].Name + ''' succesful. Handle: ''' + InttoStr(Result) + ''' Owner: ' + InttoStr(Cur.Owner)); {$ENDIF} end; end; @@ -298,7 +300,7 @@ begin FreeSubscriber(EventIndex, Last, Cur); {$IFDEF DEBUG} - WriteLn('HookManager: Del Subscriber from Event ''' + Events[EventIndex].Name + ''' succesful. Handle: ''' + InttoStr(hSubscriber) + ''); + debugWriteLn('HookManager: Del Subscriber from Event ''' + Events[EventIndex].Name + ''' succesful. Handle: ''' + InttoStr(hSubscriber) + ''); {$ENDIF} //Set Result and Break the Loop @@ -353,7 +355,7 @@ begin end; {$IFDEF DEBUG} - WriteLn('HookManager: Called Chain from Event ''' + Events[EventIndex].Name + ''' succesful. Result: ''' + InttoStr(Result) + ''); + debugWriteLn('HookManager: Called Chain from Event ''' + Events[EventIndex].Name + ''' succesful. Result: ''' + InttoStr(Result) + ''); {$ENDIF} end; diff --git a/Game/Code/Classes/ULog.pas b/Game/Code/Classes/ULog.pas index c30bf676..4e976ab4 100644 --- a/Game/Code/Classes/ULog.pas +++ b/Game/Code/Classes/ULog.pas @@ -53,6 +53,7 @@ type end;
procedure SafeWriteLn(const msg: string); {$IFDEF HasInline}inline;{$ENDIF}
+procedure debugWriteln( aString : String );
var
Log: TLog;
@@ -66,8 +67,8 @@ uses SysUtils,
DateUtils,
//UFiles,
- UMain,
URecord,
+ UMain,
UTime,
//UIni, // JB - Seems to not be needed.
{$IFDEF FPC}
@@ -136,10 +137,20 @@ begin SDL_CondSignal(ConsoleCond);
SDL_mutexV(ConsoleMutex);
{$ELSE}
- WriteLn(msg);
+ debugWriteln(msg);
{$ENDIF}
end;
+procedure debugWriteln( aString : String );
+begin + {$IFDEF CONSOLE}
+ if FindCmdLineSwitch( cDebug ) then
+ writeln( 'DEBUG - '+aString );
+ {$ENDIF}
+
+end; +
+
constructor TLog.Create;
begin
{$IFDEF FPC}
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index f9762c1e..a68445b0 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -22,11 +22,6 @@ uses UScreenSing, USong, OpenGL12, - {$IFDEF UseSerialPort} - //zlportio, //you can disable it and all PortWriteB calls - {$ENDIF} - //ULCD, //TODO: maybe LCD Support as Plugin? - //ULight, //TODO: maybe Light Support as Plugin? UThemes; type @@ -113,8 +108,8 @@ procedure NewBeatC(Sender: TScreenSing); // executed when on then new beat for c procedure NewBeatD(Sender: TScreenSing); // executed when on then new beat for detection //procedure NewHalf; // executed when in the half between beats procedure NewNote(Sender: TScreenSing); // detect note -function GetMidBeat(Time: real): real; -function GetTimeFromBeat(Beat: integer): real; +function GetMidBeat(Time: real): real; +function GetTimeFromBeat(Beat: integer): real; procedure ClearScores(PlayerNum: integer); implementation @@ -139,6 +134,9 @@ uses UPluginDefs, UPlatform; + + + procedure Main; var WndTitle: string; @@ -225,36 +223,6 @@ begin Log.BenchmarkEnd(1); Log.LogBenchmark('Load Sound Settings', 1); - // LCD //TODO: maybe LCD Support as Plugin? - //Log.BenchmarkStart(1); - //Log.LogStatus('Load LCD', 'Initialization'); - //LCD := TLCD.Create; - (* - if Ini.LPT = 1 then - begin - //LCD.HalfInterface := true; - LCD.Enable; - LCD.Clear; - LCD.WriteText(1, ' UltraStar '); - LCD.WriteText(2, ' Loading... '); - end; - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading LCD', 1); - *) - // Light //TODO: maybe Light Support as Plugin? - (* - Log.BenchmarkStart(1); - Log.LogStatus('Load Light', 'Initialization'); - Light := TLight.Create; - if Ini.LPT = 2 then - begin - Light.Enable; - end; - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading Light', 1); - *) - - // Theme Log.BenchmarkStart(1); Log.LogStatus('Load Themes', 'Initialization'); diff --git a/Game/Code/Classes/UServices.pas b/Game/Code/Classes/UServices.pas index be1fcf2c..7cc811bc 100644 --- a/Game/Code/Classes/UServices.pas +++ b/Game/Code/Classes/UServices.pas @@ -65,7 +65,9 @@ var ServiceManager: TServiceManager; implementation -uses UCore; +uses + ULog, + UCore; //------------ // Create - Creates Class and Set Standard Values @@ -85,7 +87,7 @@ begin NextHandle := 1; {$IFDEF DEBUG} - WriteLn('ServiceManager: Succesful created!'); + debugWriteln('ServiceManager: Succesful created!'); {$ENDIF} end; @@ -141,14 +143,14 @@ begin LastService := Cur; {$IFDEF DEBUG} - WriteLn('ServiceManager: Service added: ''' + ServiceName + ''', Handle: ' + InttoStr(Cur.Self)); + debugWriteln('ServiceManager: Service added: ''' + ServiceName + ''', Handle: ' + InttoStr(Cur.Self)); {$ENDIF} //Inc Next Handle Inc(NextHandle); end {$IFDEF DEBUG} - else WriteLn('ServiceManager: Try to readd Service: ' + ServiceName); + else debugWriteln('ServiceManager: Try to readd Service: ' + ServiceName); {$ENDIF} end; end; @@ -190,7 +192,7 @@ begin end; {$IFDEF DEBUG} - WriteLn('ServiceManager: Removed Service succesful: ' + Cur.Name); + debugWriteln('ServiceManager: Removed Service succesful: ' + Cur.Name); {$ENDIF} //Free Memory @@ -237,7 +239,7 @@ begin end; {$IFDEF DEBUG} - WriteLn('ServiceManager: Service ''' + ServiceName + ''' called. Result: ' + InttoStr(Result)); + debugWriteln('ServiceManager: Service ''' + ServiceName + ''' called. Result: ' + InttoStr(Result)); {$ENDIF} end; @@ -288,7 +290,7 @@ begin Result := Integer(ServiceCache[I]); {$IFDEF DEBUG} - WriteLn('ServiceManager: Found Service in Cache: ''' + ServiceName + ''''); + debugWriteln('ServiceManager: Found Service in Cache: ''' + ServiceName + ''''); {$ENDIF} Break; @@ -308,7 +310,7 @@ begin Result := Integer(Cur); {$IFDEF DEBUG} - WriteLn('ServiceManager: Found Service in List: ''' + ServiceName + ''''); + debugWriteln('ServiceManager: Found Service in List: ''' + ServiceName + ''''); {$ENDIF} //Add to Cache diff --git a/Game/Code/Classes/USingScores.pas b/Game/Code/Classes/USingScores.pas index 894f5782..67f94824 100644 --- a/Game/Code/Classes/USingScores.pas +++ b/Game/Code/Classes/USingScores.pas @@ -423,31 +423,9 @@ begin aPlayers[Cur.Player].ScoreDisplayed := aPlayers[Cur.Player].ScoreDisplayed + Cur.ScoreDiff - Cur.ScoreGiven; //Change Bars Position - - // TODO : JB_Lazarus - Exception=Invalid floating point operation - // AT THIS LINE ! - - {$IFDEF LAZARUS} -(* - writeln( 'USINGSCORES-aPlayers[Cur.Player].RBTarget : ' + floattostr( aPlayers[Cur.Player].RBTarget ) ); - writeln( 'USINGSCORES-(Cur.ScoreDiff - Cur.ScoreGiven) : ' + floattostr( (Cur.ScoreDiff - Cur.ScoreGiven) ) ); - writeln( 'USINGSCORES-Cur.ScoreDiff : ' + floattostr( Cur.ScoreDiff ) ); - writeln( 'USINGSCORES-(Cur.Rating / 20 - 0.26) : ' + floattostr( (Cur.Rating / 20 - 0.26) ) ); - writeln( '' ); -*) - {$ENDIF} - lTempA := ( aPlayers[Cur.Player].RBTarget + (Cur.ScoreDiff - Cur.ScoreGiven) ); lTempB := ( Cur.ScoreDiff * (Cur.Rating / 20 - 0.26) ); - {$IFDEF LAZARUS} -(* - writeln( 'USINGSCORES-lTempA : ' + floattostr( lTempA ) ); - writeln( 'USINGSCORES-lTempB : ' + floattostr( lTempB ) ); - writeln( '----------------------------------------------------------' ); -*) - {$ENDIF} - if ( lTempA > 0 ) AND ( lTempB > 0 ) THEN begin diff --git a/Game/Code/Classes/USongs.pas b/Game/Code/Classes/USongs.pas index ce6275e8..10af65e3 100644 --- a/Game/Code/Classes/USongs.pas +++ b/Game/Code/Classes/USongs.pas @@ -157,30 +157,6 @@ begin fDirWatch.active := true; {$ENDIF} - {$IFDEF linux} - (* - Thankyou to : http://www.linuxjournal.com/article/8478 - http://www.tin.org/bin/man.cgi?section=2&topic=inotify_add_watch - *) -(* - fNotify := -1; - fWatch := -1; - - writeln( 'Calling inotify_init' ); - fNotify := Do_SysCall( syscall_nr_inotify_init ); - if ( fNotify < 0 ) then - writeln( 'Filesystem change notification - disabled' ); - writeln( 'Calling inotify_init : '+ inttostr(fNotify) ); - - writeln( 'Calling syscall_nr_inotify_init ('+SongPath+')' ); - fWatch := Do_SysCall( syscall_nr_inotify_init , TSysParam( fNotify ), longint( pchar( SongPath ) ) , IN_MODIFY AND IN_CREATE AND IN_DELETE ); - - if (fWatch < 0) then - writeln ('inotify_add_watch'); - writeln( 'Calling syscall_nr_inotify_init : '+ inttostr(fWatch) ); -*) - {$endif} - // now we can start the thread Resume(); end; @@ -209,7 +185,7 @@ begin if fParseSongDirectory then begin - writeln( 'int_LoadSongList' ); + debugWriteln( 'int_LoadSongList' ); int_LoadSongList(); end; diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas index d6041946..a6a91418 100644 --- a/Game/Code/Classes/UThemes.pas +++ b/Game/Code/Classes/UThemes.pas @@ -810,14 +810,14 @@ begin create_theme_objects(); - writeln( 'TTheme.LoadTheme : '+ FileName ); + debugWriteln( 'TTheme.LoadTheme : '+ FileName ); FileName := AdaptFilePaths( FileName ); if not FileExists(FileName) then begin {$ifndef win32} - writeln( 'ERROR !!! Theme does not exist ('+ FileName +')' ); + debugWriteln( 'ERROR !!! Theme does not exist ('+ FileName +')' ); {$endif} Log.LogStatus( 'ERROR !!! Theme does not exist ('+ FileName +')' , 'TTheme.LoadTheme'); diff --git a/Game/Code/Classes/UTime.pas b/Game/Code/Classes/UTime.pas index 3b7749a2..2bc77a9c 100644 --- a/Game/Code/Classes/UTime.pas +++ b/Game/Code/Classes/UTime.pas @@ -5,14 +5,13 @@ interface {$IFDEF FPC} {$MODE Delphi} {$ENDIF} -{$I switches.inc} -{$UNDEF DebugDisplay} +{$I switches.inc} type TTime = class constructor Create; - function GetTime: real; + function GetTime: real; end; procedure CountSkipTimeSet; @@ -20,18 +19,17 @@ procedure CountSkipTime; procedure CountMidTime; var - USTime: TTime; + USTime : TTime; - TimeNew: int64; - TimeOld: int64; - TimeSkip: real; - TimeMid: real; - TimeMidTemp: int64; + TimeNew : int64; + TimeOld : int64; + TimeSkip : real; + TimeMid : real; + TimeMidTemp : int64; implementation uses -// sysutils, sdl, ucommon; @@ -53,50 +51,27 @@ begin CountSkipTimeSet; end; - procedure CountSkipTimeSet; begin - TimeNew := SDL_GetTicks(); - - {$IFDEF DebugDisplay} - Writeln( 'CountSkipTimeSet : ' + inttostr(trunc(TimeNew)) ); - {$ENDIF} + TimeNew := SDL_GetTicks(); end; - procedure CountSkipTime; begin - TimeOld := TimeNew; - TimeNew := SDL_GetTicks(); - TimeSkip := (TimeNew-TimeOld) / cSDLCorrectionRatio; - - {$IFDEF DebugDisplay} - Writeln( 'TimeNew : ' + inttostr(trunc(TimeNew)) ); - Writeln( 'CountSkipTime : ' + inttostr(trunc(TimeSkip)) ); - {$ENDIF} + TimeOld := TimeNew; + TimeNew := SDL_GetTicks(); + TimeSkip := (TimeNew-TimeOld) / cSDLCorrectionRatio; end; - procedure CountMidTime; begin TimeMidTemp := SDL_GetTicks(); TimeMid := (TimeMidTemp - TimeNew) / cSDLCorrectionRatio; - - {$IFDEF DebugDisplay} - Writeln( 'TimeNew : ' + inttostr(trunc(TimeNew)) ); - Writeln( 'CountMidTime : ' + inttostr(trunc(TimeMid)) ); - {$ENDIF} end; - function TTime.GetTime: real; begin - Result := SDL_GetTicks() / cSDLCorrectionRatio; - - {$IFDEF DebugDisplay} - Writeln( 'GetTime : ' + inttostr(trunc(Result)) ); - {$ENDIF} + Result := SDL_GetTicks() / cSDLCorrectionRatio; end; - end. diff --git a/Game/Code/Classes/UVideo.pas b/Game/Code/Classes/UVideo.pas index 9a0c5f74..1db31b92 100644 --- a/Game/Code/Classes/UVideo.pas +++ b/Game/Code/Classes/UVideo.pas @@ -54,6 +54,7 @@ uses SDL, {$endif}
*)
UIni,
+ ULog,
UMusic,
UGraphic;
@@ -126,7 +127,7 @@ type procedure showmessage( aMessage : String );
begin
- writeln( aMessage );
+ debugwriteln( aMessage );
end;
//{$endif}
@@ -163,14 +164,14 @@ begin aFirstAudioStream := -1;
aFirstVideoStream := -1;
- writeln( ' aFormatCtx.nb_streams : ' + inttostr( aFormatCtx.nb_streams ) );
- writeln( ' length( aFormatCtx.streams ) : ' + inttostr( length(aFormatCtx.streams) ) );
+ debugwriteln( ' aFormatCtx.nb_streams : ' + inttostr( aFormatCtx.nb_streams ) );
+ debugwriteln( ' length( aFormatCtx.streams ) : ' + inttostr( length(aFormatCtx.streams) ) );
i := 0;
while ( i < aFormatCtx.nb_streams ) do
// while ( i < length(aFormatCtx.streams)-1 ) do
begin
- writeln( ' aFormatCtx.streams[i] : ' + inttostr( i ) );
+ debugwriteln( ' aFormatCtx.streams[i] : ' + inttostr( i ) );
st := aFormatCtx.streams[i];
if(st.codec.codec_type = CODEC_TYPE_VIDEO ) AND
@@ -294,7 +295,7 @@ begin else
if (AVPacket.stream_index = AudioStreamIndex ) then
begin
- writeln('Encue Audio packet');
+ debugwriteln('Encue Audio packet');
audioq.put(AVPacket);
{$endif}
*)
@@ -455,10 +456,10 @@ begin TimeDifference := 0;
VideoFormatContext := nil;
-// writeln( aFileName );
+// debugwriteln( aFileName );
errnum := av_open_input_file(VideoFormatContext, pchar( aFileName ), Nil, 0, Nil);
-// writeln( 'Errnum : ' +inttostr( errnum ));
+// debugwriteln( 'Errnum : ' +inttostr( errnum ));
if(errnum <> 0) then
begin
{$ifdef DebugDisplay}
@@ -485,8 +486,8 @@ begin begin
find_stream_ids( VideoFormatContext, VideoStreamIndex, AudioStreamIndex );
- writeln( 'VideoStreamIndex : ' + inttostr(VideoStreamIndex) );
- writeln( 'AudioStreamIndex : ' + inttostr(AudioStreamIndex) );
+ debugwriteln( 'VideoStreamIndex : ' + inttostr(VideoStreamIndex) );
+ debugwriteln( 'AudioStreamIndex : ' + inttostr(AudioStreamIndex) );
end;
// FIXME: AudioStreamIndex is -1 if video has no sound -> memory access error
// Just a temporary workaround for now
@@ -510,27 +511,27 @@ begin if (SDL_OpenAudio(@wanted_spec, @spec) < 0) then
begin
- writeln('SDL_OpenAudio: '+SDL_GetError());
+ debugwriteln('SDL_OpenAudio: '+SDL_GetError());
exit;
end;
- writeln( 'SDL opened audio device' );
+ debugwriteln( 'SDL opened audio device' );
aCodec := avcodec_find_decoder(aCodecCtx.codec_id);
if (aCodec = nil) then
begin
- writeln('Unsupported codec!');
+ debugwriteln('Unsupported codec!');
exit;
end;
avcodec_open(aCodecCtx, aCodec);
- writeln( 'Opened the codec' );
+ debugwriteln( 'Opened the codec' );
packet_queue_init( audioq );
SDL_PauseAudio(0);
- writeln( 'SDL_PauseAudio' );
+ debugwriteln( 'SDL_PauseAudio' );
end;
@@ -608,9 +609,9 @@ begin TexX, TexY, integer(PIX_FMT_RGB24),
SWS_FAST_BILINEAR, nil, nil, nil);
if SoftwareScaleContext <> Nil then
- writeln('got swscale context')
+ debugwriteln('got swscale context')
else begin
- writeln('ERROR: didnīt get swscale context');
+ debugwriteln('ERROR: didnīt get swscale context');
av_free(AVFrameRGB);
av_free(AVFrame);
avcodec_close(VideoCodecContext);
@@ -637,7 +638,7 @@ begin ScaledVideoWidth:=800.0;
ScaledVideoHeight:=800.0/VideoAspect;
VideoTimeBase:=VideoFormatContext^.streams[VideoStreamIndex]^.r_frame_rate.den/VideoFormatContext^.streams[VideoStreamIndex]^.r_frame_rate.num;
- writeln(VideoTimeBase);
+ debugwriteln( floattostr(VideoTimeBase) );
{$ifdef DebugDisplay}
showmessage('framerate: '+inttostr(floor(1/videotimebase))+'fps');
{$endif}
diff --git a/Game/Code/Screens/UScreenCredits.pas b/Game/Code/Screens/UScreenCredits.pas index ab883b84..2cf78d12 100644 --- a/Game/Code/Screens/UScreenCredits.pas +++ b/Game/Code/Screens/UScreenCredits.pas @@ -337,7 +337,7 @@ begin end else {$IFDEF FPC} - writeln( 'could not open file - test.png'); + debugWriteln( 'could not open file - test.png'); {$ELSE} showmessage('could not open file - test.png'); {$ENDIF} diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index bc6c0966..d75a3171 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -915,10 +915,7 @@ begin if CurrentSong.VideoLoaded then begin try - writeln( 'VideoPlayback.FFmpegGetFrame' ); fCurrentVideoPlaybackEngine.GetFrame(LineState.CurrentTime); - - writeln( 'VideoPlayback.FFmpegDrawGL' ); fCurrentVideoPlaybackEngine.DrawGL(ScreenAct); // PlaySmpeg; except diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index a3467bfe..7bc08148 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -775,83 +775,7 @@ begin CatSongs.Refresh;
GenerateThumbnails();
-(*
- if (length(CatSongs.Song) > 0) then
- begin
- //Set Length of Button Array one Time Instead of one time for every Song
- SetButtonLength(Length(CatSongs.Song));
-
- I := 0;
- CreateSongButtons:
-
- try
- for Pet := I to High(CatSongs.Song) do begin // creating all buttons
- // new
- Texture.Limit := 512;// 256 0.4.2 value, 512 in 0.5.0
-
- if not FileExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then
- CatSongs.Song[Pet].Cover := ''; // 0.5.0: if cover not found then show 'no cover'
-
- if CatSongs.Song[Pet].Cover = '' then
- AddButton(300 + Pet*250, 140, 200, 200, Skin.GetTextureFileName('SongCover'), 'JPG', 'Plain', Theme.Song.Cover.Reflections)
- else begin
- // cache texture if there is a need to this
- if not Covers.CoverExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then
- begin
- Texture.CreateCacheMipmap := true;
- Texture.GetTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'Plain', true); // preloads textures and creates cache mipmap
- Texture.CreateCacheMipmap := false;
-
- // puts this texture to the cache file
- Covers.AddCover(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover);
-
- // unload full size texture
- Texture.UnloadTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, false);
-
- // we should also add mipmap texture by calling createtexture and use mipmap cache as data source
- end;
-
- // and now load it from cache file (small place for the optimization by eliminating reading it from file, but not here)
- AddButton(300 + Pet*250, 140, 200, 200, CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'JPG', 'Plain', Theme.Song.Cover.Reflections);
- end;
- Texture.Limit := 1024*1024;
- I := -1;
- end;
- except
- //When Error is reported the First time for this Song
- if (I <> Pet) then
- begin
- //Some Error reporting:
- Log.LogError('Could not load Cover: ' + CatSongs.Song[Pet].Cover);
-
- //Change Cover to NoCover and Continue Loading
- CatSongs.Song[Pet].Cover := '';
- I := Pet;
- end
- else //when Error occurs Multiple Times(NoSong Cover is damaged), then start loading next Song
- begin
- Log.LogError('NoCover Cover is damaged!');
- try
- AddButton(300 + Pet*250, 140, 200, 200, '', 'JPG', 'Plain', Theme.Song.Cover.Reflections);
- except
- {$IFDEF MSWINDOWS}
- Messagebox(0, PChar('No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.'), PChar(Language.Translate('US_VERSION')), MB_ICONERROR or MB_OK);
- {$ELSE}
- // TODO : JB_linux - better handle this message and display to user..
- writeln( 'No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.');
- Log.LogError( 'No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.' );
- {$ENDIF}
- Halt;
- end;
- I := Pet + 1;
- end;
- end;
- if (I <> -1) then
- GoTo CreateSongButtons;
-
- end;
-*)
// Randomize Patch
Randomize;
@@ -932,8 +856,9 @@ begin {$IFDEF MSWINDOWS}
Messagebox(0, PChar('No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.'), PChar(Language.Translate('US_VERSION')), MB_ICONERROR or MB_OK);
{$ELSE}
+
// TODO : JB_linux - better handle this message and display to user..
- writeln( 'No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.');
+ writeln( 'Cover Image is damaged. Could not Workaround Song Loading, Ultrastar will exit now.');
Log.LogError( 'No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.' );
{$ENDIF}
Halt;
@@ -1625,8 +1550,6 @@ begin dx := SongTarget-SongCurrent;
dt := TimeSkip * 7;
-// writeln( 'TScreenSong.Draw '+ inttostr(trunc(TimeSkip)) );
-
if dt > 1 then
dt := 1;
diff --git a/Game/Code/switches.inc b/Game/Code/switches.inc index 1a8f26cc..ba028f57 100644 --- a/Game/Code/switches.inc +++ b/Game/Code/switches.inc @@ -7,6 +7,7 @@ // So, for Windows-only code use the MSWINDOWS define. {$IFDEF FPC} + {$DEFINE CONSOLE} {$IFDEF DARWIN} {$H+} {$R-} @@ -26,6 +27,8 @@ {$DEFINE HasInline} {$UNDEF UseSerialPort} {$ELSE} + {$UNDEF CONSOLE} // Delphi requires a special app type... no thanks ! :) + // {$DEFINE CONSOLE} // -- use for development only ! {$DEFINE Delphi} // Delphi version numbers (ignore versions released before Delphi 6 as they miss the $IF directive): @@ -82,7 +85,9 @@ {$IFDEF DEBUG} {$IFNDEF DARWIN} - {$APPTYPE CONSOLE} + {$IFDEF CONSOLE} + {$APPTYPE CONSOLE} + {$ENDIF} {$ENDIF} {$ENDIF} |