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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-12-05 21:19:50 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-12-05 21:19:50 +0000
commit9ced8826685af3aece39649fb0912780781ab2ae (patch)
tree662ef302b59eab17bdf2d0e3a02f36bd03cd7d87
parenta4a3643898a9f566b926bbd5fcc47c24a18be1ab (diff)
downloadusdx-9ced8826685af3aece39649fb0912780781ab2ae.tar.gz
usdx-9ced8826685af3aece39649fb0912780781ab2ae.tar.xz
usdx-9ced8826685af3aece39649fb0912780781ab2ae.zip
- Removed all BASS stuff. BASS initialization is now done in UAudio_bass (or UAudio_portaudio).
- Sound moved to Recording.Sound - Removed duplicated unreferenced global Soundcard-array var (which was moved to the TRecord-Class previously but has not been deleted) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@666 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/URecord.pas186
1 files changed, 52 insertions, 134 deletions
diff --git a/Game/Code/Classes/URecord.pas b/Game/Code/Classes/URecord.pas
index 29a9d7f9..dee1a687 100644
--- a/Game/Code/Classes/URecord.pas
+++ b/Game/Code/Classes/URecord.pas
@@ -11,9 +11,6 @@ interface
uses Classes,
Math,
SysUtils,
- {$IFDEF useBASS}
- bass,
- {$ENDIF}
UCommon,
UMusic,
UIni;
@@ -46,32 +43,31 @@ type
Name: string;
end;
- TSoundCard = record
+ TGenericSoundCard = class
// here can be the soundcard information - whole database from which user will select recording source
- Description: string;
- Input: array of TSoundCardInput;
- InputSelected: integer;
- MicInput: Integer;
-
- // bass record
- BassRecordStream: hStream;
+ Description: string; // soundcard name/description
+ Input: array of TSoundCardInput; // soundcard input(-source)s
+ InputSelected: integer; // unused. What is this good for?
+ MicInput: integer; // unused. What is this good for?
+ //SampleRate: integer; // TODO: for sample-rate conversion (for devices that do not support 44.1kHz)
+ CaptureSoundLeft: TSound; // sound(-buffer) used for left channel capture data
+ CaptureSoundRight: TSound; // sound(-buffer) used for right channel capture data
end;
TRecord = class
- SoundCard: array of TSoundCard;
+ Sound: array of TSound;
+ SoundCard: array of TGenericSoundCard;
constructor Create;
+
+ // handle microphone input
+ procedure HandleMicrophoneData(Buffer: Pointer; Length: Cardinal;
+ InputDevice: TGenericSoundCard);
end;
smallintarray = array [0..maxInt shr 1-1] of smallInt;
psmallintarray = ^smallintarray;
- // procedures - bass record
- function GetMicrophone(handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD): boolean; stdcall;
-
-
var
- Sound: array of TSound;
- SoundCard: array of TSoundCard;
Poz: integer;
Recording: TRecord;
@@ -79,6 +75,10 @@ implementation
uses UMain;
+// FIXME: Race-Conditions between Callback-thread and main-thread
+// on BufferArray (maybe BufferNew also).
+// Use SDL-mutexes to solve this problem.
+
procedure TSound.ProcessNewBuffer;
var
S: integer;
@@ -197,7 +197,17 @@ begin
Result := 1 - Count / Il;
end;
-function GetMicrophone(handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD): boolean; stdcall;
+{*
+ * Handle captured microphone input data.
+ * Params:
+ * Buffer - buffer of signed 16bit interleaved stereo PCM-samples.
+ * Interleaved means that a right-channel sample follows a left-
+ * channel sample and vice versa (0:left[0],1:right[0],2:left[1],...).
+ * Length - number of bytes in Buffer
+ * Input - Soundcard-Input used for capture
+ *}
+procedure TRecord.HandleMicrophoneData(Buffer: Pointer; Length: Cardinal;
+ InputDevice: TGenericSoundCard);
var
L: integer;
S: integer;
@@ -205,8 +215,6 @@ var
PSI: psmallintarray;
I: integer;
Skip: integer;
- P1: integer;
- P2: integer;
Boost: byte;
begin
// set boost
@@ -218,7 +226,7 @@ begin
end;
// boost buffer
- L := Len div 2; // number of samples
+ L := Length div 2; // number of samples
PSI := Buffer;
for S := 0 to L-1 do
begin
@@ -228,139 +236,49 @@ begin
PSI^[S] := I;
end;
- // decode user
- P1 := (user and 255) - 1;
- P2 := (user div 256) - 1;
-
-
// 2 players USB mic, left channel
- if P1 >= 0 then
+ if InputDevice.CaptureSoundLeft <> nil then
begin
- L := Len div 4; // number of samples
+ L := Length div 4; // number of samples
PB := Buffer;
- Sound[P1].BufferNew.Clear; // 0.5.2: problem on exiting
- for S := 1 to L do
+ InputDevice.CaptureSoundLeft.BufferNew.Clear; // 0.5.2: problem on exiting
+ for S := 0 to L-1 do
begin
- Sound[P1].BufferNew.Write(PB[(S-1)*4], 2);
+ InputDevice.CaptureSoundLeft.BufferNew.Write(PB[S*4], 2);
end;
- Sound[P1].ProcessNewBuffer;
+ InputDevice.CaptureSoundLeft.ProcessNewBuffer;
end;
// 2 players USB mic, right channel
Skip := 2;
- if P2 >= 0 then
+ if InputDevice.CaptureSoundRight <> nil then
begin
- L := Len div 4; // number of samples
+ L := Length div 4; // number of samples
PB := Buffer;
- Sound[P2].BufferNew.Clear;
- for S := 1 to L do
+ InputDevice.CaptureSoundRight.BufferNew.Clear;
+ for S := 0 to L-1 do
begin
- Sound[P2].BufferNew.Write(PB[Skip + (S-1)*4], 2);
+ InputDevice.CaptureSoundRight.BufferNew.Write(PB[Skip + S*4], 2);
end;
- Sound[P2].ProcessNewBuffer;
+ InputDevice.CaptureSoundRight.ProcessNewBuffer;
end;
-
- Result := true;
end;
constructor TRecord.Create;
var
- SC: integer; // soundcard
- SCI: integer; // soundcard input
- Descr: string;
- InputName: PChar;
- Flags: integer;
- No: integer;
-
- function isDuplicate(Desc: String): Boolean;
- var
- I: Integer;
- begin
- Result := False;
- //Check for Soundcard with same Description
- For I := 0 to SC-1 do
- begin
- if (SoundCard[I].Description = Desc) then
- begin
- Result := True;
- Break;
- end;
- end;
- end;
-
+ S: integer;
begin
- // TODO : JB_linux - Reimplement recording, without bass for linux
- {$IFDEF useBASS}
- // checks for recording devices and puts them into array;
- SetLength(SoundCard, 0);
-
- SC := 0;
- Descr := BASS_RecordGetDeviceDescription(SC);
-
- while (Descr <> '') do
- begin
-
- //If there is another SoundCard with the Same ID, Search an available Name
- if (IsDuplicate(Descr)) then
- begin
- No:= 1; //Count of SoundCards with same Name
- Repeat
- Inc(No)
- Until not IsDuplicate(Descr + ' (' + InttoStr(No) + ')');
-
- //Set Description
- Descr := Descr + ' (' + InttoStr(No) + ')';
- end;
-
- SetLength(SoundCard, SC+1);
-
- SoundCard[SC].Description := Descr;
-
- //Get Recording Inputs
- SCI := 0;
- BASS_RecordInit(SC);
-
- InputName := BASS_RecordGetInputName(SCI);
-
- {$IFDEF DARWIN}
- // Under MacOSX the SingStar Mics have an empty
- // InputName. So, we have to add a hard coded
- // Workaround for this problem
- if (InputName = nil) and (Pos( 'USBMIC Serial#', Descr) > 0) then
- begin
- InputName := 'Microphone';
- end;
- {$ENDIF}
-
- SetLength(SoundCard[SC].Input, 1);
- SoundCard[SC].Input[SCI].Name := InputName;
-
- // process each input
- while (InputName <> nil) do
- begin
- Flags := BASS_RecordGetInput(SCI);
- if (SCI >= 1) {AND (Flags AND BASS_INPUT_OFF = 0)} then
- begin
- SetLength(SoundCard[SC].Input, SCI+1);
- SoundCard[SC].Input[SCI].Name := InputName;
- end;
-
- //Set Mic Index
- if ((Flags and BASS_INPUT_TYPE_MIC) = 1) then
- SoundCard[SC].MicInput := SCI;
-
- Inc(SCI);
- InputName := BASS_RecordGetInputName(SCI);
- end;
-
- BASS_RecordFree;
-
- Inc(SC);
- Descr := BASS_RecordGetDeviceDescription(SC);
- end; // while
- {$ENDIF}
+ SetLength(Sound, 6 {max players});//Ini.Players+1);
+ for S := 0 to High(Sound) do begin //Ini.Players do begin
+ Sound[S] := TSound.Create;
+ Sound[S].Num := S;
+ Sound[S].BufferNew := TMemoryStream.Create;
+ SetLength(Sound[S].BufferLong, 1);
+ Sound[S].BufferLong[0] := TMemoryStream.Create;
+ Sound[S].n := 4*1024;
+ end;
end;