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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-10 02:26:13 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-10 02:26:13 +0000
commit7f688606bdb10e888d01e0c367054d5bce5e6ce7 (patch)
treee2d564dbfab98eb95e02bd2c5daea2b3b25ad84d
parenta96a43e325142ed688a65a75a0649eae0988a30d (diff)
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re-added local variable that was required for windows.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@952 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r--Game/Code/lib/JEDI-SDL/OpenGL/Pas/opengl12.pas5
1 files changed, 4 insertions, 1 deletions
diff --git a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/opengl12.pas b/Game/Code/lib/JEDI-SDL/OpenGL/Pas/opengl12.pas
index a79e1c6f..f75b6888 100644
--- a/Game/Code/lib/JEDI-SDL/OpenGL/Pas/opengl12.pas
+++ b/Game/Code/lib/JEDI-SDL/OpenGL/Pas/opengl12.pas
@@ -7073,7 +7073,10 @@ threadvar
var
{$endif}
LastPixelFormat: Integer;
-// ActivationRefCount: Integer; // Auto Removed, Unused Variable
+
+{$ifdef Win32}
+ ActivationRefCount: Integer;
+{$endif}
{$ifdef Win32}
const