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authorAlexander Sulfrian <alexander@sulfrian.net>2012-09-05 18:33:58 +0200
committerAlexander Sulfrian <alexander@sulfrian.net>2013-01-13 22:40:53 +0100
commit8405e8fb43392e7d0f9c77863e5789df05ec1df6 (patch)
treec10dee2039b66ccb18c242adf2e2e90a47f71528
parent9c34d27a8bc724722e9cae203e0c455573c3d5f1 (diff)
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menu/modelview_matrix_cache: add helper class
Use the new ModelviewMatrixCache to cache the current state of the opengl MODELVIEW_MATRIX.
-rw-r--r--src/menu/container.cpp9
-rw-r--r--src/menu/modelview_matrix_cache.cpp43
-rw-r--r--src/menu/modelview_matrix_cache.hpp45
3 files changed, 91 insertions, 6 deletions
diff --git a/src/menu/container.cpp b/src/menu/container.cpp
index d4808ee3..d225ef1e 100644
--- a/src/menu/container.cpp
+++ b/src/menu/container.cpp
@@ -22,10 +22,9 @@
*
*/
-#include <GL/gl.h>
-
#include "container.hpp"
#include "frame.hpp"
+#include "modelview_matrix_cache.hpp"
namespace usdx
{
@@ -62,13 +61,11 @@ namespace usdx
frame->repaint();
}
- GLfloat matrix[16];
- glGetFloatv(GL_MODELVIEW_MATRIX, matrix);
-
+ ModelviewMatrixCache c;
for (std::list<DrawableControl*>::iterator it =
controls.begin(); it != controls.end(); it++) {
(*it)->repaint();
- glLoadMatrixf(matrix);
+ c.restore();
}
}
diff --git a/src/menu/modelview_matrix_cache.cpp b/src/menu/modelview_matrix_cache.cpp
new file mode 100644
index 00000000..180f8af4
--- /dev/null
+++ b/src/menu/modelview_matrix_cache.cpp
@@ -0,0 +1,43 @@
+/*
+ * UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "modelview_matrix_cache.hpp"
+
+namespace usdx
+{
+ ModelviewMatrixCache::ModelviewMatrixCache()
+ {
+ glGetFloatv(GL_MODELVIEW_MATRIX, cache);
+ }
+
+ ModelviewMatrixCache::~ModelviewMatrixCache()
+ {
+ restore();
+ }
+
+ void ModelviewMatrixCache::restore(void) const
+ {
+ glLoadMatrixf(cache);
+ }
+};
diff --git a/src/menu/modelview_matrix_cache.hpp b/src/menu/modelview_matrix_cache.hpp
new file mode 100644
index 00000000..766ac46a
--- /dev/null
+++ b/src/menu/modelview_matrix_cache.hpp
@@ -0,0 +1,45 @@
+/*
+ * UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MODELVIEW_MATRIX_CACHE_HPP
+#define MODELVIEW_MATRIX_CACHE_HPP
+
+#include <GL/gl.h>
+
+namespace usdx
+{
+ class ModelviewMatrixCache
+ {
+ private:
+ GLfloat cache[16];
+
+ public:
+ ModelviewMatrixCache();
+ virtual ~ModelviewMatrixCache();
+
+ void restore(void) const;
+ };
+};
+
+#endif