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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-22 11:58:28 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-22 11:58:28 +0000
commitdbeaec3a0e5a50c84b70b28ae00a368a3e6e98e9 (patch)
treebb3633e752ea30874f704be70ec82354d70faf1e
parenta7659bea0fcdec8d1b34955f9c56b066ff27a3cb (diff)
downloadusdx-dbeaec3a0e5a50c84b70b28ae00a368a3e6e98e9.tar.gz
usdx-dbeaec3a0e5a50c84b70b28ae00a368a3e6e98e9.tar.xz
usdx-dbeaec3a0e5a50c84b70b28ae00a368a3e6e98e9.zip
Support for non-US (QWERTY) keyboard layout.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@970 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenEdit.pas13
-rw-r--r--Game/Code/Screens/UScreenEditConvert.pas16
-rw-r--r--Game/Code/Screens/UScreenEditHeader.pas11
-rw-r--r--Game/Code/Screens/UScreenEditSub.pas355
-rw-r--r--Game/Code/Screens/UScreenLevel.pas15
-rw-r--r--Game/Code/Screens/UScreenMain.pas34
-rw-r--r--Game/Code/Screens/UScreenName.pas17
-rw-r--r--Game/Code/Screens/UScreenOpen.pas5
-rw-r--r--Game/Code/Screens/UScreenOptions.pas15
-rw-r--r--Game/Code/Screens/UScreenOptionsAdvanced.pas17
-rw-r--r--Game/Code/Screens/UScreenOptionsGame.pas17
-rw-r--r--Game/Code/Screens/UScreenOptionsGraphics.pas13
-rw-r--r--Game/Code/Screens/UScreenOptionsLyrics.pas13
-rw-r--r--Game/Code/Screens/UScreenOptionsRecord.pas10
-rw-r--r--Game/Code/Screens/UScreenOptionsSound.pas17
-rw-r--r--Game/Code/Screens/UScreenOptionsThemes.pas18
-rw-r--r--Game/Code/Screens/UScreenPartyNewRound.pas16
-rw-r--r--Game/Code/Screens/UScreenPartyOptions.pas16
-rw-r--r--Game/Code/Screens/UScreenPartyPlayer.pas11
-rw-r--r--Game/Code/Screens/UScreenPartyScore.pas12
-rw-r--r--Game/Code/Screens/UScreenPartyWin.pas16
-rw-r--r--Game/Code/Screens/UScreenPopup.pas12
-rw-r--r--Game/Code/Screens/UScreenScore.pas11
-rw-r--r--Game/Code/Screens/UScreenSing.pas51
-rw-r--r--Game/Code/Screens/UScreenSong.pas314
-rw-r--r--Game/Code/Screens/UScreenSongJumpto.pas9
-rw-r--r--Game/Code/Screens/UScreenSongMenu.pas34
-rw-r--r--Game/Code/Screens/UScreenStatDetail.pas11
-rw-r--r--Game/Code/Screens/UScreenStatMain.pas15
-rw-r--r--Game/Code/Screens/UScreenTop5.pas16
30 files changed, 644 insertions, 486 deletions
diff --git a/Game/Code/Screens/UScreenEdit.pas b/Game/Code/Screens/UScreenEdit.pas
index 407a37d0..4d105e5f 100644
--- a/Game/Code/Screens/UScreenEdit.pas
+++ b/Game/Code/Screens/UScreenEdit.pas
@@ -22,19 +22,24 @@ type
implementation
-uses UGraphic, UMusic, USkins;
+uses UGraphic, UMusic, USkins, SysUtils;
function TScreenEdit.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
- case PressedKey of
- SDLK_Q:
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
begin
Result := false;
+ Exit;
end;
-
+ end;
+
+ // check special keys
+ case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
diff --git a/Game/Code/Screens/UScreenEditConvert.pas b/Game/Code/Screens/UScreenEditConvert.pas
index fe9eab02..d50d546d 100644
--- a/Game/Code/Screens/UScreenEditConvert.pas
+++ b/Game/Code/Screens/UScreenEditConvert.pas
@@ -108,13 +108,17 @@ begin
Result := true;
If (PressedDown) Then
begin // Key Down
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
+ begin
+ Result := false;
+ Exit;
+ end;
+ end;
+
+ // check special keys
case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
-
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
diff --git a/Game/Code/Screens/UScreenEditHeader.pas b/Game/Code/Screens/UScreenEditHeader.pas
index bb464039..3b29564a 100644
--- a/Game/Code/Screens/UScreenEditHeader.pas
+++ b/Game/Code/Screens/UScreenEditHeader.pas
@@ -58,12 +58,17 @@ var
begin
Result := true;
If (PressedDown) Then begin // Key Down
- case PressedKey of
- SDLK_Q:
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
begin
Result := false;
+ Exit;
end;
-
+ end;
+
+ // check special keys
+ case PressedKey of
SDLK_ESCAPE :
begin
// Music.PlayBack;
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas
index 99d9428f..c75661fc 100644
--- a/Game/Code/Screens/UScreenEditSub.pas
+++ b/Game/Code/Screens/UScreenEditSub.pas
@@ -118,17 +118,156 @@ begin
+ KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT {+ KMOD_CAPS});
If (PressedDown) then begin // Key Down
- case PressedKey of
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
+ begin
+ Result := false;
+ Exit;
+ end;
+ 'S':
+ begin
+ // Save Song
+ if SDL_ModState = KMOD_LSHIFT then
+ SaveSong(CurrentSong, Lines[0], CurrentSong.Path + CurrentSong.FileName, true)
+ else
+ SaveSong(CurrentSong, Lines[0], CurrentSong.Path + CurrentSong.FileName, false);
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
+ {if SDL_ModState = KMOD_LSHIFT or KMOD_LCTRL + KMOD_LALT then
+ // Save Song
+ SaveSongDebug(CurrentSong, Lines[0], 'C:\song.asm', false);}
+
+ Exit;
+ end;
+ 'D':
begin
- FadeTo(@ScreenSong);
+ // Divide lengths by 2
+ CzesciDivide;
+ Exit;
end;
+ 'M':
+ begin
+ // Multiply lengths by 2
+ CzesciMultiply;
+ Exit;
+ end;
+ 'C':
+ begin
+ // Capitalize letter at the beginning of line
+ if SDL_ModState = 0 then
+ LyricsCapitalize;
+
+ // Correct spaces
+ if SDL_ModState = KMOD_LSHIFT then
+ LyricsCorrectSpaces;
+
+ // Copy sentence
+ if SDL_ModState = KMOD_LCTRL then
+ MarkSrc;
+
+ Exit;
+ end;
+ 'V':
+ begin
+ // Paste text
+ if SDL_ModState = KMOD_LCTRL then begin
+ if Lines[0].Line[Lines[0].Current].IlNut >= Lines[0].Line[CopySrc].IlNut then
+ PasteText
+ else
+ beep;
+ end;
- SDLK_Q:
+ if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then begin
+ CopySentence(CopySrc, Lines[0].Current);
+ end;
+ end;
+ 'T':
begin
- Result := false;
+ // Fixes timings between sentences
+ FixTimings;
+ Exit;
+ end;
+ 'P':
+ begin
+ if SDL_ModState = 0 then
+ begin
+ // Play Sentence
+ Click := true;
+ AudioPlayback.Stop;
+ R := GetTimeFromBeat(Lines[0].Line[Lines[0].Current].StartNote);
+ if R <= AudioPlayback.Length then
+ begin
+ AudioPlayback.Position := R;
+ PlayStopTime := GetTimeFromBeat(Lines[0].Line[Lines[0].Current].End_);
+ PlaySentence := true;
+ AudioPlayback.Play;
+ LastClick := -100;
+ end;
+ end
+ else if SDL_ModState = KMOD_LSHIFT then
+ begin
+ PlaySentenceMidi := true;
+
+ MidiTime := USTime.GetTime;
+ MidiStart := GetTimeFromBeat(Lines[0].Line[Lines[0].Current].StartNote);
+ MidiStop := GetTimeFromBeat(Lines[0].Line[Lines[0].Current].End_);
+
+ LastClick := -100;
+ end
+ else if SDL_ModState = KMOD_LSHIFT or KMOD_LCTRL then
+ begin
+ PlaySentenceMidi := true;
+ MidiTime := USTime.GetTime;
+ MidiStart := GetTimeFromBeat(Lines[0].Line[Lines[0].Current].StartNote);
+ MidiStop := GetTimeFromBeat(Lines[0].Line[Lines[0].Current].End_);
+ LastClick := -100;
+
+ PlaySentence := true;
+ Click := true;
+ AudioPlayback.Stop;
+ AudioPlayback.Position := GetTimeFromBeat(Lines[0].Line[Lines[0].Current].StartNote)+0{-0.10};
+ PlayStopTime := GetTimeFromBeat(Lines[0].Line[Lines[0].Current].End_)+0;
+ AudioPlayback.Play;
+ LastClick := -100;
+ end;
+ Exit;
+ end;
+ // Golden Note Patch
+ 'G':
+ begin
+ case Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType of
+ 0: Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType := 2;
+ 1: Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType := 2;
+ 2: Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType := 1;
+ end; // case
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Freestyle := False;
+ Exit;
+ end;
+ // Freestyle Note Patch
+ 'F':
+ begin
+ case Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType of
+ 0:
+ begin;
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType := 1;
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Freestyle := False;
+ end;
+ 1,2:
+ begin;
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType := 0;
+ Lines[0].Line[Lines[0].Current].Note[CurrentNote].Freestyle := True;
+ end;
+ end; // case
+ Exit;
+ end;
+ end;
+
+ // check special keys
+ case PressedKey of
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ FadeTo(@ScreenSong);
end;
SDLK_BACKQUOTE:
@@ -161,13 +300,32 @@ begin
CurrentSong.BPM[0].BPM := Round((CurrentSong.BPM[0].BPM * 25) - 1) / 25;
end;
- SDLK_0:
+ SDLK_4:
begin
- // Increase GAP
- if SDL_ModState = 0 then
- CurrentSong.GAP := CurrentSong.GAP + 10;
- if SDL_ModState = KMOD_LSHIFT then
- CurrentSong.GAP := CurrentSong.GAP + 1000;
+ if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then begin
+ CopySentence(CopySrc, Lines[0].Current);
+ CopySentence(CopySrc+1, Lines[0].Current+1);
+ CopySentence(CopySrc+2, Lines[0].Current+2);
+ CopySentence(CopySrc+3, Lines[0].Current+3);
+ end;
+
+ if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT + KMOD_LALT then begin
+ CopySentences(CopySrc, Lines[0].Current, 4);
+ end;
+ end;
+ SDLK_5:
+ begin
+ if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then begin
+ CopySentence(CopySrc, Lines[0].Current);
+ CopySentence(CopySrc+1, Lines[0].Current+1);
+ CopySentence(CopySrc+2, Lines[0].Current+2);
+ CopySentence(CopySrc+3, Lines[0].Current+3);
+ CopySentence(CopySrc+4, Lines[0].Current+4);
+ end;
+
+ if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT + KMOD_LALT then begin
+ CopySentences(CopySrc, Lines[0].Current, 5);
+ end;
end;
SDLK_9:
@@ -178,6 +336,14 @@ begin
if SDL_ModState = KMOD_LSHIFT then
CurrentSong.GAP := CurrentSong.GAP - 1000;
end;
+ SDLK_0:
+ begin
+ // Increase GAP
+ if SDL_ModState = 0 then
+ CurrentSong.GAP := CurrentSong.GAP + 10;
+ if SDL_ModState = KMOD_LSHIFT then
+ CurrentSong.GAP := CurrentSong.GAP + 1000;
+ end;
SDLK_KP_PLUS:
begin
@@ -218,145 +384,12 @@ begin
end;
- SDLK_S:
- begin
- // Save Song
- if SDL_ModState = KMOD_LSHIFT then
- SaveSong(CurrentSong, Lines[0], CurrentSong.Path + CurrentSong.FileName, true)
- else
- SaveSong(CurrentSong, Lines[0], CurrentSong.Path + CurrentSong.FileName, false);
-
- {if SDL_ModState = KMOD_LSHIFT or KMOD_LCTRL + KMOD_LALT then
- // Save Song
- SaveSongDebug(CurrentSong, Lines[0], 'C:\song.asm', false);}
-
- end;
-
- SDLK_D:
- begin
- // Divide lengths by 2
- CzesciDivide;
- end;
-
- SDLK_M:
- begin
- // Multiply lengths by 2
- CzesciMultiply;
- end;
-
- SDLK_C:
- begin
- // Capitalize letter at the beginning of line
- if SDL_ModState = 0 then
- LyricsCapitalize;
-
- // Correct spaces
- if SDL_ModState = KMOD_LSHIFT then
- LyricsCorrectSpaces;
-
- // Copy sentence
- if SDL_ModState = KMOD_LCTRL then
- MarkSrc;
- end;
-
- SDLK_V:
- begin
- // Paste text
- if SDL_ModState = KMOD_LCTRL then begin
- if Lines[0].Line[Lines[0].Current].IlNut >= Lines[0].Line[CopySrc].IlNut then
- PasteText
- else
- beep;
- end;
-
- if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then begin
- CopySentence(CopySrc, Lines[0].Current);
- end;
- end;
-
- SDLK_4:
- begin
- if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then begin
- CopySentence(CopySrc, Lines[0].Current);
- CopySentence(CopySrc+1, Lines[0].Current+1);
- CopySentence(CopySrc+2, Lines[0].Current+2);
- CopySentence(CopySrc+3, Lines[0].Current+3);
- end;
-
- if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT + KMOD_LALT then begin
- CopySentences(CopySrc, Lines[0].Current, 4);
- end;
- end;
- SDLK_5:
- begin
- if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then begin
- CopySentence(CopySrc, Lines[0].Current);
- CopySentence(CopySrc+1, Lines[0].Current+1);
- CopySentence(CopySrc+2, Lines[0].Current+2);
- CopySentence(CopySrc+3, Lines[0].Current+3);
- CopySentence(CopySrc+4, Lines[0].Current+4);
- end;
-
- if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT + KMOD_LALT then begin
- CopySentences(CopySrc, Lines[0].Current, 5);
- end;
- end;
-
- SDLK_T:
- begin
- // Fixes timings between sentences
- FixTimings;
- end;
-
SDLK_F4:
begin
// Enter Text Edit Mode
TextEditMode := true;
end;
- SDLK_P:
- begin
- if SDL_ModState = 0 then begin
- // Play Sentence
- Click := true;
- AudioPlayback.Stop;
- R := GetTimeFromBeat(Lines[0].Line[Lines[0].Current].StartNote);
- if R <= AudioPlayback.Length then
- begin
- AudioPlayback.Position := R;
- PlayStopTime := GetTimeFromBeat(Lines[0].Line[Lines[0].Current].End_);
- PlaySentence := true;
- AudioPlayback.Play;
- LastClick := -100;
- end;
- end;
-
- if SDL_ModState = KMOD_LSHIFT then begin
- PlaySentenceMidi := true;
-
- MidiTime := USTime.GetTime;
- MidiStart := GetTimeFromBeat(Lines[0].Line[Lines[0].Current].StartNote);
- MidiStop := GetTimeFromBeat(Lines[0].Line[Lines[0].Current].End_);
-
- LastClick := -100;
- end;
- if SDL_ModState = KMOD_LSHIFT or KMOD_LCTRL then begin
- PlaySentenceMidi := true;
- MidiTime := USTime.GetTime;
- MidiStart := GetTimeFromBeat(Lines[0].Line[Lines[0].Current].StartNote);
- MidiStop := GetTimeFromBeat(Lines[0].Line[Lines[0].Current].End_);
- LastClick := -100;
-
- PlaySentence := true;
- Click := true;
- AudioPlayback.Stop;
- AudioPlayback.Position := GetTimeFromBeat(Lines[0].Line[Lines[0].Current].StartNote)+0{-0.10};
- PlayStopTime := GetTimeFromBeat(Lines[0].Line[Lines[0].Current].End_)+0;
- AudioPlayback.Play;
- LastClick := -100;
- end;
- end;
-
SDLK_SPACE:
begin
// Play Sentence
@@ -549,37 +582,7 @@ begin
{$endif}
end;
- // Golden Note Patch
- SDLK_G:
- begin
- case Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType of
- 0: Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType := 2;
- 1: Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType := 2;
- 2: Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType := 1;
- end; // case
- Lines[0].Line[Lines[0].Current].Note[CurrentNote].Freestyle := False;
- end;
-
- // Freestyle Note Patch
- SDLK_F:
- begin
- case Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType of
- 0:
- begin;
- Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType := 1;
- Lines[0].Line[Lines[0].Current].Note[CurrentNote].Freestyle := False;
- end;
- 1,2:
- begin;
- Lines[0].Line[Lines[0].Current].Note[CurrentNote].NoteType := 0;
- Lines[0].Line[Lines[0].Current].Note[CurrentNote].Freestyle := True;
- end;
- end; // case
-
- end;
-
-
- end;
+ end; // case
end;
end; // if
end;
diff --git a/Game/Code/Screens/UScreenLevel.pas b/Game/Code/Screens/UScreenLevel.pas
index 02939385..144ec697 100644
--- a/Game/Code/Screens/UScreenLevel.pas
+++ b/Game/Code/Screens/UScreenLevel.pas
@@ -29,12 +29,17 @@ begin
Result := true;
If (PressedDown) Then
begin // Key Down
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
+ begin
+ Result := false;
+ Exit;
+ end;
+ end;
+
+ // check special keys
case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas
index 44906858..2d13ac09 100644
--- a/Game/Code/Screens/UScreenMain.pas
+++ b/Game/Code/Screens/UScreenMain.pas
@@ -73,19 +73,14 @@ begin
If (PressedDown) Then
begin // Key Down
- case PressedKey of
- SDLK_Q:
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
begin
Result := false;
+ Exit;
end;
-
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- Result := False;
- end;
-
- SDLK_C:
+ 'C':
begin
if (SDL_ModState = KMOD_LALT) then
begin
@@ -93,24 +88,37 @@ begin
//Credits_Alpha := 0;
//Credits_Visible := True;
FadeTo(@ScreenCredits , SoundLib.Start );
+ Exit;
end;
end;
- SDLK_M:
+ 'M':
begin
if (Ini.Players >= 1) AND (Length(DLLMan.Plugins)>=1) then
begin
FadeTo(@ScreenPartyOptions, SoundLib.Start);
+ Exit;
end;
end;
- SDLK_S:
+ 'S':
begin
FadeTo(@ScreenStatMain, SoundLib.Start);
+ Exit;
end;
- SDLK_E:
+ 'E':
begin
FadeTo(@ScreenEdit, SoundLib.Start);
+ Exit;
+ end;
+ end;
+
+ // check special keys
+ case PressedKey of
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ Result := False;
end;
SDLK_RETURN:
diff --git a/Game/Code/Screens/UScreenName.pas b/Game/Code/Screens/UScreenName.pas
index adbc2c25..6d3e81b4 100644
--- a/Game/Code/Screens/UScreenName.pas
+++ b/Game/Code/Screens/UScreenName.pas
@@ -19,7 +19,8 @@ type
implementation
-uses UGraphic, UMain, UIni, UTexture;
+uses UGraphic, UMain, UIni, UTexture, UCommon;
+
function TScreenName.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
var
@@ -33,12 +34,16 @@ begin
SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
+ KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
- case PressedKey of
- SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL:
- begin
- Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + CharCode;
- end;
+ // check normal keys
+ if (IsAlphaNumericChar(CharCode) or
+ (CharCode in [' ','-','_','!',',','<','/','*','?','''','"'])) then
+ begin
+ Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + CharCode;
+ Exit;
+ end;
+ // check special keys
+ case PressedKey of
// Templates for Names Mod
SDLK_F1:
if (SDL_ModState = KMOD_LALT) then
diff --git a/Game/Code/Screens/UScreenOpen.pas b/Game/Code/Screens/UScreenOpen.pas
index b069f3c8..3a15f26f 100644
--- a/Game/Code/Screens/UScreenOpen.pas
+++ b/Game/Code/Screens/UScreenOpen.pas
@@ -31,9 +31,11 @@ uses UGraphic, UDraw, UMain, USkins;
function TScreenOpen.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
+
if (PressedDown) then begin // Key Down
+ // check normal keys
case CharCode of
- 'a'..'z', 'A'..'Z', '0'..'9', #32, '-', '.', ':', '\':
+ '0'..'9', 'a'..'z', 'A'..'Z', ' ', '-', '.', ':', '\':
begin
if Interaction = 0 then begin
Text[TextN].Text := Text[TextN].Text + CharCode;
@@ -41,6 +43,7 @@ begin
end;
end;
+ // check special keys
case PressedKey of
SDLK_Q:
begin
diff --git a/Game/Code/Screens/UScreenOptions.pas b/Game/Code/Screens/UScreenOptions.pas
index 9c4567d1..cfb0c977 100644
--- a/Game/Code/Screens/UScreenOptions.pas
+++ b/Game/Code/Screens/UScreenOptions.pas
@@ -28,12 +28,17 @@ begin
Result := true;
If (PressedDown) Then
begin // Key Down
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
+ begin
+ Result := false;
+ Exit;
+ end;
+ end;
+
+ // check special keys
case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
diff --git a/Game/Code/Screens/UScreenOptionsAdvanced.pas b/Game/Code/Screens/UScreenOptionsAdvanced.pas
index a09a5354..c23f133c 100644
--- a/Game/Code/Screens/UScreenOptionsAdvanced.pas
+++ b/Game/Code/Screens/UScreenOptionsAdvanced.pas
@@ -17,19 +17,24 @@ type
implementation
-uses UGraphic;
+uses UGraphic, SysUtils;
function TScreenOptionsAdvanced.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
+ begin
+ Result := false;
+ Exit;
+ end;
+ end;
+
+ // check special keys
case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
diff --git a/Game/Code/Screens/UScreenOptionsGame.pas b/Game/Code/Screens/UScreenOptionsGame.pas
index 063e36ed..40200c60 100644
--- a/Game/Code/Screens/UScreenOptionsGame.pas
+++ b/Game/Code/Screens/UScreenOptionsGame.pas
@@ -19,19 +19,24 @@ type
implementation
-uses UGraphic;
+uses UGraphic, SysUtils;
function TScreenOptionsGame.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
+ begin
+ Result := false;
+ Exit;
+ end;
+ end;
+
+ // check special keys
case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
diff --git a/Game/Code/Screens/UScreenOptionsGraphics.pas b/Game/Code/Screens/UScreenOptionsGraphics.pas
index 0825764d..04656e97 100644
--- a/Game/Code/Screens/UScreenOptionsGraphics.pas
+++ b/Game/Code/Screens/UScreenOptionsGraphics.pas
@@ -17,19 +17,24 @@ type
implementation
-uses UGraphic, UMain;
+uses UGraphic, UMain, SysUtils;
function TScreenOptionsGraphics.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
- case PressedKey of
- SDLK_Q:
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
begin
Result := false;
+ Exit;
end;
-
+ end;
+
+ // check special keys
+ case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
diff --git a/Game/Code/Screens/UScreenOptionsLyrics.pas b/Game/Code/Screens/UScreenOptionsLyrics.pas
index 5130c6b0..50b7d53d 100644
--- a/Game/Code/Screens/UScreenOptionsLyrics.pas
+++ b/Game/Code/Screens/UScreenOptionsLyrics.pas
@@ -17,19 +17,24 @@ type
implementation
-uses UGraphic;
+uses UGraphic, SysUtils;
function TScreenOptionsLyrics.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
- case PressedKey of
- SDLK_Q:
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
begin
Result := false;
+ Exit;
end;
-
+ end;
+
+ // check special keys
+ case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
diff --git a/Game/Code/Screens/UScreenOptionsRecord.pas b/Game/Code/Screens/UScreenOptionsRecord.pas
index 8a1192db..0ba554c4 100644
--- a/Game/Code/Screens/UScreenOptionsRecord.pas
+++ b/Game/Code/Screens/UScreenOptionsRecord.pas
@@ -77,11 +77,17 @@ begin
Result := true;
If (PressedDown) Then
begin // Key Down
- case PressedKey of
- SDLK_Q:
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
begin
Result := false;
+ Exit;
end;
+ end;
+
+ // check special keys
+ case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE:
begin
diff --git a/Game/Code/Screens/UScreenOptionsSound.pas b/Game/Code/Screens/UScreenOptionsSound.pas
index 78a24f4a..70d92fa5 100644
--- a/Game/Code/Screens/UScreenOptionsSound.pas
+++ b/Game/Code/Screens/UScreenOptionsSound.pas
@@ -17,19 +17,24 @@ type
implementation
-uses UGraphic;
+uses UGraphic, SysUtils;
function TScreenOptionsSound.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
+ begin
+ Result := false;
+ Exit;
+ end;
+ end;
+
+ // check special keys
case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
diff --git a/Game/Code/Screens/UScreenOptionsThemes.pas b/Game/Code/Screens/UScreenOptionsThemes.pas
index 7024e8c1..c50256a2 100644
--- a/Game/Code/Screens/UScreenOptionsThemes.pas
+++ b/Game/Code/Screens/UScreenOptionsThemes.pas
@@ -30,19 +30,25 @@ implementation
uses UMain,
UGraphic,
- USkins;
+ USkins,
+ SysUtils;
function TScreenOptionsThemes.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
+ begin
+ Result := false;
+ Exit;
+ end;
+ end;
+
+ // check special keys
case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
diff --git a/Game/Code/Screens/UScreenPartyNewRound.pas b/Game/Code/Screens/UScreenPartyNewRound.pas
index e849f776..e7e2c682 100644
--- a/Game/Code/Screens/UScreenPartyNewRound.pas
+++ b/Game/Code/Screens/UScreenPartyNewRound.pas
@@ -91,13 +91,17 @@ begin
Result := true;
If (PressedDown) Then
begin // Key Down
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
+ begin
+ Result := false;
+ Exit;
+ end;
+ end;
+
+ // check special keys
case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
-
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
diff --git a/Game/Code/Screens/UScreenPartyOptions.pas b/Game/Code/Screens/UScreenPartyOptions.pas
index f72ed137..c0dde4cc 100644
--- a/Game/Code/Screens/UScreenPartyOptions.pas
+++ b/Game/Code/Screens/UScreenPartyOptions.pas
@@ -56,13 +56,17 @@ begin
Result := true;
If (PressedDown) Then
begin // Key Down
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
+ begin
+ Result := false;
+ Exit;
+ end;
+ end;
+
+ // check special keys
case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
-
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
diff --git a/Game/Code/Screens/UScreenPartyPlayer.pas b/Game/Code/Screens/UScreenPartyPlayer.pas
index af603497..c8600c9b 100644
--- a/Game/Code/Screens/UScreenPartyPlayer.pas
+++ b/Game/Code/Screens/UScreenPartyPlayer.pas
@@ -64,12 +64,17 @@ begin
SDL_ModState := 0;
begin // Key Down
- case PressedKey of
- SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL:
+ // check normal keys
+ case CharCode of
+ '0'..'9', 'a'..'z', 'A'..'Z', ' ', '-', '_', '!', ',', '<', '/', '*', '?', '''', '"':
begin
Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + CharCode;
+ Exit;
end;
-
+ end;
+
+ // check special keys
+ case PressedKey of
// Templates for Names Mod
SDLK_F1:
if (SDL_ModState = KMOD_LALT) then
diff --git a/Game/Code/Screens/UScreenPartyScore.pas b/Game/Code/Screens/UScreenPartyScore.pas
index d9f1db1c..26e53fcf 100644
--- a/Game/Code/Screens/UScreenPartyScore.pas
+++ b/Game/Code/Screens/UScreenPartyScore.pas
@@ -49,13 +49,17 @@ begin
Result := true;
If (PressedDown) Then
begin // Key Down
- case PressedKey of
- SDLK_Q:
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
begin
Result := false;
+ Exit;
end;
-
-
+ end;
+
+ // check special keys
+ case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
diff --git a/Game/Code/Screens/UScreenPartyWin.pas b/Game/Code/Screens/UScreenPartyWin.pas
index e91d20f0..02079b34 100644
--- a/Game/Code/Screens/UScreenPartyWin.pas
+++ b/Game/Code/Screens/UScreenPartyWin.pas
@@ -42,13 +42,17 @@ begin
Result := true;
If (PressedDown) Then
begin // Key Down
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
+ begin
+ Result := false;
+ Exit;
+ end;
+ end;
+
+ // check special keys
case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
-
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
diff --git a/Game/Code/Screens/UScreenPopup.pas b/Game/Code/Screens/UScreenPopup.pas
index cb524a72..c4541050 100644
--- a/Game/Code/Screens/UScreenPopup.pas
+++ b/Game/Code/Screens/UScreenPopup.pas
@@ -48,13 +48,17 @@ begin
Result := true;
If (PressedDown) Then
begin // Key Down
-
- case PressedKey of
- SDLK_Q:
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
begin
Result := false;
+ Exit;
end;
-
+ end;
+
+ // check special keys
+ case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
diff --git a/Game/Code/Screens/UScreenScore.pas b/Game/Code/Screens/UScreenScore.pas
index cee794fc..358c18d8 100644
--- a/Game/Code/Screens/UScreenScore.pas
+++ b/Game/Code/Screens/UScreenScore.pas
@@ -149,12 +149,17 @@ function TScreenScore.ParseInput(PressedKey: Cardinal; CharCode: WideChar; Press
begin
Result := true;
If (PressedDown) Then begin
- case PressedKey of
- SDLK_Q:
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
begin
Result := false;
+ Exit;
end;
-
+ end;
+
+ // check special keys
+ case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 9c64c01b..6d05c145 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -134,19 +134,43 @@ begin
Result := true;
If (PressedDown) Then
begin // Key Down
- case PressedKey of
- SDLK_Q:
- begin
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
+ begin
//When not ask before Exit then Finish now
if (Ini.AskbeforeDel <> 1) then
Finish
- //else just Pause and let the Popup make the Work
+ //else just Pause and let the Popup make the Work
else if not paused then
Pause;
-
+
Result := false;
+ Exit;
+ end;
+ 'V': //Show Visualization
+ begin
+ fShowVisualization := not fShowVisualization;
+
+ if fShowVisualization then
+ fCurrentVideoPlaybackEngine := Visualization
+ else
+ fCurrentVideoPlaybackEngine := VideoPlayback;
+
+ if fShowVisualization then
+ fCurrentVideoPlaybackEngine.play;
+
+ Exit;
+ end;
+ 'P':
+ begin
+ Pause;
+ Exit;
end;
+ end;
+ // check special keys
+ case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
@@ -158,26 +182,11 @@ begin
FadeTo(@ScreenScore);
end;
- SDLK_P,
- SDLK_SPACE://Pause Mod
+ SDLK_SPACE:
begin
Pause;
end;
- SDLK_V: //Show Visualization
- begin
- fShowVisualization := not fShowVisualization;
-
- if fShowVisualization then
- fCurrentVideoPlaybackEngine := Visualization
- else
- fCurrentVideoPlaybackEngine := VideoPlayback;
-
- if fShowVisualization then
- fCurrentVideoPlaybackEngine.play;
-
- end;
-
SDLK_TAB: //Change Visualization Preset
begin
if fShowVisualization then
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index f1fef22b..a1cd8748 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -254,63 +254,192 @@ begin
+ KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
//Jump to Artist/Titel
- if (SDL_ModState and KMOD_LALT <> 0) AND (Mode = smNormal) AND (PressedKey >= SDLK_A) AND (PressedKey <= SDLK_Z) then
+ if ((SDL_ModState and KMOD_LALT <> 0) AND (Mode = smNormal)) then
begin
- Letter := WideUpperCase(CharCode)[1];
- I2 := Length(CatSongs.Song);
-
- //Jump To Titel
- if (SDL_ModState = KMOD_LALT or KMOD_LSHIFT) then
+ if (WideUpperCase(CharCode)[1] in ['A'..'Z']) then
begin
- For I := 1 to high(CatSongs.Song) do
+ Letter := WideUpperCase(CharCode)[1];
+ I2 := Length(CatSongs.Song);
+
+ //Jump To Titel
+ if (SDL_ModState = (KMOD_LALT or KMOD_LSHIFT)) then
begin
- if (CatSongs.Song[(I + Interaction) mod I2].Visible) AND
- (Length(CatSongs.Song[(I + Interaction) mod I2].Title)>0) AND
- (WideUpperCase(CatSongs.Song[(I + Interaction) mod I2].Title)[1] = Letter) then
+ For I := 1 to high(CatSongs.Song) do
begin
- SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2));
+ if (CatSongs.Song[(I + Interaction) mod I2].Visible) AND
+ (Length(CatSongs.Song[(I + Interaction) mod I2].Title)>0) AND
+ (WideUpperCase(CatSongs.Song[(I + Interaction) mod I2].Title)[1] = Letter) then
+ begin
+ SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2));
- AudioPlayback.PlaySound(SoundLib.Change);
+ AudioPlayback.PlaySound(SoundLib.Change);
- ChangeMusic;
- SetScroll4;
- //UpdateLCD; //TODO: maybe LCD Support as Plugin?
- //Break and Exit
- Exit;
+ ChangeMusic;
+ SetScroll4;
+ //UpdateLCD; //TODO: maybe LCD Support as Plugin?
+ //Break and Exit
+ Exit;
+ end;
end;
- end;
- end
- //Jump to Artist
- else if (SDL_ModState = KMOD_LALT) then
- begin
- For I := 1 to high(CatSongs.Song) do
+ end
+ //Jump to Artist
+ else if (SDL_ModState = KMOD_LALT) then
begin
- if (CatSongs.Song[(I + Interaction) mod I2].Visible) AND
- (Length(CatSongs.Song[(I + Interaction) mod I2].Artist)>0) AND
- (WideUpperCase(CatSongs.Song[(I + Interaction) mod I2].Artist)[1] = Letter) then
+ For I := 1 to high(CatSongs.Song) do
begin
- SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2));
+ if (CatSongs.Song[(I + Interaction) mod I2].Visible) AND
+ (Length(CatSongs.Song[(I + Interaction) mod I2].Artist)>0) AND
+ (WideUpperCase(CatSongs.Song[(I + Interaction) mod I2].Artist)[1] = Letter) then
+ begin
+ SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2));
- AudioPlayback.PlaySound(SoundLib.Change);
+ AudioPlayback.PlaySound(SoundLib.Change);
- ChangeMusic;
- SetScroll4;
- //UpdateLCD; //TODO: maybe LCD Support as Plugin?
+ ChangeMusic;
+ SetScroll4;
+ //UpdateLCD; //TODO: maybe LCD Support as Plugin?
- //Break and Exit
- Exit;
+ //Break and Exit
+ Exit;
+ end;
end;
end;
end;
+
Exit;
end;
- case PressedKey of
- SDLK_Q:
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
begin
Result := false;
+ Exit;
end;
+ 'M': //Show SongMenu
+ begin
+ if (Songs.SongList.Count > 0) then begin
+ if (Mode = smNormal) then begin
+ if not CatSongs.Song[Interaction].Main then begin // clicked on Song
+ if CatSongs.CatNumShow = -3 then
+ ScreenSongMenu.MenuShow(SM_Playlist)
+ else
+ ScreenSongMenu.MenuShow(SM_Main);
+ end
+ else
+ begin
+ ScreenSongMenu.MenuShow(SM_Playlist_Load);
+ end;
+ end //Party Mode -> Show Party Menu
+ else ScreenSongMenu.MenuShow(SM_Party_Main);
+ end;
+ Exit;
+ end;
+
+ 'P': //Show Playlist Menu
+ begin
+ if (Songs.SongList.Count > 0) AND (Mode = smNormal) then begin
+ ScreenSongMenu.MenuShow(SM_Playlist_Load);
+ end;
+ Exit;
+ end;
+
+ 'J': //Show Jumpto Menu
+ begin
+ if (Songs.SongList.Count > 0) AND (Mode = smNormal) then
+ begin
+ ScreenSongJumpto.Visible := True;
+ end;
+ Exit;
+ end;
+
+ 'E':
+ begin
+ OpenEditor;
+ Exit;
+ end;
+
+ 'R':
+ begin
+ if (Songs.SongList.Count > 0) AND (Mode = smNormal) then begin
+
+ if (SDL_ModState = KMOD_LSHIFT) AND (Ini.Tabs_at_startup = 1) then //Random Category
+ begin
+ I2 := 0; //Count Cats
+ for I:= low(CatSongs.Song) to high (CatSongs.Song) do
+ if CatSongs.Song[I].Main then Inc(I2);
+
+ I2 := Random (I2)+1; //Zufall
+
+ //Find Cat:
+ for I:= low(CatSongs.Song) to high (CatSongs.Song) do
+ begin
+ if CatSongs.Song[I].Main then
+ Dec(I2);
+ if (I2<=0) then
+ begin
+ //Show Cat in Top Left Mod
+ ShowCatTL (I);
+
+ Interaction := I;
+
+ CatSongs.ShowCategoryList;
+ CatSongs.ClickCategoryButton(I);
+ SelectNext;
+ FixSelected;
+ break;
+ end;
+ end;
+
+
+ end
+ else if (SDL_ModState = KMOD_LCTRL) AND (Ini.Tabs_at_startup = 1) then //random in All Categorys
+ begin
+ repeat
+ I2 := Random(high(CatSongs.Song)+1) - low(CatSongs.Song)+1;
+ until CatSongs.Song[I2].Main = false;
+
+ //Search Cat
+ for I := I2 downto low(CatSongs.Song) do
+ begin
+ if CatSongs.Song[I].Main then
+ break;
+ end;
+ //In I is now the categorie in I2 the song
+
+ //Choose Cat
+ CatSongs.ShowCategoryList;
+
+ //Show Cat in Top Left Mod
+ ShowCatTL (I);
+
+ CatSongs.ClickCategoryButton(I);
+ SelectNext;
+
+ //Fix: Not Existing Song selected:
+ //if (I+1=I2) then Inc(I2);
+
+ //Choose Song
+ SkipTo(I2-I);
+
+ end
+ else //Random in one Category
+ begin
+ SkipTo(Random(CatSongs.VisibleSongs));
+ end;
+ AudioPlayback.PlaySound(SoundLib.Change);
+
+ ChangeMusic;
+ SetScroll4;
+ //UpdateLCD; //TODO: maybe LCD Support as Plugin?
+ end;
+ Exit;
+ end;
+ end; // normal keys
+
+ // check special keys
+ case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
@@ -440,40 +569,6 @@ begin
end;
end;
- SDLK_M: //Show SongMenu
- begin
- if (Songs.SongList.Count > 0) then begin
- if (Mode = smNormal) then begin
- if not CatSongs.Song[Interaction].Main then begin // clicked on Song
- if CatSongs.CatNumShow = -3 then
- ScreenSongMenu.MenuShow(SM_Playlist)
- else
- ScreenSongMenu.MenuShow(SM_Main);
- end
- else
- begin
- ScreenSongMenu.MenuShow(SM_Playlist_Load);
- end;
- end //Party Mode -> Show Party Menu
- else ScreenSongMenu.MenuShow(SM_Party_Main);
- end;
- end;
-
- SDLK_P: //Show Playlist Menu
- begin
- if (Songs.SongList.Count > 0) AND (Mode = smNormal) then begin
- ScreenSongMenu.MenuShow(SM_Playlist_Load);
- end;
- end;
-
- SDLK_J: //Show Jumpto Menu
- begin
- if (Songs.SongList.Count > 0) AND (Mode = smNormal) then
- begin
- ScreenSongJumpto.Visible := True;
- end;
- end;
-
SDLK_DOWN:
begin
if (Mode = smNormal) then
@@ -582,87 +677,6 @@ begin
end;
end;
- SDLK_E:
- begin
- OpenEditor;
- end;
-
- SDLK_R:
- begin
- if (Songs.SongList.Count > 0) AND (Mode = smNormal) then begin
-
- if (SDL_ModState = KMOD_LSHIFT) AND (Ini.Tabs_at_startup = 1) then //Random Category
- begin
- I2 := 0; //Count Cats
- for I:= low(CatSongs.Song) to high (CatSongs.Song) do
- if CatSongs.Song[I].Main then Inc(I2);
-
- I2 := Random (I2)+1; //Zufall
-
- //Find Cat:
- for I:= low(CatSongs.Song) to high (CatSongs.Song) do
- begin
- if CatSongs.Song[I].Main then
- Dec(I2);
- if (I2<=0) then
- begin
- //Show Cat in Top Left Mod
- ShowCatTL (I);
-
- Interaction := I;
-
- CatSongs.ShowCategoryList;
- CatSongs.ClickCategoryButton(I);
- SelectNext;
- FixSelected;
- break;
- end;
- end;
-
-
- end
- else if (SDL_ModState = KMOD_LCTRL) AND (Ini.Tabs_at_startup = 1) then //random in All Categorys
- begin
- repeat
- I2 := Random(high(CatSongs.Song)+1) - low(CatSongs.Song)+1;
- until CatSongs.Song[I2].Main = false;
-
- //Search Cat
- for I := I2 downto low(CatSongs.Song) do
- begin
- if CatSongs.Song[I].Main then
- break;
- end;
- //In I is now the categorie in I2 the song
-
- //Choose Cat
- CatSongs.ShowCategoryList;
-
- //Show Cat in Top Left Mod
- ShowCatTL (I);
-
- CatSongs.ClickCategoryButton(I);
- SelectNext;
-
- //Fix: Not Existing Song selected:
- //if (I+1=I2) then Inc(I2);
-
- //Choose Song
- SkipTo(I2-I);
-
- end
- else //Random in one Category
- begin
- SkipTo(Random(CatSongs.VisibleSongs));
- end;
- AudioPlayback.PlaySound(SoundLib.Change);
-
- ChangeMusic;
- SetScroll4;
- //UpdateLCD; //TODO: maybe LCD Support as Plugin?
- end;
- end;
-
SDLK_1:
begin //Joker // to-do : Party
{if (Mode = smPartyMode) AND (PartySession.Teams.NumTeams >= 1) AND (PartySession.Teams.Teaminfo[0].Joker > 0) then
diff --git a/Game/Code/Screens/UScreenSongJumpto.pas b/Game/Code/Screens/UScreenSongJumpto.pas
index a98edec5..89d198cc 100644
--- a/Game/Code/Screens/UScreenSongJumpto.pas
+++ b/Game/Code/Screens/UScreenSongJumpto.pas
@@ -44,8 +44,10 @@ begin
Result := true;
If (PressedDown) Then
begin // Key Down
- case PressedKey of
- SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL, SDLK_LEFTBRACKET, SDLK_SEMICOLON:
+ // check normal keys
+ case CharCode of
+ '0'..'9', 'a'..'z', 'A'..'Z', ' ', '-', '_', '!', ',', '<', '/', '*', '?', '''', '"',
+ '[', '{', ';', ':':
begin
if Interaction = 0 then
begin
@@ -53,7 +55,10 @@ begin
SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
end;
end;
+ end;
+ // check special keys
+ case PressedKey of
SDLK_BACKSPACE:
begin
if (Interaction = 0) AND (Length(Button[0].Text[0].Text) > 0) then
diff --git a/Game/Code/Screens/UScreenSongMenu.pas b/Game/Code/Screens/UScreenSongMenu.pas
index e3ec825e..9cbb1be9 100644
--- a/Game/Code/Screens/UScreenSongMenu.pas
+++ b/Game/Code/Screens/UScreenSongMenu.pas
@@ -67,17 +67,21 @@ uses UGraphic,
function TScreenSongMenu.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
- If (PressedDown) Then
+ if (PressedDown) then
begin // Key Down
- if (CurMenu = SM_Playlist_New) AND (Interaction=0) then
+ if (CurMenu = SM_Playlist_New) AND (Interaction=0) then
begin
- case PressedKey of
- SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL:
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ '0'..'9', 'A'..'Z', ' ', '-', '_', '!', ',', '<', '/', '*', '?', '''', '"':
begin
Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + CharCode;
exit;
end;
+ end;
+ // check special keys
+ case PressedKey of
SDLK_BACKSPACE:
begin
Button[Interaction].Text[0].DeleteLastL;
@@ -86,13 +90,17 @@ begin
end;
end;
- case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
+ begin
+ Result := false;
+ Exit;
+ end;
+ end;
+ // check special keys
+ case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
@@ -149,10 +157,8 @@ begin
end;
end;
end;
-
-
- end;
- end;
+ end; // case
+ end; // if
end;
constructor TScreenSongMenu.Create;
diff --git a/Game/Code/Screens/UScreenStatDetail.pas b/Game/Code/Screens/UScreenStatDetail.pas
index 08a378ca..14f4808e 100644
--- a/Game/Code/Screens/UScreenStatDetail.pas
+++ b/Game/Code/Screens/UScreenStatDetail.pas
@@ -44,12 +44,17 @@ begin
Result := true;
If (PressedDown) Then
begin // Key Down
- case PressedKey of
- SDLK_Q:
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
begin
Result := false;
+ Exit;
end;
-
+ end;
+
+ // check special keys
+ case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
diff --git a/Game/Code/Screens/UScreenStatMain.pas b/Game/Code/Screens/UScreenStatMain.pas
index f83fa005..87bd1b5f 100644
--- a/Game/Code/Screens/UScreenStatMain.pas
+++ b/Game/Code/Screens/UScreenStatMain.pas
@@ -52,12 +52,17 @@ begin
Result := true;
If (PressedDown) Then
begin // Key Down
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
+ begin
+ Result := false;
+ Exit;
+ end;
+ end;
+
+ // check special keys
case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
diff --git a/Game/Code/Screens/UScreenTop5.pas b/Game/Code/Screens/UScreenTop5.pas
index 4c17a437..8ebb056c 100644
--- a/Game/Code/Screens/UScreenTop5.pas
+++ b/Game/Code/Screens/UScreenTop5.pas
@@ -37,13 +37,17 @@ function TScreenTop5.ParseInput(PressedKey: Cardinal; CharCode: WideChar; Presse
begin
Result := true;
If (PressedDown) Then begin
+ // check normal keys
+ case WideUpperCase(CharCode)[1] of
+ 'Q':
+ begin
+ Result := false;
+ Exit;
+ end;
+ end;
+
+ // check special keys
case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
-
SDLK_ESCAPE,
SDLK_BACKSPACE,
SDLK_RETURN: