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author | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-09-28 14:00:53 +0000 |
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committer | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-09-28 14:00:53 +0000 |
commit | cbf062e0f808c56c51932a06ae015db764d0e056 (patch) | |
tree | 7ac98d7ef8ee0d645fc22327fafe41232e32d43a | |
parent | f4e974f904307d6120c243c6c180e4429fe12708 (diff) | |
download | usdx-cbf062e0f808c56c51932a06ae015db764d0e056.tar.gz usdx-cbf062e0f808c56c51932a06ae015db764d0e056.tar.xz usdx-cbf062e0f808c56c51932a06ae015db764d0e056.zip |
Adding hints to possible endian related problems. No code change, yet. Only suggestions for test.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1420 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | src/base/TextGL.pas | 3 | ||||
-rw-r--r-- | src/menu/UDisplay.pas | 4 |
2 files changed, 7 insertions, 0 deletions
diff --git a/src/base/TextGL.pas b/src/base/TextGL.pas index 799a0ab8..8569fadf 100644 --- a/src/base/TextGL.pas +++ b/src/base/TextGL.pas @@ -474,6 +474,9 @@ begin glBindTexture(GL_TEXTURE_2D, texture); glTexImage2D(GL_TEXTURE_2D, 0, 4, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, intermediary.pixels); +// on big endian machines (powerpc) this may need to be changed to +// Needs to be tests. KaMiSchi Sept 2008 +// glTexImage2D(GL_TEXTURE_2D, 0, 4, w, h, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, intermediary.pixels); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); diff --git a/src/menu/UDisplay.pas b/src/menu/UDisplay.pas index 0f8344d7..cd8241ae 100644 --- a/src/menu/UDisplay.pas +++ b/src/menu/UDisplay.pas @@ -336,6 +336,10 @@ begin GetMem(ScreenData, RowSize * ScreenH); glReadPixels(0, 0, ScreenW, ScreenH, GL_RGB, GL_UNSIGNED_BYTE, ScreenData); +// on big endian machines (powerpc) this may need to be changed to +// Needs to be tests. KaMiSchi Sept 2008 +// in this case one may have to add " glext, " to the list of used units +// glReadPixels(0, 0, ScreenW, ScreenH, GL_BGR, GL_UNSIGNED_BYTE, ScreenData); Surface := SDL_CreateRGBSurfaceFrom( ScreenData, ScreenW, ScreenH, 24, RowSize, $0000FF, $00FF00, $FF0000, 0); |