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authoreddie-0815 <eddie-0815@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-11-23 19:39:47 +0000
committereddie-0815 <eddie-0815@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-11-23 19:39:47 +0000
commitb8113e39fe31dda0c9afc0c7cb19bbc81d7e6995 (patch)
tree8d51e5a3c86b85a678de38b780eb6dd3650d23c8
parentd8c84c39ed5d060e0c172e6fa478936a6337c147 (diff)
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Changed string to pchar in ModiSDK.pas.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@642 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Modis/5000Points/Until5000.dpr14
-rw-r--r--Modis/SDK/ModiSDK.pas24
2 files changed, 22 insertions, 16 deletions
diff --git a/Modis/5000Points/Until5000.dpr b/Modis/5000Points/Until5000.dpr
index b826d212..72214a33 100644
--- a/Modis/5000Points/Until5000.dpr
+++ b/Modis/5000Points/Until5000.dpr
@@ -1,10 +1,16 @@
library Until5000;
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I ../../Game/Code/switches.inc}
+
uses
ModiSDK in '..\SDK\ModiSDK.pas';
//Gave the Plugins Info
-procedure PluginInfo (var Info: TPluginInfo); stdcall;
+procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
Info.Name := 'PLUGIN_UNTIL5000_NAME';
@@ -40,13 +46,13 @@ begin
end;
//Executed on Game Start //If True Game begins, else Failure
-function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
+function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
Result := True;
end;
//Executed everytime the Screen is Drawed //If False The Game finishes
-function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
+function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
I: Integer;
begin
@@ -62,7 +68,7 @@ Result := True;
end;
//Is Executed on Finish, Returns the Playernum of the Winner
-function Finish (var Playerinfo: TPlayerinfo): byte; stdcall;
+function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
I:Integer;
begin
diff --git a/Modis/SDK/ModiSDK.pas b/Modis/SDK/ModiSDK.pas
index 7cc3ef1a..f42d13d9 100644
--- a/Modis/SDK/ModiSDK.pas
+++ b/Modis/SDK/ModiSDK.pas
@@ -6,7 +6,7 @@ interface
{$MODE Delphi}
{$ENDIF}
-{$I switches.inc}
+{$I ../../Game/Code/switches.inc}
type //PluginInfo, for Init
TPluginInfo = record
@@ -98,7 +98,7 @@ type //PluginInfo, for Init
Sentence: array of record
Start: integer;
StartNote: integer;
- Lyric: string;
+ Lyric: PChar; // todo: eddie: changed string to pchar.
LyricWidth: real;
Koniec: integer;
BaseNote: integer;
@@ -122,11 +122,11 @@ type //PluginInfo, for Init
HSTREAM = DWORD;
//Routines to gave to the Plugin
- fModi_LoadTex = function (const Name, Typ: PChar): TsmallTexture; stdcall; //Pointer to Texture Loader
- //fModi_Translate = function (const Name, Translation: AChar): Integer; stdcall; //Pointer to Translator
- fModi_Print = procedure (const Style, Size: Byte; const X, Y: Real; const Text: PChar); stdcall; //Procedure to Print Text //Now translated automatically
- fModi_LoadSound = function (const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound
- pModi_PlaySound = procedure (const Index: Cardinal); stdcall; //Plays a Custom Sound
+ fModi_LoadTex = function (const Name, Typ: PChar): TsmallTexture; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //Pointer to Texture Loader
+ //fModi_Translate = function (const Name, Translation: AChar): Integer; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //Pointer to Translator
+ fModi_Print = procedure (const Style, Size: Byte; const X, Y: Real; const Text: PChar); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //Procedure to Print Text //Now translated automatically
+ fModi_LoadSound = function (const Name: PChar): Cardinal; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //Procedure that loads a Custom Sound
+ pModi_PlaySound = procedure (const Index: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //Plays a Custom Sound
TMethodRec = record
LoadTex: fModi_LoadTex;
@@ -136,15 +136,15 @@ type //PluginInfo, for Init
end;
//DLL Funktionen
//Gave the Plugins Info
- pModi_PluginInfo = procedure (var Info: TPluginInfo); stdcall;
+ pModi_PluginInfo = procedure (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
//Executed on Game Start //If True Game begins, else Failure
- fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
+ fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
//Executed everytime the Screen is Drawed //If False The Game finishes
- fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
+ fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
//Is Executed on Finish, Returns the Playernum of the Winner
- fModi_Finish = function (var Playerinfo: TPlayerinfo): byte; stdcall;
+ fModi_Finish = function (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
//Procedure called when new Sound Data is available
- pModi_RData = procedure (handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD); stdcall;
+ pModi_RData = procedure (handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
implementation