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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-06-11 08:10:59 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-06-11 08:10:59 +0000
commit097726c40b1d9712eec65b8812ebca80da41259f (patch)
tree9da4e15c6db4dca694dd2ed226ab8cfce5f08e69
parent0cf452b6cb8efaf90f8bdda6636bdabbb71d52b6 (diff)
downloadusdx-097726c40b1d9712eec65b8812ebca80da41259f.tar.gz
usdx-097726c40b1d9712eec65b8812ebca80da41259f.tar.xz
usdx-097726c40b1d9712eec65b8812ebca80da41259f.zip
- added function DeleteSentence (SHIFT+DEL)
- fixed FixTimings - fixed InfoBar draw method git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2484 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r--Game/Code/Screens/UScreenEditSub.pas174
-rw-r--r--Game/Code/Screens/UScreenPopup.pas1
-rw-r--r--Game/Code/Screens/UScreenSongMenu.pas9
-rw-r--r--Game/Output/Languages/German.ini1
4 files changed, 133 insertions, 52 deletions
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas
index 2b961040..11e00b31 100644
--- a/Game/Code/Screens/UScreenEditSub.pas
+++ b/Game/Code/Screens/UScreenEditSub.pas
@@ -884,12 +884,14 @@ begin
SDLK_DELETE:
begin
-
if SDL_ModState = KMOD_LCTRL then
begin
// moves text to right in current sentence
DeleteNote;
end;
+
+ if SDL_ModState = KMOD_LSHIFT then
+ DeleteSentence;
end;
SDLK_PERIOD:
@@ -1567,31 +1569,85 @@ var
S: integer;
Min: integer;
Max: integer;
+
+ function GetMin(L: integer): integer;
+ var
+ len: integer;
+ min: integer;
+ begin
+ Result := low(integer);
+ if (Length(Czesci[0].Czesc[L].Nuta)>0) then
+ begin
+ len := Length(Czesci[0].Czesc[L].Nuta);
+ Result := Czesci[0].Czesc[L].Nuta[len-1].Start + Czesci[0].Czesc[L].Nuta[len-1].Dlugosc;
+ end;
+
+ if not AktSong.isDuet then
+ Exit;
+
+ if (Length(Czesci[1].Czesc[L].Nuta)>0) then
+ begin
+ len := Length(Czesci[1].Czesc[L].Nuta);
+ min := Czesci[1].Czesc[L].Nuta[len-1].Start + Czesci[1].Czesc[L].Nuta[len-1].Dlugosc;
+ if (min>Result) then
+ Result := min;
+ end;
+ end;
+
+ function GetMax(L: integer): integer;
+ var
+ max: integer;
+ begin
+ Result := high(integer);
+ if (Length(Czesci[0].Czesc[L].Nuta)>0) then
+ begin
+ Result := Czesci[0].Czesc[L].Nuta[0].Start;
+ end;
+
+ if not AktSong.isDuet then
+ Exit;
+
+ if (Length(Czesci[1].Czesc[L].Nuta)>0) then
+ begin
+ max := Czesci[1].Czesc[L].Nuta[0].Start;
+ if (max<Result) then
+ Result := max;
+ end;
+ end;
+
begin
for P := 0 to Length(Czesci) - 1 do
begin
- for C := 1 to Czesci[P].High do
+ for C := 1 to Length(Czesci[P].Czesc) - 1 do
begin
- with Czesci[P].Czesc[C-1] do
- begin
- if (Length(Nuta)>0) then
- begin
- Min := Nuta[HighNut].Start + Nuta[HighNut].Dlugosc;
- Max := Czesci[P].Czesc[C].StartNote;
- case (Max - Min) of
- 0: S := Max;
- 1: S := Max;
- 2: S := Max - 1;
- 3: S := Max - 2;
- else
- S := Min + 2;
- end; // case
-
- Czesci[P].Czesc[C].Start := S;
- end;
- end; // with
+ Min := GetMin(C-1);
+ Max := GetMax(C);
+ case (Max - Min) of
+ 0: S := Max;
+ 1: S := Max;
+ 2: S := Max - 1;
+ 3: S := Max - 2;
+ else
+ S := Min + 2;
+ end; // case
+
+ Czesci[P].Czesc[C].Start := S;
end; // for
end;
+
+ //second run for duet mode:
+ if not AktSong.isDuet then
+ Exit;
+
+ for P := 0 to Length(Czesci) - 1 do
+ begin
+ Czesci[P].Czesc[0].Start := -100;
+ for C := 1 to Czesci[P].High do
+ begin
+ if (Length(Czesci[P].Czesc[C-1].Nuta)=0) then
+ Czesci[P].Czesc[C].Start := Czesci[(P+1) mod 2].Czesc[C].Start;
+ end;
+ end;
end;
procedure TScreenEditSub.DivideSentence;
@@ -1839,30 +1895,58 @@ end;
procedure TScreenEditSub.DeleteSentence;
var
- P: integer;
- C: integer;
- N: integer;
+ Pv, Pt: integer;
+ P: integer;
+ C: integer;
+ N: integer;
begin
- for P := 0 to Length(Czesci) - 1 do
+ Pv := CP;
+ Pt := CP;
+
+ if AktSong.isDuet then
begin
- C := Czesci[CP].Akt;
- //Move all Sentences after the current to the Left
- for N := C+1 to Czesci[P].High do
- Czesci[P].Czesc[N-1] := Czesci[P].Czesc[N];
+ if (Length(Czesci[(CP+1) mod 2].Czesc[Czesci[CP].Akt].Nuta)=0) then
+ begin
+ Pv := 0;
+ Pt := 1;
+ end;
+ end;
- //Delete Last Sentence
- SetLength(Czesci[P].Czesc, Czesci[P].High);
- Czesci[P].High := High(Czesci[P].Czesc);
- Czesci[P].Ilosc := Length(Czesci[P].Czesc);
+ for P := Pv to Pt do
+ begin
+ C := Czesci[CP].Akt;
+ if (Pv <> Pt) or not AktSong.isDuet then
+ begin
+ //Move all Sentences after the current to the Left
+ for N := C+1 to Czesci[P].High do
+ //Czesci[P].Czesc[N-1] := Czesci[P].Czesc[N];
+ CopyLine(P, N, P, N-1);
+
+ //Delete Last Sentence
+ SetLength(Czesci[P].Czesc, Czesci[P].High);
+ Czesci[P].High := High(Czesci[P].Czesc);
+ Czesci[P].Ilosc := Length(Czesci[P].Czesc);
+
+ AktNuta[P] := 0;
+ if (C > 0) then
+ Czesci[P].Akt := C - 1
+ else
+ Czesci[P].Akt := 0;
+ end else
+ begin
+ //delete all notes in that line
+ SetLength(Czesci[P].Czesc[C].Nuta, 0);
- AktNuta[P] := 0;
- if (C > 0) then
- Czesci[P].Akt := C - 1
- else
- Czesci[P].Akt := 0;
+ //switch to the other line
+ CP := (CP+1) mod 2;
+ AktNuta[CP] := 0;
+ AktNuta[(CP+1) mod 2] := 0;
+ end;
end;
- Czesci[CP].Czesc[Czesci[CP].Akt].Nuta[AktNuta[CP]].Color := 2;
+ Refresh;
+ SelectPrevNote();
+ SelectNextNote();
end;
procedure TScreenEditSub.TransposeNote(Transpose: integer);
@@ -2336,6 +2420,7 @@ begin
end
else
begin
+ Refresh;
MidiOut := TMidiOutput.Create(nil);
MidiOut.Open;
@@ -3035,6 +3120,7 @@ end;
procedure TScreenEditSub.DrawInfoBar(P, x, y, w, h: integer);
var
start, end_: integer;
+ start2: integer;
ww: integer;
pos: real;
@@ -3117,9 +3203,9 @@ begin
if(numLines=0) then
Exit;
- start := FindStart;
+ start2 := FindStart;
end_ := FindEnd;
- ww := end_ - start;
+ ww := end_ - start2;
glColor4f(0, 0, 0, 1);
glDisable(GL_BLEND);
@@ -3156,7 +3242,7 @@ begin
end_ := Czesci[P].Czesc[line].Nuta[Czesci[P].Czesc[line].HighNut].Start+
Czesci[P].Czesc[line].Nuta[Czesci[P].Czesc[line].HighNut].Dlugosc;
- pos := start/ww*w;
+ pos := (start-start2)/ww*w;
br := (end_-start)/ww*w;
glbegin(gl_quads);
@@ -3172,7 +3258,7 @@ begin
if(PlaySentence or PlaySentenceMidi) then
begin
glColor4f(1, 0, 0, 1);
- pos := AktBeat/ww*w;
+ pos := (AktBeat-start2)/ww*w;
br := 1;
glbegin(gl_quads);
@@ -3188,7 +3274,7 @@ begin
end_ := Czesci[P].Czesc[Czesci[P].Akt].Nuta[Czesci[P].Czesc[Czesci[P].Akt].HighNut].Start+
Czesci[P].Czesc[Czesci[P].Akt].Nuta[Czesci[P].Czesc[Czesci[P].Akt].HighNut].Dlugosc;
- pos := start/ww*w;
+ pos := (start-start2)/ww*w;
br := (end_-start)/ww*w;
glColor4f(0, 0, 0, 0.5);
@@ -3207,7 +3293,7 @@ begin
glColor4f(1, 0, 0, 1);
if (Length(Czesci[P].Czesc[Czesci[P].Akt].Nuta)>0) then
begin
- pos := Czesci[P].Czesc[Czesci[P].Akt].Nuta[AktNuta[P]].Start/ww*w;
+ pos := (Czesci[P].Czesc[Czesci[P].Akt].Nuta[AktNuta[P]].Start-start2)/ww*w;
br := Czesci[P].Czesc[Czesci[P].Akt].Nuta[AktNuta[P]].Dlugosc/ww*w;
if (br<1) then
br := 1;
diff --git a/Game/Code/Screens/UScreenPopup.pas b/Game/Code/Screens/UScreenPopup.pas
index 24aec1b4..e3cf6f0a 100644
--- a/Game/Code/Screens/UScreenPopup.pas
+++ b/Game/Code/Screens/UScreenPopup.pas
@@ -370,7 +370,6 @@ end;
procedure TScreenPopupHelp.onShow;
begin
-
end;
procedure TScreenPopupHelp.onHide;
diff --git a/Game/Code/Screens/UScreenSongMenu.pas b/Game/Code/Screens/UScreenSongMenu.pas
index 4cbad5e7..c61331b8 100644
--- a/Game/Code/Screens/UScreenSongMenu.pas
+++ b/Game/Code/Screens/UScreenSongMenu.pas
@@ -297,11 +297,6 @@ begin
Button[1].Text[0].Text := Language.Translate('SONG_MENU_MEDLEY');
Button[2].Text[0].Text := Language.Translate('SONG_MENU_SORT');
Button[3].Text[0].Text := Language.Translate('SONG_MENU_HELP');
-
- {Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAY');
- Button[1].Text[0].Text := Language.Translate('SONG_MENU_CHANGEPLAYERS');
- Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD');
- Button[3].Text[0].Text := Language.Translate('SONG_MENU_EDIT');}
end;
SM_Song:
@@ -324,7 +319,7 @@ begin
SM_Medley:
begin
- ID := 'ID_034';
+ ID := 'ID_032';
CurMenu := sMenu;
Text[0].Text := Language.Translate('SONG_MENU_MEDLEY');
@@ -342,7 +337,7 @@ begin
end;
SM_Sort:
begin
- ID := 'ID_034';
+ ID := 'ID_032';
CurMenu := sMenu;
Text[0].Text := Language.Translate('SONG_MENU_SORT');
diff --git a/Game/Output/Languages/German.ini b/Game/Output/Languages/German.ini
index b46d30d3..6e0f1cda 100644
--- a/Game/Output/Languages/German.ini
+++ b/Game/Output/Languages/German.ini
@@ -448,6 +448,7 @@ SEC_030 = Noten
G = Goldenen Ton setzen/löschen
F = Freestyle Note setzten/löschen
SHIFT_C = Überflüssige Leerzeichen in aktueller Zeile löschen
+SHIFT_DELETE = Aktuelle Zeile löschen
CTRL_DELETE = Markierte Note/Silbe löschen
CTRL_SLASH = Note teilen
SHIFT_LEFT = Note nach links veschieben