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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-05-24 09:06:30 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-05-24 09:06:30 +0000
commit23b9720e7395f517e8fc38faabc7fd825d9ee33c (patch)
treeb97e96eb7639c563ade1d5dc5b7455858d05daf9
parentf9b4ff3034ca7f6d55bc9688c2e4bed53cdedd18 (diff)
downloadusdx-23b9720e7395f517e8fc38faabc7fd825d9ee33c.tar.gz
usdx-23b9720e7395f517e8fc38faabc7fd825d9ee33c.tar.xz
usdx-23b9720e7395f517e8fc38faabc7fd825d9ee33c.zip
set ranking automaticaly by scores when plugin doesn't call SetRanking
minor fix in GetTeamRanking git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1781 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Lua/src/base/UParty.pas80
1 files changed, 75 insertions, 5 deletions
diff --git a/Lua/src/base/UParty.pas b/Lua/src/base/UParty.pas
index 3d916f64..c9f89efa 100644
--- a/Lua/src/base/UParty.pas
+++ b/Lua/src/base/UParty.pas
@@ -53,8 +53,9 @@ type
{ record used by TPartyGame to store round specific data }
TParty_Round = record
Mode: Integer;
- AlreadyPlayed: Boolean;
+ AlreadyPlayed: Boolean; //< true if round was already played
Ranking: AParty_TeamRanking;
+ RankingSet: Boolean; //< true if Self.Ranking is already set
end;
TParty_ModeInfo = record
@@ -113,6 +114,8 @@ type
function GetRandomPlayer(Team: integer): integer;
function CallLua(Parent: Integer; Func: String):Boolean;
+
+ procedure SetRankingByScore;
public
//Teams: TTeamInfo;
Rounds: array of TParty_Round; //< holds info which modes are played in this party game (if started)
@@ -388,7 +391,7 @@ begin
end;
{ set the attributes of Info to default values }
-procedure TPartyGame.DefaultModeInfo(var Info: TParty_ModeInfo);
+procedure TPartyGame.DefaultModeInfo(var Info: TParty_ModeInfo);
begin
Info.Name := 'undefined';
Info.Parent := -1; //< not loaded by plugin (e.g. Duell)
@@ -526,7 +529,8 @@ begin
else
Self.Rounds[I].Mode := GetRandomMode;
- Self.Rounds[I].AlreadyPlayed := False;
+ Self.Rounds[I].AlreadyPlayed := false;
+ Self.Rounds[I].RankingSet := false;
SetLength(Self.Rounds[I].Ranking, 0);
end;
@@ -590,11 +594,70 @@ begin
end;
Dec(J);
until J <= 0;
+
+ //set rounds RankingSet to true
+ Rounds[CurRound].RankingSet := true;
end
else
Result := false;
end;
+{ sets ranking of current round by score saved in players array }
+procedure TPartyGame.SetRankingByScore;
+ var
+ I, J: Integer;
+ Rank: Integer;
+ Ranking: AParty_TeamRanking;
+ Scores: array of Integer;
+ TmpRanking: TParty_TeamRanking;
+ TmpScore: Integer;
+begin
+ if (Length(Player) = Length(Teams)) then
+ begin
+ SetLength(Ranking, Length(Teams));
+ SetLength(Scores, Length(Teams));
+
+ // fill ranking array
+ for I := 0 to High(Ranking) do
+ begin
+ Ranking[I].Team := I;
+ Ranking[I].Rank := 0;
+ Scores[I] := Player[I].ScoreTotalInt;
+ end;
+
+ // bubble sort by score
+ J := High(Ranking);
+ repeat
+ for I := 0 to J - 1 do
+ if (Scores[I] < Scores[I+1]) then
+ begin
+ TmpRanking := Ranking[I];
+ Ranking[I] := Ranking[I+1];
+ Ranking[I+1] := TmpRanking;
+
+ TmpScore := Scores[I];
+ Scores[I] := Scores[I+1];
+ Scores[I+1] := TmpScore;
+ end;
+ Dec(J);
+ until J <= 0;
+
+ // set rank field
+ Rank := 1; //first rank has id 1
+ for I := 0 to High(Ranking) do
+ begin
+ Ranking[I].Rank := Rank;
+
+ if (I < High(Ranking)) and (Scores[I] <> Scores[I+1]) then
+ Inc(Rank); // next rank if next team has different score
+ end;
+ end
+ else
+ SetLength(Ranking, 0);
+
+ SetRanking(Ranking);
+end;
+
{ increases round counter by 1 and clears all round specific information;
returns the number of the current round or -1 if last round has already
been played }
@@ -604,7 +667,8 @@ begin
// some lines concerning the previous round
if (CurRound >= 0) then
begin
- Rounds[CurRound].AlreadyPlayed := True;
+ Rounds[CurRound].AlreadyPlayed := true;
+
GenScores;
end;
@@ -631,7 +695,13 @@ end;
procedure TPartyGame.RoundPlayed;
begin
if (bPartyStarted) and (CurRound >= 0) and (CurRound <= High(Rounds)) then
+ begin
+ // set rounds ranking by score if it was not set by plugin
+ if (not Rounds[CurRound].RankingSet) then
+ SetRankingByScore;
+
Rounds[CurRound].AlreadyPlayed := True;
+ end;
end;
{ returns true if last round was already played }
@@ -778,7 +848,7 @@ begin
J := High(Result);
repeat
for I := 0 to J - 1 do
- if (Teams[Result[I].Team].Score > Teams[Result[I+1].Team].Score) then
+ if (Teams[Result[I].Team].Score < Teams[Result[I+1].Team].Score) then
begin
Temp := Result[I];
Result[I] := Result[I+1];