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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-04-21 23:30:30 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-04-21 23:30:30 +0000
commit7a9910634301c97ef9b785913ce4d72af8bfcfbc (patch)
treeb0e253f014cbcb9d75e247829918f268c373a94b
parent4d414b0a788982775b0c8081b888156ad6a10497 (diff)
downloadusdx-7a9910634301c97ef9b785913ce4d72af8bfcfbc.tar.gz
usdx-7a9910634301c97ef9b785913ce4d72af8bfcfbc.tar.xz
usdx-7a9910634301c97ef9b785913ce4d72af8bfcfbc.zip
fixed choppy start of some songs when using ffmpeg
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2270 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r--src/media/UAudioDecoder_FFmpeg.pas57
1 files changed, 33 insertions, 24 deletions
diff --git a/src/media/UAudioDecoder_FFmpeg.pas b/src/media/UAudioDecoder_FFmpeg.pas
index d079afdc..7ca98885 100644
--- a/src/media/UAudioDecoder_FFmpeg.pas
+++ b/src/media/UAudioDecoder_FFmpeg.pas
@@ -325,6 +325,7 @@ begin
//Log.LogStatus('AudioStreamIndex is: '+ inttostr(ffmpegStreamID), 'UAudio_FFmpeg');
AudioStream := FormatCtx.streams[AudioStreamIndex];
+ AudioStreamPos := 0;
CodecCtx := AudioStream^.codec;
// TODO: should we use this or not? Should we allow 5.1 channel audio?
@@ -575,30 +576,38 @@ begin
PauseParser();
PauseDecoder();
SDL_mutexP(StateLock);
-
- // configure seek parameters
- SeekPos := Time;
- SeekFlush := Flush;
- SeekFlags := AVSEEK_FLAG_ANY;
- SeekRequest := true;
-
- // Note: the BACKWARD-flag seeks to the first position <= the position
- // searched for. Otherwise e.g. position 0 might not be seeked correct.
- // For some reason ffmpeg sometimes doesn't use position 0 but the key-frame
- // following. In streams with few key-frames (like many flv-files) the next
- // key-frame after 0 might be 5secs ahead.
- if (Time < AudioStreamPos) then
- SeekFlags := SeekFlags or AVSEEK_FLAG_BACKWARD;
-
- EOFState := false;
- ErrorState := false;
-
- // send a reuse signal in case the parser was stopped (e.g. because of an EOF)
- SDL_CondSignal(ParserIdleCond);
-
- SDL_mutexV(StateLock);
- ResumeDecoder();
- ResumeParser();
+ try
+ EOFState := false;
+ ErrorState := false;
+
+ // do not seek if we are already at the correct position.
+ // This is important especially for seeking to position 0 if we already are
+ // at the beginning. Although seeking with AVSEEK_FLAG_BACKWARD for pos 0 works,
+ // it is still a bit choppy (although much better than w/o AVSEEK_FLAG_BACKWARD).
+ if (Time = AudioStreamPos) then
+ Exit;
+
+ // configure seek parameters
+ SeekPos := Time;
+ SeekFlush := Flush;
+ SeekFlags := AVSEEK_FLAG_ANY;
+ SeekRequest := true;
+
+ // Note: the BACKWARD-flag seeks to the first position <= the position
+ // searched for. Otherwise e.g. position 0 might not be seeked correct.
+ // For some reason ffmpeg sometimes doesn't use position 0 but the key-frame
+ // following. In streams with few key-frames (like many flv-files) the next
+ // key-frame after 0 might be 5secs ahead.
+ if (Time <= AudioStreamPos) then
+ SeekFlags := SeekFlags or AVSEEK_FLAG_BACKWARD;
+
+ // send a reuse signal in case the parser was stopped (e.g. because of an EOF)
+ SDL_CondSignal(ParserIdleCond);
+ finally
+ SDL_mutexV(StateLock);
+ ResumeDecoder();
+ ResumeParser();
+ end;
// in blocking mode, wait until seeking is done
if (Blocking) then