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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-06-03 19:45:43 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-06-03 19:45:43 +0000
commit49ada15c935658c5d90416e26acfb360f1e7c047 (patch)
tree61ac50be9f3000fb1e259b14f33137d433544008
parent514ece97aaeb8eaa8bf56e224826bc5e6169ce8b (diff)
downloadusdx-49ada15c935658c5d90416e26acfb360f1e7c047.tar.gz
usdx-49ada15c935658c5d90416e26acfb360f1e7c047.tar.xz
usdx-49ada15c935658c5d90416e26acfb360f1e7c047.zip
Added SongPreview Fading
Song Preview Max Volume is now 70 % Need Testing because of timing git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@243 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r--Game/Code/Classes/UMusic.pas13
-rw-r--r--Game/Code/Screens/UScreenSong.pas14
2 files changed, 25 insertions, 2 deletions
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas
index 6e997c11..52bae3c9 100644
--- a/Game/Code/Classes/UMusic.pas
+++ b/Game/Code/Classes/UMusic.pas
@@ -59,6 +59,7 @@ type
procedure InitializePlayback;
procedure InitializeRecord;
procedure SetVolume(Volume: integer);
+ procedure SetMusicVolume(Volume: Byte);
procedure SetLoop(Enabled: boolean);
function Open(Name: string): boolean; // true if succeed
procedure Rewind;
@@ -350,6 +351,16 @@ begin
BASS_SetConfig(BASS_CONFIG_GVOL_MUSIC, Volume);
end;
+procedure TMusic.SetMusicVolume(Volume: Byte);
+begin
+ //Max Volume Prevention
+ if Volume > 100 then
+ Volume := 100;
+
+ //Set Volume
+ BASS_ChannelSetAttributes (Bass, -1, Integer(Volume), -101);
+end;
+
procedure TMusic.SetLoop(Enabled: boolean);
begin
Loop := Enabled;
@@ -364,6 +375,8 @@ begin
Bass := Bass_StreamCreateFile(false, pchar(Name), 0, 0, 0);
Loaded := true;
+ //Set Max Volume
+ SetMusicVolume (100);
end;
Result := Loaded;
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index 3924968f..ae02b2f4 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -1275,6 +1275,8 @@ begin
Music.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3);
Music.MoveTo(Music.Length / 4);
Music.Play;
+ //Music Fade (Start not with max Volume)
+ Music.SetMusicVolume(70);
SetScroll;
UpdateLCD;
end;
@@ -1349,18 +1351,25 @@ begin
// Log.LogBenchmark('SetScroll4', 5);
- // 0.5.0: cover fade
+ // 0.5.0: cover fade and Song Fade
if (CoverTime < 1) and (CoverTime + TimeSkip >= 1) then begin
// load new texture
Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false);
Button[Interaction].Texture.Alpha := 1;
Button[Interaction].Texture2 := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false);
Button[Interaction].Texture2.Alpha := 1;
+
+ //Play Song
+ Music.SetMusicVolume(20);
+ Music.Play;
end;
CoverTime := CoverTime + TimeSkip;
Button[Interaction].Texture2.Alpha := (CoverTime - 1) * 1.5;
if Button[Interaction].Texture2.Alpha > 1 then Button[Interaction].Texture2.Alpha := 1;
+ if (CoverTime > 1) and (CoverTime <= 3.5) then
+ Music.SetMusicVolume(Round((CoverTime-1)* 20));
+
inherited Draw;
@@ -1448,7 +1457,8 @@ begin
Music.Close;
if Music.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3) then begin
Music.MoveTo(Music.Length / 4);
- Music.Play;
+ //Song Fading: Not Play Directly
+ //Music.Play;
end;
end
else