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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-05-18 18:06:54 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-05-18 18:06:54 +0000
commitab2634e9b83cb44ad7d5a8b54a397b8c22a78778 (patch)
tree8c417f95f7986afebb4628d9a77884d2ae05dfa1
parent7bf5487faf2b099ced0b2126c2cca164be80acf1 (diff)
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Fixed a Bug in Jump to Menu that causes a Wrong Song is Played, when the first Song is in the Results and Tabs=off. LastPlayed Variable was not set correctly.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@221 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r--Game/Code/Screens/UScreenSongJumpto.pas2
1 files changed, 2 insertions, 0 deletions
diff --git a/Game/Code/Screens/UScreenSongJumpto.pas b/Game/Code/Screens/UScreenSongJumpto.pas
index 42aedf3c..cfb897a8 100644
--- a/Game/Code/Screens/UScreenSongJumpto.pas
+++ b/Game/Code/Screens/UScreenSongJumpto.pas
@@ -187,6 +187,8 @@ begin
//Select Input
Interaction := 0;
Button[0].Text[0].Selected := True;
+
+ LastPlayed := ScreenSong.Interaction;
end;
function TScreenSongJumpto.Draw: boolean;