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author | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-02-03 23:28:22 +0000 |
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committer | k-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-02-03 23:28:22 +0000 |
commit | 29aa8dbd912837a16529f33605e7136cfffeacd1 (patch) | |
tree | 48d8e9589f650def77b690b6c9c0050636477c63 | |
parent | 76a763f4430eec10a6c9fa30c58a32a27aa9db66 (diff) | |
download | usdx-29aa8dbd912837a16529f33605e7136cfffeacd1.tar.gz usdx-29aa8dbd912837a16529f33605e7136cfffeacd1.tar.xz usdx-29aa8dbd912837a16529f33605e7136cfffeacd1.zip |
implementing the use of the default texture in ParseTextureType
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1580 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | src/base/UTexture.pas | 48 |
1 files changed, 23 insertions, 25 deletions
diff --git a/src/base/UTexture.pas b/src/base/UTexture.pas index 4f33b78a..8fb03bde 100644 --- a/src/base/UTexture.pas +++ b/src/base/UTexture.pas @@ -93,7 +93,7 @@ type TTextureEntry = record Name: string; Typ: TTextureType; - Color: Cardinal; + Color: cardinal; // we use normal TTexture, it's easier to implement and if needed - we copy ready data Texture: TTexture; // Full-size texture @@ -104,8 +104,8 @@ type private Texture: array of TTextureEntry; public - procedure AddTexture(var Tex: TTexture; Typ: TTextureType; Color: Cardinal; Cache: boolean); - function FindTexture(const Name: string; Typ: TTextureType; Color: Cardinal): integer; + procedure AddTexture(var Tex: TTexture; Typ: TTextureType; Color: cardinal; Cache: boolean); + function FindTexture(const Name: string; Typ: TTextureType; Color: cardinal): integer; end; TTextureUnit = class @@ -115,7 +115,7 @@ type Limit: integer; procedure AddTexture(var Tex: TTexture; Typ: TTextureType; Cache: boolean = false); overload; - procedure AddTexture(var Tex: TTexture; Typ: TTextureType; Color: Cardinal; Cache: boolean = false); overload; + procedure AddTexture(var Tex: TTexture; Typ: TTextureType; Color: cardinal; Cache: boolean = false); overload; function GetTexture(const Name: string; Typ: TTextureType; FromCache: boolean = false): TTexture; overload; function GetTexture(const Name: string; Typ: TTextureType; Col: LongWord; FromCache: boolean = false): TTexture; overload; function LoadTexture(FromRegistry: boolean; const Identifier: string; Typ: TTextureType; Col: LongWord): TTexture; overload; @@ -123,7 +123,7 @@ type function LoadTexture(const Identifier: string): TTexture; overload; function CreateTexture(Data: PChar; const Name: string; Width, Height: word; BitsPerPixel: byte): TTexture; procedure UnloadTexture(const Name: string; Typ: TTextureType; FromCache: boolean); overload; - procedure UnloadTexture(const Name: string; Typ: TTextureType; Col: Cardinal; FromCache: boolean); overload; + procedure UnloadTexture(const Name: string; Typ: TTextureType; Col: cardinal; FromCache: boolean); overload; //procedure FlushTextureDatabase(); constructor Create; @@ -164,10 +164,10 @@ begin SDL_FreeSurface(TempSurface); end; end; - + { TTextureDatabase } -procedure TTextureDatabase.AddTexture(var Tex: TTexture; Typ: TTextureType; Color: Cardinal; Cache: boolean); +procedure TTextureDatabase.AddTexture(var Tex: TTexture; Typ: TTextureType; Color: cardinal; Cache: boolean); var TextureIndex: integer; begin @@ -188,7 +188,7 @@ begin Texture[TextureIndex].Texture := Tex; end; -function TTextureDatabase.FindTexture(const Name: string; Typ: TTextureType; Color: Cardinal): integer; +function TTextureDatabase.FindTexture(const Name: string; Typ: TTextureType; Color: cardinal): integer; var TextureIndex: integer; CurrentTexture: PTextureEntry; @@ -211,7 +211,6 @@ begin end; end; - { TTextureUnit } constructor TTextureUnit.Create; @@ -226,13 +225,12 @@ begin inherited Destroy; end; - procedure TTextureUnit.AddTexture(var Tex: TTexture; Typ: TTextureType; Cache: boolean); begin TextureDatabase.AddTexture(Tex, Typ, 0, Cache); end; -procedure TTextureUnit.AddTexture(var Tex: TTexture; Typ: TTextureType; Color: Cardinal; Cache: boolean); +procedure TTextureUnit.AddTexture(var Tex: TTexture; Typ: TTextureType; Color: cardinal; Cache: boolean); begin TextureDatabase.AddTexture(Tex, Typ, Color, Cache); end; @@ -251,8 +249,8 @@ end; function TTextureUnit.LoadTexture(const Identifier: string; Typ: TTextureType; Col: LongWord): TTexture; var TexSurface: PSDL_Surface; - newWidth, newHeight: Cardinal; - oldWidth, oldHeight: Cardinal; + newWidth, newHeight: cardinal; + oldWidth, oldHeight: cardinal; ActTex: GLuint; begin // zero texture data @@ -431,8 +429,8 @@ begin {$ELSE} glTexImage2D(GL_TEXTURE_2D, 0, 3, Width, Height, 0, GL_RGB, GL_UNSIGNED_BYTE, Data); {$ENDIF} - - { + +{ if Mipmapping then begin Error := gluBuild2DMipmaps(GL_TEXTURE_2D, 3, W, H, GL_RGB, GL_UNSIGNED_BYTE, @Data[0]); @@ -440,8 +438,8 @@ begin if Error > 0 then Log.LogError('gluBuild2DMipmaps() failed', 'TTextureUnit.CreateTexture'); end; - } - +} + Result.X := 0; Result.Y := 0; Result.Z := 0; @@ -474,14 +472,14 @@ begin UnloadTexture(Name, Typ, 0, FromCache); end; -procedure TTextureUnit.UnloadTexture(const Name: string; Typ: TTextureType; Col: Cardinal; FromCache: boolean); +procedure TTextureUnit.UnloadTexture(const Name: string; Typ: TTextureType; Col: cardinal; FromCache: boolean); var T: integer; TexNum: GLuint; begin T := TextureDatabase.FindTexture(Name, Typ, Col); - if not FromCache then + if not FromCache then begin TexNum := TextureDatabase.Texture[T].Texture.TexNum; if TexNum > 0 then @@ -529,20 +527,20 @@ end; function ParseTextureType(const TypeStr: string; Default: TTextureType): TTextureType; var - TexType: TTextureType; + TextureType: TTextureType; UpCaseStr: string; begin UpCaseStr := UpperCase(TypeStr); - for TexType := Low(TextureTypeStr) to High(TextureTypeStr) do + for TextureType := Low(TextureTypeStr) to High(TextureTypeStr) do begin - if (UpCaseStr = UpperCase(TextureTypeStr[TexType])) then + if (UpCaseStr = UpperCase(TextureTypeStr[TextureType])) then begin - Result := TexType; + Result := TextureType; Exit; end; end; - Log.LogWarn('Unknown texture-type: "' + TypeStr + '"', 'ParseTextureType'); - Result := TEXTURE_TYPE_PLAIN; + Log.LogWarn('Unknown texture type: "' + TypeStr + '". Using default texture type "' + TextureTypeToStr(Default) + '"', 'ParseTextureType'); + Result := Default; end; end. |