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author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-19 00:29:54 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-19 00:29:54 +0000 |
commit | 318b273351e334c61ebf114508044043ee96cb35 (patch) | |
tree | 32dd213eb4adf56f90a82931cc09b17ac292ec70 | |
parent | 54cd148715b11828370b2628bfe58200f941d756 (diff) | |
download | usdx-318b273351e334c61ebf114508044043ee96cb35.tar.gz usdx-318b273351e334c61ebf114508044043ee96cb35.tar.xz usdx-318b273351e334c61ebf114508044043ee96cb35.zip |
fixed bug in UIni ( on linux at least )
todo with SDL Initialization.
Modifed Theme selection screen, so ALL theme options
are runtime changable. ( Without restart )
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@610 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UIni.pas | 3 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsThemes.pas | 330 |
2 files changed, 168 insertions, 165 deletions
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas index 040a0cdb..ef135e65 100644 --- a/Game/Code/Classes/UIni.pas +++ b/Game/Code/Classes/UIni.pas @@ -270,8 +270,9 @@ begin // Resolution SetLength(IResolution, 0); + Modes^ := nil; Modes := SDL_ListModes(nil, SDL_OPENGL or SDL_FULLSCREEN); // Check if there are any modes available - while Assigned(Modes) do //this should solve the biggest wine problem | THANKS Linnex (11.11.07) + while assigned( Modes^ ) do //this should solve the biggest wine problem | THANKS Linnex (11.11.07) begin SetLength(IResolution, Length(IResolution) + 1); IResolution[High(IResolution)] := IntToStr(Modes^.w) + 'x' + IntToStr(Modes^.h); diff --git a/Game/Code/Screens/UScreenOptionsThemes.pas b/Game/Code/Screens/UScreenOptionsThemes.pas index 5b7e4d43..06444dfe 100644 --- a/Game/Code/Screens/UScreenOptionsThemes.pas +++ b/Game/Code/Screens/UScreenOptionsThemes.pas @@ -1,164 +1,166 @@ -unit UScreenOptionsThemes;
-
-interface
-
-{$I switches.inc}
-
-uses
- UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes;
-
-type
- TScreenOptionsThemes = class(TMenu)
- public
- SkinSelect: Integer;
- constructor Create; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- procedure onShow; override;
- procedure InteractInc; override;
- procedure InteractDec; override;
- end;
-
-implementation
-
-uses UGraphic, USkins;
-
-function TScreenOptionsThemes.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-begin
- Result := true;
- If (PressedDown) Then
- begin // Key Down
- case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- Ini.Save;
-
- // Reload all screens, after Theme changed
- // Todo : JB - Check if theme was actually changed
- UGraphic.UnLoadScreens();
- UGraphic.LoadScreens();
-
- AudioPlayback.PlayBack;
- FadeTo(@ScreenOptions);
- end;
- SDLK_RETURN:
- begin
- if SelInteraction = 3 then
- begin
- Ini.Save;
-
- // Reload all screens, after Theme changed
- // Todo : JB - Check if theme was actually changed
- UGraphic.UnLoadScreens();
- UGraphic.LoadScreens();
-
- UGraphic.LoadScreens();
-
- AudioPlayback.PlayBack;
- FadeTo(@ScreenOptions);
- end;
- end;
- SDLK_DOWN:
- InteractNext;
- SDLK_UP :
- InteractPrev;
- SDLK_RIGHT:
- begin
- if (SelInteraction >= 0) and (SelInteraction <= 2) then
- begin
- AudioPlayback.PlayOption;
- InteractInc;
- end;
- end;
- SDLK_LEFT:
- begin
- if (SelInteraction >= 0) and (SelInteraction <= 2) then
- begin
- AudioPlayback.PlayOption;
- InteractDec;
- end;
- end;
- end;
- end;
-end;
-
-procedure TScreenOptionsThemes.InteractInc;
-begin
- inherited InteractInc;
- //Update Skins
- if (SelInteraction = 0) then
- begin
- Skin.OnThemeChange;
- UpdateSelectSlideOptions (Theme.OptionsThemes.SelectSkin, SkinSelect, ISkin, Ini.SkinNo);
-
- Theme.LoadTheme('Themes\' + ITheme[Ini.Theme] + '.ini', Ini.Color);
-
- ScreenOptionsThemes := TScreenOptionsThemes.create();
- ScreenOptionsThemes.onshow;
- Display.ActualScreen := @ScreenOptionsThemes;
- ScreenOptionsThemes.Draw;
-
-
- Display.Draw;
- SwapBuffers;
-
- freeandnil( self );
-
- end;
-end;
-
-procedure TScreenOptionsThemes.InteractDec;
-begin
- inherited InteractDec;
- //Update Skins
- if (SelInteraction = 0) then
- begin
- Skin.OnThemeChange;
- UpdateSelectSlideOptions (Theme.OptionsThemes.SelectSkin, SkinSelect, ISkin, Ini.SkinNo);
-
- Theme.LoadTheme('Themes\' + ITheme[Ini.Theme] + '.ini', Ini.Color);
-
- ScreenOptionsThemes := TScreenOptionsThemes.create();
- ScreenOptionsThemes.onshow;
- Display.ActualScreen := @ScreenOptionsThemes;
- ScreenOptionsThemes.Draw;
-
-
- Display.Draw;
- SwapBuffers;
-
- freeandnil( self );
-
- end;
-end;
-
-constructor TScreenOptionsThemes.Create;
-var
- I: integer;
-begin
- inherited Create;
-
- LoadFromTheme(Theme.OptionsThemes);
-
- AddSelectSlide(Theme.OptionsThemes.SelectTheme, Ini.Theme, ITheme);
-
- SkinSelect := AddSelectSlide(Theme.OptionsThemes.SelectSkin, Ini.SkinNo, ISkin);
-
- AddSelectSlide(Theme.OptionsThemes.SelectColor, Ini.Color, IColor);
-
- AddButton(Theme.OptionsThemes.ButtonExit);
- if (Length(Button[0].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[7]);
-end;
-
-procedure TScreenOptionsThemes.onShow;
-begin
- Interaction := 0;
-end;
-
-end.
+unit UScreenOptionsThemes; + +interface + +{$I switches.inc} + +uses + SDL, + UMenu, + UDisplay, + UMusic, + UFiles, + UIni, + UThemes; + +type + TScreenOptionsThemes = class(TMenu) + private + procedure ReloadTheme; + public + SkinSelect: Integer; + constructor Create; override; + function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + procedure onShow; override; + procedure InteractInc; override; + procedure InteractDec; override; + end; + +implementation + +uses UGraphic, USkins; + +function TScreenOptionsThemes.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +begin + Result := true; + If (PressedDown) Then + begin // Key Down + case PressedKey of + SDLK_Q: + begin + Result := false; + end; + + SDLK_ESCAPE, + SDLK_BACKSPACE : + begin + Ini.Save; + + // Reload all screens, after Theme changed + // Todo : JB - Check if theme was actually changed + UGraphic.UnLoadScreens(); + UGraphic.LoadScreens(); + + AudioPlayback.PlayBack; + FadeTo(@ScreenOptions); + end; + SDLK_RETURN: + begin + if SelInteraction = 3 then + begin + Ini.Save; + + // Reload all screens, after Theme changed + // Todo : JB - Check if theme was actually changed + UGraphic.UnLoadScreens(); + UGraphic.LoadScreens(); + + AudioPlayback.PlayBack; + FadeTo(@ScreenOptions); + end; + end; + SDLK_DOWN: + InteractNext; + SDLK_UP : + InteractPrev; + SDLK_RIGHT: + begin + if (SelInteraction >= 0) and (SelInteraction <= 2) then + begin + AudioPlayback.PlayOption; + InteractInc; + end; + end; + SDLK_LEFT: + begin + if (SelInteraction >= 0) and (SelInteraction <= 2) then + begin + AudioPlayback.PlayOption; + InteractDec; + end; + end; + end; + end; +end; + +procedure TScreenOptionsThemes.InteractInc; +begin + inherited InteractInc; + + //Update Skins + if (SelInteraction = 0) then + begin + Skin.OnThemeChange; + UpdateSelectSlideOptions (Theme.OptionsThemes.SelectSkin, SkinSelect, ISkin, Ini.SkinNo); + end; + + ReloadTheme(); +end; + +procedure TScreenOptionsThemes.InteractDec; +begin + inherited InteractDec; + + //Update Skins + if (SelInteraction = 0 ) then + begin + Skin.OnThemeChange; + UpdateSelectSlideOptions (Theme.OptionsThemes.SelectSkin, SkinSelect, ISkin, Ini.SkinNo); + end; + + ReloadTheme(); +end; + +constructor TScreenOptionsThemes.Create; +var + I: integer; +begin + inherited Create; + + LoadFromTheme(Theme.OptionsThemes); + + AddSelectSlide(Theme.OptionsThemes.SelectTheme, Ini.Theme, ITheme); + + SkinSelect := AddSelectSlide(Theme.OptionsThemes.SelectSkin, Ini.SkinNo, ISkin); + + AddSelectSlide(Theme.OptionsThemes.SelectColor, Ini.Color, IColor); + + AddButton(Theme.OptionsThemes.ButtonExit); + if (Length(Button[0].Text)=0) then + AddButtonText(14, 20, Theme.Options.Description[7]); +end; + +procedure TScreenOptionsThemes.onShow; +begin + Interaction := 0; +end; + +procedure TScreenOptionsThemes.ReloadTheme; +begin + Theme.LoadTheme('Themes\' + ITheme[Ini.Theme] + '.ini', Ini.Color); + + ScreenOptionsThemes := TScreenOptionsThemes.create(); + ScreenOptionsThemes.onshow; + Display.ActualScreen := @ScreenOptionsThemes; + + ScreenOptionsThemes.Interaction := self.Interaction; + ScreenOptionsThemes.Draw; + + + Display.Draw; + SwapBuffers; + + freeandnil( self ); +end; + +end. |