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author | b1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-12-22 22:08:10 +0000 |
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committer | b1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-12-22 22:08:10 +0000 |
commit | d4ecb06978eafef8ea7aff79197d6869916389d9 (patch) | |
tree | 3972984b8b230c461e8a35e58a83c57897fcbeb6 | |
parent | bb30a9bec3566db0a8a8a65a0afe6cf864cdeb11 (diff) | |
download | usdx-d4ecb06978eafef8ea7aff79197d6869916389d9.tar.gz usdx-d4ecb06978eafef8ea7aff79197d6869916389d9.tar.xz usdx-d4ecb06978eafef8ea7aff79197d6869916389d9.zip |
fixed screenshot problem
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@743 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r-- | Game/Code/Classes/UMain.pas | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index 06c4824a..7c3ad9d4 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -448,7 +448,7 @@ Begin SDL_KEYDOWN: begin //ScreenShot hack. If Print is pressed-> Make screenshot and Save to Screenshots Path - if (Event.key.keysym.sym = SDLK_SYSREQ) then + if (Event.key.keysym.sym = SDLK_SYSREQ) or (Event.key.keysym.sym = SDLK_PRINT) then Display.ScreenShot // popup hack... if there is a visible popup then let it handle input instead of underlying screen |