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authorb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-12-22 19:37:52 +0000
committerb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-12-22 19:37:52 +0000
commitb1adf70e2659a6414175b5ae66ffa33f90bf573e (patch)
treed2356caff14cbeed495d43e22bff09393dc49ea4
parenta62b466452023d1d82881a124c29797844f553a6 (diff)
downloadusdx-b1adf70e2659a6414175b5ae66ffa33f90bf573e.tar.gz
usdx-b1adf70e2659a6414175b5ae66ffa33f90bf573e.tar.xz
usdx-b1adf70e2659a6414175b5ae66ffa33f90bf573e.zip
incorporated av_free_packet fix
fixed #VIDEOGAP problem fixed unexpected #START problem (needs to be fixed in trunk too git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1@741 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r--Game/Code/Classes/UVideo.pas44
-rw-r--r--Game/Code/Screens/UScreenSing.pas2
-rw-r--r--Game/Code/lib/ffmpeg/avformat.pas2
3 files changed, 31 insertions, 17 deletions
diff --git a/Game/Code/Classes/UVideo.pas b/Game/Code/Classes/UVideo.pas
index 91a64939..c3aa8073 100644
--- a/Game/Code/Classes/UVideo.pas
+++ b/Game/Code/Classes/UVideo.pas
@@ -41,7 +41,7 @@ procedure FFmpegClose;
procedure FFmpegGetFrame(Time: Extended);
procedure FFmpegDrawGL(Screen: integer);
procedure FFmpegTogglePause;
-procedure FFmpegSkip(Time: Single);
+procedure FFmpegSkip(Gap: Single; Start: Single);
var
VideoOpened, VideoPaused: Boolean;
@@ -205,11 +205,25 @@ begin
myBuffer:=Nil;
if(AVFrame <> Nil) and (AVFrameRGB <> Nil) then
begin
- myBuffer:=av_malloc(avpicture_get_size(PIX_FMT_RGB24, VideoCodecContext^.width,
- VideoCodecContext^.height));
+ TexX := VideoCodecContext^.width;
+ TexY := VideoCodecContext^.height;
+ dataX := Round(Power(2, Ceil(Log2(TexX))));
+ dataY := Round(Power(2, Ceil(Log2(TexY))));
+ if (dataX >1024) or (dataY>1024) then
+ begin
+{$ifdef DebugDisplay}
+ showmessage('video too large');
+{$endif}
+ av_free(AVFrameRGB);
+ av_free(AVFrame);
+ avcodec_close(VideoCodecContext);
+ av_close_input_file(VideoFormatContext);
+ Exit;
+ end;
+ myBuffer:=av_malloc(avpicture_get_size(PIX_FMT_RGB24, dataX, dataY));
end;
if myBuffer <> Nil then errnum:=avpicture_fill(PAVPicture(AVFrameRGB), myBuffer, PIX_FMT_RGB24,
- VideoCodecContext^.width, VideoCodecContext^.height)
+ dataX, dataY)
else begin
{$ifdef DebugDisplay}
showmessage('failed to allocate video buffer');
@@ -292,15 +306,15 @@ begin
else VideoPaused:=True;
end;
-procedure FFmpegSkip(Time: Single);
+procedure FFmpegSkip(Gap: Single; Start: Single);
var seek_target: uint64;
+ str: string;
begin
- VideoSkiptime:=Time;
- NegativeSkipTime:=Time;
- if VideoSkipTime > 0 then begin
-// av_seek_frame(VideoFormatContext,-1,Floor((VideoSkipTime)*1000000),0);
- av_seek_frame(VideoFormatContext,VideoStreamIndex,Floor(Time/VideoTimeBase),AVSEEK_FLAG_ANY);
- VideoTime:=VideoSkipTime;
+ VideoSkiptime:=Gap;
+ NegativeSkipTime:=Start+Gap;
+ if Start+Gap > 0 then begin
+ av_seek_frame(VideoFormatContext,VideoStreamIndex,Floor((Gap+Start)/(VideoFormatContext^.streams[VideoStreamIndex]^.time_base.num/VideoFormatContext^.streams[VideoStreamIndex]^.time_base.den)),AVSEEK_FLAG_ANY);
+ VideoTime:=Gap+Start;
end;
end;
@@ -388,7 +402,7 @@ begin
// if we did not get an new frame, there's nothing more to do
if Framefinished=0 then begin
- GoldenRec.Spawn(220,15,1,16,0,-1,ColoredStar,$0000ff);
+// GoldenRec.Spawn(220,15,1,16,0,-1,ColoredStar,$0000ff);
Exit;
end;
// otherwise we convert the pixeldata from YUV to RGB
@@ -399,15 +413,15 @@ begin
if errnum >=0 then begin
// copy RGB pixeldata to our TextureBuffer
// (line by line)
- FrameDataPtr:=Pointer(AVFrameRGB^.data[0]);
+{ FrameDataPtr:=Pointer(AVFrameRGB^.data[0]);
linesize:=AVFrameRGB^.linesize[0];
for y:=0 to TexY-1 do begin
System.Move(FrameDataPtr[y*linesize],TexData[3*y*dataX],linesize);
end;
-
+}
// generate opengl texture out of whatever we got
glBindTexture(GL_TEXTURE_2D, VideoTex);
- glTexImage2D(GL_TEXTURE_2D, 0, 3, dataX, dataY, 0, GL_RGB, GL_UNSIGNED_BYTE, TexData);
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, dataX, dataY, 0, GL_RGB, GL_UNSIGNED_BYTE, AVFrameRGB^.data[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
{$ifdef DebugFrames}
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 283c51d0..3cedc0a1 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -351,7 +351,7 @@ begin
// set movie
if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then begin
FFmpegOpenFile(PAnsiChar(AktSong.Path + AktSong.Video));
- FFmpegSkip(AktSong.VideoGAP + AktSong.Start);
+ FFmpegSkip(AktSong.VideoGAP, AktSong.Start);
if (UVideo.VideoOpened) then AktSong.VideoLoaded := true;
end;
diff --git a/Game/Code/lib/ffmpeg/avformat.pas b/Game/Code/lib/ffmpeg/avformat.pas
index aa74043b..e7584d87 100644
--- a/Game/Code/lib/ffmpeg/avformat.pas
+++ b/Game/Code/lib/ffmpeg/avformat.pas
@@ -113,7 +113,7 @@ type
stream_index: integer;
flags: integer;
duration: integer; ///< presentation duration in time_base units (0 if not available)
- destruct: procedure (p: PAVPacket); (* This cannot be var : TAVPacket.
+ destruct: procedure (p: PAVPacket);cdecl; (* This cannot be var : TAVPacket.
because TAVPacket is not completely defined yet *)
priv: pointer;
pos: int64 ///< byte position in stream, -1 if unknown